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Kage Combos

Discussion in 'Kage' started by WillieDick1, Jun 9, 2012.

  1. Dennis0201

    Dennis0201 Well-Known Member

    I test all characters(but no Taka)with the combos(G0d3L mentioned above) by [6] [6] [P] [+] [K] bound, and I'll list the characters I have trouble and provide the solution. First of all, I always use [P] [G] to clear my input , but it turns out it affects here.
    If you want the best results, please do exact [P]
    > [6] [6] [P] [+] [K] ASAP[/size], not [P] [G] > [6] [6] [P] [+] [K].[/size]


    combo 1
    [3] [P] [P]> [P]> [6] [6] [P] [+] [K]> [4] [6] [K] [+] [G] [K] ! [K] = 69

    KA(no [G] cancel)
    GO(no [G] cancel)
    AK(no [G] cancel but it's still very hard)
    JE
    WO


    combo 2
    JU [K] [+] [G] >[K] [+] [G] >[P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K] = 82

    PA(no [G] cancel)
    LA(no [G] cancel)
    KA(no [G] cancel)
    LE(no [G] cancel)
    GO(no [G] cancel)
    JA(no [G] cancel)
    JE(no [G] cancel)
    AK


    combo 3
    SH [3] [P] > [P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K]
    Be aware this is not the universal combo, and the tricky part here is it requires a 12f [P]

    SH(12f [P])
    PA(12f [P])
    LA(12f [P])
    LE(12f [P])
    LI(11f or 12f [P])
    VA(11f or 12f [P])
    KA
    BR
    AK
    JA
    JN
    JE
    WO


    combo 4
    CH [​IMG] [3] [P] > [P] > [P] [+] [K] > [K] [P] [K] = 81
    This is not a universal combo either. It works except

    SA
    AK
    JA
    JN
    JE
    WO
     
  2. G0d3L

    G0d3L Well-Known Member

    Sorry, I must have skipped the test of this combo on Akira.
    I tried it but I couldn't get it at all.
    I also couldn't get JU K+G>K+G>P>66P+K>46K+Gk!K.
    Thanks guys for pointing it out.
     
  3. Dennis0201

    Dennis0201 Well-Known Member

    JU K+G>K+G>P>66P+K>46K+Gk!K.

    Can someone use this combo against Shun? I must missed this on my previous replay.
     
  4. G0d3L

    G0d3L Well-Known Member

    It doesn't work.
    I think I have understood why I have made these mistakes.
    If you do these combo near the wall (no wall splat) they all connect.
    Maybe when I was testing after not getting them the first time from the centre of the stage I got near the wall when it cames to the problematic parts and they connected.
    Going back to the lab to recheck everything.
     
  5. Drift

    Drift Well-Known Member

    Better followup for 6P+G with back to wall:

    6P+G, 46P+KP, 2_6K, 9K+G, 2_3P, K+G, 623P+K, 46K+GK!K, 7K+G (146pts)

    With Aoi (at least), you have to replace the finisher with 3K+G for 145 pts. For El Blaze, you have to replace the finisher with 3K+G -and- replace 2_3P with a regular P for 138 pts.
     
  6. Drift

    Drift Well-Known Member

    Dennis, I have only tested the top row, but this combo looks more reliable and is 83 dmg: BT K+G, P, 66P+K, 46K+GK!K

    Some characters require the 12f P; others will work with 11f or 12f. So far, it works on Pai, Lau, Jean, and Lion. Doesn't work on Taka, Akira, Wolf or Jeffry. That's all I had time to test.
     
  7. Dennis0201

    Dennis0201 Well-Known Member

    Can you list who needs 12f P only?

    Other than that, I found 2_3P(CH)>4P(Hold)>PPK =75dmg and it has good tech roll pressure.
     
  8. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Not sure if anyone already posted this one , I use it as my main combo from Jumonji [K]+[G]>[K]+[G]>[4][P](hold)>[P][P][K]

    I think the only Character it doesnt work on is Taka. I tested Up to Jeffery. (Closed and Open Stances)
     
  9. cobratron

    cobratron Well-Known Member Gold Supporter

    missing this one:

    CH [​IMG] [3] [P] > [P] [G]> [P] [P] [K] [K] = 73

    Suprisingly the [P] [P] [K] [K] gives more damage than the triple kick. Easier to perform also.
     
  10. cobratron

    cobratron Well-Known Member Gold Supporter

    [2] [3] [6] [K] [+] [G] (MAX CHARGE)> [P], [P] [P] [K] [K] = 94

    G not needed here

    Here the [P] [P] [K] [K] string yields a bit less damage than [4] [6] [K] [+] [G] [K] ! [K] but still alot easier.
     
  11. complexz

    complexz Well-Known Member

    PSN:
    mistercomplexz
    forgive me if this is nothing new, I am new to VF and super new to kage. But tonight I hit the lab and found a pretty nice wall combo, probably not absolutely optimal and maybe nothing new, but I haven't seen it before so who knows.


    forgot I was listening to radio in background lol, possibly not safe for work language contained.
     
