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New version of 5R (Version B) coming...

Discussion in 'Arcade' started by Reno, Mar 5, 2009.

  1. Jeneric

    Jeneric Well-Known Member

    Re: New version of 5R (Version B)coming...

    He did and it's in the game. You might notice that when blocking natural combo strings you only have to hold guard for the first move in the string.
     
  2. dapheenom

    dapheenom Well-Known Member

    Re: New version of 5R (Version B)coming...

    *Sigh*
    http://ps2.ign.com/articles/091/091011p1.html
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> A whole set of new features are being planned for the fighting engine. The effect of a technique will vary with distance, for instance. Also, the team is considering including a system where a character can be downed by means other than just being attacked - we're not 100% sure what this implies, and given the subtlety of Virtua Fighter's gameplay, we're not going to speculate. Finally, AM2 is attempting to make the game more accessible for beginners. By pushing guard, a few of the more advanced techniques will be automated. Suzuki comments that it's difficult in choosing the level of automation. Hopefully, this will be just an option, selecting similar to "Auto Blocking" in the Street Fighter series</div></div>

    Maybe that's where it lead them, but that's not what the original idea sounded like (although in translation something might have been altered). In any case, I don't think continuing to block is an advanced technique.
     
  3. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Re: New version of 5R (Version B)coming...

    I remember Lau's /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif you only had to block the first /forums/images/%%GRAEMLIN_URL%%/p.gif...but wasn't that a change made for evo? Doesn't matter I suppose.

    I think when they said "more advanced techniques" perhaps they meant something like throw escapes...in any event it seems a leap to wonder if Yu Suzuki had in mind something like a slow backward walking guard.

    Funny to be discussing changes made for evo(?) and/or pre vf4 press release conjecture in the VF5R new version thread.

    How about that work Yu Suzuki did on After Burner, huh? And the enhanced explosion sprites on After Burner ver. 2.1? Fucking hot!!
     
  4. Adio

    Adio Well-Known Member

    Re: New version of 5R (Version B)coming...

    Thanks for correcting me. Well, if that's the case then it just goes to show how artistic integrity/creativity can decline when a project's creator is removed from the design process. VF3 from VF2 was a huge leap, Suzuki is "replaced" and we go back a generation, albeit with walls and better graphics...

    Itagaki was involved in all the DOA games (right?), so if there is ever a fifth one it'll be an indicator of the "new" Team Ninja's methodology.
     
  5. Zero-chan

    Zero-chan Well-Known Member

    Re: New version of 5R (Version B)coming...

    He also almost bankrupted Sega by spending hundreds of millions developing and marketing Shenmue over the course of many years to the point where there was no chance in hell it would even come close to recouping development costs. And, of course, the huge expenses put Sega in the position it's in now - having to kill off their own hardware and go third party.

    So he's hardly an innocent victim in Sega's issues, if anything, he's one of the catalysts.

    Let's put it this way: He is, in many ways, the John Romero of Sega. He rose to rockstar-like fame and then used his clout to finance a huge, huge project that turned into a money sink. It got delayed for years but was supposed to carry an entire company on its back. When it didn't meet hype and great expectations, things came crashing down and he never could really recover. At least we can give Yu credit for less bitch-making and not asking us to suck it down.
     
  6. L_A

    L_A Well-Known Member

    Re: New version of 5R (Version B)coming...

    Hey, sounds like a familiar theme with some of the japanese developers. Didn't sakaguchi sink square pictures in one go with the final fantasy movie. Wow, what a mistake that was.
     
  7. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    Re: New version of 5R (Version B)coming...

    funny to think that what was considered to be crazy ten years ago is something developers strive to do, even brag about now.

    (i'm of course talking about spending north of $70 million on making a single game)
     
  8. Zero-chan

    Zero-chan Well-Known Member

    Re: New version of 5R (Version B)coming...

    If any developer is seriously striving to spend upwards of $10 million on a game, then they have a hell of a lot of cash to piss away. I assure you, no company actually wants to dump a Hollywood budget into a game - they want to make a good quality product for as cheaply as possible. Big AAA titles are sometimes exceptions, of course... but if you see a dev bragging about a game's high cost to produce, then they are very stupid, because that's a goddamned huge red flag for financiers to stay the fuck away.
     
  9. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Re: New version of 5R (Version B)coming...

    Yu for President!
     
  10. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

  11. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    Re: New version of 5R (Version B)coming...


    Thank you for this link very much!

    WOW! Does this mean that you no need anymore releasing /forums/images/%%GRAEMLIN_URL%%/g.gif when throw-escaping: i.e. you just holding /forums/images/%%GRAEMLIN_URL%%/g.gif(aka "turbo button") and tapping d-rections+/forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif.

    So, what is a practical profit?!
    1)No more random grabbing throw animations while TE-ing.
    2)Safer TE-ing- because you are always guarding.
    3)Possible more (then 3) Multi-TEs now, because of more simpler an input, i think.

