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Kage Combos

Discussion in 'Kage' started by WillieDick1, Jun 9, 2012.

  1. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    In response to the above post by SHwoKing, [4][K]+[G]~[P]+[G]is a great option since you know they must block, but from a roll they often stay crouched, but this could start a mind game with a mid like K+G.
     
  2. Lézardo

    Lézardo Active Member

    PSN:
    LezardoLeopardo
    BT(buff) 7+K,P+K,foward dash 2+P,46+K+G K K!
     
  3. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Vs. SLW BT(buff) [7][K]>[P]>[G][P]>[6][6][P]+[K]>[4][6][K]+[G][K][K] (El Blaze Open stance only?) (Eileen both stances)

    [9][K]+[G]>[P]>[6][6][P]+[K]>[4][6][K]+[G][K][K] vs. Lightweight

    [K][P][K] can substitute for [4][6][K]+[G][K][K] but may require a slight delay.
     
  4. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Vs. Akira
    [3][P][P]>[K][P][K]>(green)[3][K]+[G] (55 dmg before green) 76 dmg total
    [3][P][P]>[4][P][K]>(green)[2][P]+[K][K] (48 dmg before green) 71 dmg total
    [3][P][P]>[P]>[4][6][K]+[G][K][K]>(green)[2][P]+[K][K] (61 dmg before green) 77 dmg total
    SH[3][P]>dash>[2][P]>[P][P][K][K] (64 dmg but last hit is exact techable only)
    SH[3][P]>dash>[2][P]>[4][6][K]+[G][K][K] (61 dmg very strict or last kick will whiff)
    SH[3][P]>dash>[2][P]>[K][P][K]>(green)[3][K]+[G] (59 dmg before green) 80 dmg total
    [9][K]+[G]>[2][P]>[K][P][K]>(green)[3][K]+[G] ( 64 dmg before green) 85 dmg total
     
  5. G0d3L

    G0d3L Well-Known Member

    Almost forgot.
    When you posted this I went to the dojo and did this against the cpu set on "normal hit" and discovered that if the defender dosen't hold [G] on the second hit there is no wall splat.
    An easy strat for the defender to avoid the struggle is to hold guard on the first hit to check the string and if it's [4][6][P][+][K] then release for a few frames [G] just to eat the guaranteed followup [P] and then repress [G] to guard only if you did not follow up with [P].
    Be carefull that [4][6][P][+][K][P] is -1 on hit so without the struggle you are at disadvantage after it.
     
  6. SHwoKing

    SHwoKing Well-Known Member

    Side [6][P][+][G] -> [K][P] -> [2][P] -> [4][6][K][+][G][K][K]

    This combo works up to Lion / Shun. You need 1fk [2][P] on some lighter Character.
    You can add [6][6][P][+][K] after the [2][P] on Eileen, I didn't tested it on El Blaze yet.

    It works also if you hit with [K][P] on the side so it can be usefull as punishment after an evade.
     
  7. G0d3L

    G0d3L Well-Known Member

    it works only in close stance
     
  8. Lézardo

    Lézardo Active Member

    PSN:
    LezardoLeopardo
    i tried both stances and it works.
    about this one:
    Vs. Lightweight
    BT(buff) [7][K]>[P][P]>[6][6][P]+[K]>[4][6][K]+[G][K][K]

    can i have a video plz(i cannot got the bounce) thx.
     
  9. G0d3L

    G0d3L Well-Known Member

    I tried against Kage and using 44[P] to go in BT and in open stance the [P][+][K] whiffs almost always.
    Instead using 4[K] to go in BT and in open stance the [P][+][K] connects without problems.
     
  10. Drift

    Drift Well-Known Member

    Sickest Kage combo I've ever seen:

    You and opponent parallel or near parallel to a wall, Kage's front facing the wall:

    CH 1P+K (+17), 4P+K P (side-turning wall-stun), 1P+K (+15), 4P K (wall slump), OM, 46K+GK!K, 7K+G 161pts dmg or 3K+G 159 pts dmg.
     
  11. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Cant do video, but I wrote it wrong, should be BT[7][K]>[P][G][P]>[6][6][P]+[K]>[4][6][K]+[G][K][K]
    and I was wrong about the weight limits, El blaze(OPEN STANCE)and eileen(BOTH) only as far as I have tested.
    It still requires perfect inputs, I cant produce it 100 percent.
    p.s. I edited the original post.
    For actual lightweights try
    BT(buffered)[7][K]>[P][K]>[2][P]+[K][K] 75 dmg
     
  12. SHwoKing

    SHwoKing Well-Known Member

    I would love to land this in an actual matches ! :D

    Anyway, here is the most damaging combo as far as I know :

    [9][P] [MC] > [P][P][4][P] > Wall stagger > BT [K] > [9][K][+][G] > [2_][3][P] > [2_][6] [K] > [4][6][K][+][G][K][K] > [7][K][+][G]

    That's a 177 combo. The Wall stagger to BT [K] can't be struggle by CPU on fastest.

