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VF5FS Wiki Movement

Discussion in 'Dojo' started by Myke, Jan 18, 2013.

  1. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I stole it from some VF blog year (maybe even years?) ago and edited it for FS ppurposes (was originally made for vanilla I believe)
     
    Chanchai likes this.
  2. Chanchai

    Chanchai Well-Known Member


    It's not universal, but this question makes me wonder what the frame stats are of kick cancel - K(G).
     
  3. Drift

    Drift Well-Known Member

    K(G) is too slow. I'd like to know the exact frames myself, but at nitaku disadvantage K(G) will be mC'd by fast attacks, so it's at least 6 frames.

    K(G) is what I call ultra-light abare; avoids throws at nitaku, won't be CH and launched, but won't damage opponent if they throw.
     
    Chanchai likes this.
  4. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen


    I'm thinking of using it to waste frames in a regular way to beat ecd from adv so attacks would not be exactly what i want. KG cancel might work though.
     
  5. Drift

    Drift Well-Known Member

    I do use K(G) to bait failed evades. You mentioned wasting an exact number of frames (2-5). I assumed this was to tie in with your "hard counter to ECD" thread so that you could guarantee those attacks would land. I believe K(G) is too slow for that.
     
  6. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    you are guessing correctly. That is indeed why. That and timing meaties.
     
  7. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    What a wonderful post. Thanks, Myke! I didn't even know about OM. I need to evade more but I'm too scared. My finger is glued to the block button :(. I need to learn to just let go and evade attacks. My game is too linear.
     
  8. G0d3L

    G0d3L Well-Known Member

    there's no way to perfectly time a waste of 2 or more frames. You have to "link" it. Even with the 66G > attack method.

    @Unicorn
    you can cancel a crouch backdash into a backdash (not listed in your chart)
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen


    You can't cancel crouch backdash into backdash anymore. That was one of the nerfs from Vanilla to FS.
     
    Unicorn likes this.
  10. G0d3L

    G0d3L Well-Known Member

    The feeling I got is that you cannot cancel as fast as in vanilla but nonetheless you can cancel out of it with a backdash.
    I'm using 11 > 44 to make whiff wake up kicks where 44 > 44 doesn't work and keep in mind the crouch backdash has less range than a backdash.
    When I will be back home I'll do a frame analysis of that to see how exactly it works
     
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen


    You're linking (to use Street Fighter lingo) because you can't cancel it anymore. Read the patch notes for the vanilla changes.
     
  12. G0d3L

    G0d3L Well-Known Member

    As you guys already pointed out my impression was wrong.

    The fact is the crouch backdash takes 18 frames against the 24 for the regular backdash so that's the reason for my wrong impression of being able to cancel out of a CBD into a BD (and thats' the reason for being able to escape wakeup kicks with CBD > BD)
     
    Tricky likes this.
  13. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    QUESTION: in this wiki Back dash (in "Move cancellation section") is NOT cancelling by Attack, but in the game VF5FS it is cancelable.
    is this an error or there are some details that i dont know?
     
    Last edited: Mar 23, 2014
  14. Chanchai

    Chanchai Well-Known Member

    I don't know the stats, but I think it might be an error/assumption.

    As far as I know, backdash can be cancelled completely by attack. This is why moves that buffer with the 4 direction work well with backdash. Lion's 44K and 46P standing palm attacks by Akira/Goh/Lau/Jean etc being other fine examples.

    The risk of backdash is that you cannot cancel it with Guard (completely?) and if you do get hit while back dashing, it is MC in general and butt stagger by sidekick class attacks.

    I think you, Sugata, are correct.
     
  15. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Backdash is cancellable for sure. Not since 1st frame like forward dash but definitelly IS cancellable
    [​IMG]
     
    SUGATA and Chanchai like this.
  16. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    From which frame Back dash is cancellable?
     
  17. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I've cancelled back dash into attacks from what seem like near 0 frames. From my experience all movements that are canceled with attacks can be done from the 1st frame.
     
  18. G0d3L

    G0d3L Well-Known Member

    you can cancel a forward dash into an attack after 1 frame.
    The example is under the section Attack forward dash cancel frame analysis


    Just tested it out and should be 4 frames 1 frame (edited the post because I made an error in my recordings).
    Here the example in the DIY topic.

    Beside the number of frames I found out something really interesting about a backdash canceled into an attack.
    Here the post about it in the Dojo section.
     
    Last edited: Mar 25, 2014
    Tricky likes this.
  19. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    Is it right that Back dash duration is 24F?

    What is the duration of Back crouch dash, FWD dash, FWD crouch dash?

    From which frame Crouch Back dash is cancellable?
     
  20. G0d3L

    G0d3L Well-Known Member

    Yes. Already told you in the shoutbox ;)
    I forgot to add this analysis in the DIY topic but i will fix that.

    18 frames.
    You can find it here, along with other frames analysis.

    due to their cancelling options it's impossible to calculate those values with the dojo's tools

    I will look into that
     
    SUGATA likes this.
  21. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    Please, then post your revelations here and the method of analyzing.

    And thank you very much for your job, bro!
     

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