New VF Project Teaser for Tokyo Game Show 2025

Discussion in 'News' started by akai, Aug 3, 2025 at 7:51 PM.

By akai on Aug 3, 2025 at 7:51 PM
  1. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

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    On the last day of EVO 2025 Las Vegas, some gameplay footage between Akira and Stella was shown for the New VF Project! The short video teases more details of the new game will be revealed at the Tokyo Game Show 2025. Mark your calendars for September 25-28, 2025.
     
    Tha_FeauchA, Junosynth, gido and 10 others like this.

Comments

Discussion in 'News' started by akai, Aug 3, 2025 at 7:51 PM.

    1. JCnextinc
      JCnextinc
      Nope. Maybe I shouldn't have mention Ganondorf for the nose (Because it's another problem )
      But Wolf Model has CLEARLY NOT this witcher weird nose.
      No.
      You can make him look more brown (native american with light skin exists too but I fine with both )
      But why , whe it comes to non asian faces , they HAVE TO make yheme ugly for the sake or realism..?

      Japanese devs are fascinated by big noses.
      I want VF6 characters to be charismatic and cool even in 2040!
      These trend of western big noses in Japanases games won't age well

      Who will remember RE3 remake Jill with her realistic hooked nose ?
      Make characters handsome and charismatic.
      Stop experimenting
      [​IMG]
      Last edited: Aug 6, 2025 at 9:03 PM
    2. JCnextinc
      JCnextinc
      "Ganondorf big nose" was Max Dude quote.
      Not mine[​IMG]
      Last edited: Aug 6, 2025 at 9:04 PM
    3. 40i4
      40i4
      I didn't think it that way before, but you definitely got it right. Thank you for make it clear.
    4. Acid
      Acid
      I was watching VFnumbers breakdown, and he pauses the trailer at this perfect moment where the red effect on Stella looks like it's distinctly indicating the high part of her hit box, stopping right across the chest. I'm thinking maybe the same effect can also occur as a low effect and mid effect. ...With stun animations replacing floating, weight class based combos are gone. But what if optimal combos were now based on if a character were damaged on their high, mid, and/or low sections? That extra bit of depth brought by knowing optimal combos is still there, but now each character will have multiple cases. Up to seven cases, if different segments can be lit up simultaneously.
    5. Manjimaru
      Manjimaru
      I refuse to use X, having deleted my account there. Can you give a clear place in the discord to give feedback on the video? A channel, thread, something like that? So the feedback is not simply lost to the internet.

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