    You can start this combo in different way as long as you can land [P][P][4][P] on the side ie : side [3][K], succesfull evade, after [6][P][+][K] [MC] if they don't crouch, etc...
     
  13. SHwoKing

    SHwoKing Well-Known Member

    You can land this combo on more character by switching [P][G][P] to [P][K][G]cancel> [P].
    I was able to do it on Vanessa this way on both stance. will test if it works on more character.
    [EDIT] works on Sarah, Aoi and Lion too. It failed on Shun. Failed on Pai in open (?) stance.

    Another crazy combo shenanigan : [1][P][+][K] [MC] > [3][K][K] > Wall hit > [K][+][G] > [2_][6][K] > [4][6][K][+][G][K][K] > [7][K][+][G] : 141 pts

    You can switch to [6][6][P][+][K] instead of [K][+][G] it is less range specific this way. Then you have to replace the end by 2 X dragon kick and finisher of your choice.
     
  14. G0d3L

    G0d3L Well-Known Member

    Here some Eileen's combos.

    [3][P][P] [6][6][P][+][K] [2][P] [4][6][K][+][G][K]![K] (69) (the last kick never whiffs)
    [2_][3][P]MCH [4][P] [P] [6][6][P][+][K] [6][6] [2][P] [4][6][K][+][G][K]![K] (90)
    [2_][3][P]MCH [P] [2][P][+][K] [6][6][P][+][K] [4][6][K][+][G][K]![K] (88)
    [6][6][P][+][K] [P] [6][6][P][+][K] [4][6][K][+][G][K]![K] (67)
    BT [1][K] [2][P] [4][6][K][+][G][K]![K] (64)
    SH [6][P] [2][P] [K][+][G] [3][3][P] [4][6][K][+][G][K]![K] (87)
    SH [6][P] [2][P] [P] [6][6][6][P][+][K] [4][6][K][+][G][K]![K] (the last kick never whiffs)
    SH [3][P] [6][6] [P] [K][+][G] [4][6][K][+][G][K]![K] (84) (strict on k+g)
    SH [3][P] [6][6] [P] [6][6][P][+][K] [4][6][K][+][G][K]![K] (81)
    JU [K][+][G] [K][+][G] [P] [6][6][P][+][K] [6][6] [2][P] [4][6][K][+][G][K]![K] (84)
    JU [P][+][K] (sabaki) ~ [2][P] [P] [6][6][P][+][K] [6][6] [2][P] [4][6][K][+][G][K]![K] (78)
    [4][6][K]MCH [2][P] [K][+][G] [3][3][P] [4][6][K][+][G][K]![K] (94)
    c.s. [4][4][K]MCH [P] [6][6][P][+][K] [6][6] [2][P] [4][6][K][+][G][K]![K] (89)
    [2][3][6][K][+][G] (no charge) [P] [2][P][+][K] [6][6][P][+][K] [K][P][K] (77)
    [2][3][6][K][+][G] [P][G] [P] [2][P][+][K] [6][6][P][+][K] [4][6][K][+][G][K]![K] (72)
    [2][3][6][K][+][G] (max charge) [P] [K][+][G] [3][3][P] [4][6][K][+][G][K]![K] (114)
     
  15. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Vs. Eileen
    (Open stance)[2][3][6][K]+[G](no charge) [P][K]>[P]>[6][6][P]+[K]>[K][P][K] 91 dmg , strict input, delay kpk or dash first.

    I only discoverd this messing around with G0d3L's combos, thnx

    P.S> JU [K]+[G]> [K]+[G]> [P]> [6][6][P]+[K]> [6][6]> [2][P]> DrgnKick (you didnt list the p before 66p+k)
     
  16. G0d3L

    G0d3L Well-Known Member

    91? wow. good work Ytpme!
    edited, thanks
     
  17. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Something I never noticed before was the need for a delay to make this combo work(all but taka)
    JU [P][+][K](sabaki)>(slight delay)[2][P]>[6][6][P][+][K]>(slight delay vs. SuperLW)>[K][P][K]

    The delay BEFORE the [2][P] is the most important one. I cant get the bound otherwise. Against El blaze I have to delay before the [K][P][K]. I usually have to delay the [K][P][K] against El Blaze in any bound combo.
     
  18. YOMI

    YOMI not a legendary game designer

    What's the best damage you can get off TFT on Taka?
     
  19. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    I should really test first..but I'm lazy. So from memory its TFT>[4][6][K][+][G][K][K], I use [2][P][+][K][K] online.
     
  20. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    you're right about TFT >[4][6][K]+[G][K][K]. You can also do TFT > [K][P][K] for 1pt less damage which is a lot better online than [2][P]+[K][K].

    @Yomi, I posted earlier in the thread with all the best Taka combos I could come up with in dojo.
     

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