    But still is one unanswered question, friends: may be there is only one TE is permissing - for that direction you input before /forums/images/%%GRAEMLIN_URL%%/g.gif-ing...
    But, No, i think, in this video guy have inputed directional ("Lower left") after /forums/images/%%GRAEMLIN_URL%%/g.gif was press and holding. So, i am sure, that there is possible muli-directional inputs during /forums/images/%%GRAEMLIN_URL%%/g.gif-holding.

    One more time, WOW!
     
  12. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Re: New version of 5R (Version B)coming...

    Heh. I found it a little difficult to understand the uploader's Engrish, but I think you have it. The buffering system for throw escapes looks akin to to the buffering system that was introduced in Tekken 5. You can hold down one button and then press another button and the input will be that of pressing both at the same time.

    It looks like the throw escaper had /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif held down, then shifted the stick to the left and then rolled it to d/f. So is it possible to press the buttons first then the direction and be able to pull of a successful throw escape? It looks like he entered both /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif and /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif by just holding down both buttons and rolling the stick, not releasing any buttons or returning the stick to neutral. I may be observing this the wrong way, but that seems like a really piss easy way to enter multiple throw escapes...

    It's possible though that the only throw escape that was entered was the one with the last directional input (i.e., rolling the stick to d/f cancelled the f throw escape), so I won't jump to any conclusions.
     
  13. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Re: New version of 5R (Version B)coming...

    I think the reason it is not posted in this thread, is because this technique is available in the most current version of VF5R: Link
     
  14. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    Re: New version of 5R (Version B)coming...

    But what about:
    -Only one or Multiple TEs during G-ing.
    -What directions are recognising (4 and 6 only, but...here is 3 on this video?)

    Source:
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> What I heard is "simple TE". But either for 4 or 6 direction only.(You can hold your stick on 4 or 6)
    The best value of this "simple TE" is you can guard and TE at the end with easy input(only for the last one) and that will avoid you creating the throw pose if you fail. But if you wanna do multiple TEs, it only can work for one direction but I can't make sure is only for 4 or 6~??
    </div></div>

    P.S. I think we are needing a theme like " New system features and differences in VF5R", like this:
    http://virtuafighter.com/forums/ubbthreads.php/ubb/showflat/Number/226613#Post226613
    , where we could to discuss all new elements in ONE place!
     
  15. Reno

    Reno Well-Known Member

    Re: New version of 5R (Version B)coming...

    Location test for Version B starts on Friday! Will be at Shibuya, Shinjuku and Akihabara.

    There will be character balance changes implemented, as well as a new mode called Shijin Taisen (Battle between the four gods), which I assume is a single player mode. Also, according to the FAQ the ranking conditions will change a little bit. I assume this is to fix the problem of ranking up after you graduate to the Shogo ranks (named ranks)/

    VF5R VERSION B』ロケテスト実施!(4/23)
    4/24(金)より、下記店舗にて「VF5R VERSION B」のロケテストを実施いたします。

    ▼ロケテスト実施店舗

    * CLUB SEGA新宿西口(東京都新宿区西新宿)
    * ハイテクランドセガ渋谷(東京都渋谷区渋谷)
    * CLUB SEGA秋葉原(東京都千代田区外神田)


    ★「VF5R VERSION B」の変更点・追加機能に関して
     ⇒『VF5R VERSION B FAQ』はコチラ

    ▼ゲームバランス
    キャラクターの技調整、対戦バランス調整などを行いました。

    ▼四神大戦
    「ビンゴフェスタ」に続く新イベント「四神大戦」を追加しました。
     ⇒詳しく
     
  16. KrsJin

    KrsJin Well-Known Member

    Re: New version of 5R (Version B)coming...

    Now I'm worried we'll eventually get R, but it won't be the current version haha.

    Real interested in the changes, even though I'm not playing it.
     
  17. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    Re: New version of 5R (Version B)coming...

    Absolutely AWESOME!

    Thanks a TON Reno for the information about Version B, and for all the great info on Versus City as well. Balance changes, new animations and now a new game mode...

    I can't wait to see Version B! /forums/images/%%GRAEMLIN_URL%%/grin.gif And there's only 1 more day until the location test?? Man, I sure hope someone uploads a video of it somehow! Thanks again.
     
  18. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    I don't have time to translate, but for those interested in version B info, there are two new pages about it on AM2's VF5 website.

    FAQ (Japanese)

    About VF5R Version B (Japanese)

    P.S. I added version B to the title of Reno's "New version of VF5R coming... just for better reference.
     
  19. Brisal73

    Brisal73 Well-Known Member

    I played this is shinjuku.

    Not sure of the gameplay changes but the intro is a bit new and a weird screen filter when the final round is won.

    I have a bit of the intro on crap vid, but the i dont have the filter change
     
  20. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    I thought saw something like that at the end of the Sarah/Vanessa fight but just put it down to YouTube being a bit dodgy. It makes sense now.
     

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