  12. Drift

    Drift Well-Known Member

    (Re-post from "on hit/guard" thread)

    For those of us who might not read every single thread, noodalls has highlighted a sure-fire way to practice Kage's Dragon Punch Combo([6][2][3][P][+][K]![P]![K]![K]). Grab a metronome, set it to 225 beats per minute (225bpm), head into the dojo and get used to timing all 4 button commands with a 4-count: [P][+][K](1), [P](2), [K](3), [K](4). Then add [6][2][3] before the '1' and off you go!

    This works because a valid input pattern for the DPC is 16 frames between inputs. 16 frames in a 60 fps game is .266666 seconds which is 225bpm. Thank you, noodalls!
     
  13. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    Sumo Hate (Taka combos)

    *disclaimer: I'm still not 100% comfortable with his knockdown mechanics so there might be some better stuff*

    Damage includes combo starter.

    (MC) = major counter hit
    (BT) = from back-turned
    (JU) = from Jumonji
    (SH) = from Shippujin



    [​IMG][3][P](MC) > [K]+[G] > buffer forward dash > [P][P][K][K] (83)
    [​IMG][3][P](MC) > [K]+[G] > buffer forward dash > [P][P][4][P][K] (82 but seems less strict.)

    [3][P][P](MC) > [4][6][K]+[G][K] ! [K] (64)
    [3][P][P](MC) > [2][P]+[K][K] (54 with backturned oki)
    [3][P][P](MC) > [4][6][P]+[K][P] (52 no backturned oki)

    [6][6][P]+[K](MC) > [P][P][4][P][K] (67)

    [4][6][K](MC) > [4][6][K]+[G][K] ! [K] (65)
    [4][6][K](MC) > [K][P][K] (63)

    [4][6][P]+[K][P](MC 2nd hit) > [4][6][K]+[G][K] ! [K] (62)
    [4][6][P]+[K][P](MC 2nd hit) > no delay[K][P][K] (60)

    [9][K]+[G] > [4][6][K]+[G][K] ! [K] (60)
    [9][K]+[G] > [K][P][K] (58? Techs last hit but it still hits? Bad oki.)
    [9][K]+[G] > [2][P]+[K][K] (50)


    [K]+[G] > [4][6][K]+[G][K] ! [K] (57)
    [K]+[G] > [3][K]+[G] (46)

    [2][3][6][K]+[G] > [P][P][4][P][K] (60)

    [2][3][6][K]+[G](max charge) > [P][P][4][P][K] (90)

    [4][4][K]+[G](MC) > [G](turn around) > [3][K]+[G] (55)

    [4][6][P]+[G] > [4][6][K]+[G][K] ! [K] (70)
    [4][6][P]+[G] > [K][P][K] (68)

    (JU)[6][K](MC) > [4][6][K]+[G][K] ! [K] (77)
    (JU)[6][K](MC) > [K][P][K] (75)

    (JU)[K]+[G] > [K]+[G] > [​IMG][3][P] > [7][K]+[G] (85 open stance only)
    (JU)[K]+[G] > [K]+[G] > [4][6][K]+[G][K] ! [K] (80)
    (JU)[K]+[G] > [K]+[G] > [K][P][K] (78)

    (JU)[P]+[K](successful sabaki) > [P][P][4][P][K] (64)

    (JU)[P]+[K]+[G](successful reversal) >[6][6] > [K]+[G] > [K]+[G] > [​IMG][3][P] > [7][K]+[G] (112 open stance after reversal only)
    (JU)[P]+[K]+[G](successful reversal) > [6][6] >[K]+[G] > [K]+[G] > [4][6][K]+[G][K] ! [K] (107)
    (JU)[P]+[K]+[G](successful reversal) > [6][6] >[K]+[G] > [K]+[G] > [K][P][K] (105)

    (SH)[3][P] > [4][6][K]+[G][K] ! [K] (55)
    (SH)[3][P] > [K][P][K] (53)

    (SH)[6][P] > [P][P][4][P][K] (63)

    (SH)[P]+[K] > [2][P]+[K][K] (45)

    (BT)[9][K] > [P][P][4][P][K] (70)

    (BT)[2][K] > [4][6][K]+[G][K] ! [K] (58)
    (BT)[2][K] > [2][P]+[K][K] (48? Techs last hit but still hits?)
    (BT)[2][K] > [3][K]+[G] (47)

    (BT)[P]+K:[K] > [4][6][K]+[G][K] ! [K] (71)
    (BT)[P]+K:[K] > [K][P][K] (69? Techs last hit but still hits?)
    (BT)[P]+[K][K] > [2][P]+[K][K] (61)

    (BT)[K]+[G] > (buffer forward dash) > [4][6][K]+[G][K] ! [K] (67)
    (BT)[K]+[G] > (buffer forward dash) > [K][P][K] (65? Techs last hit but still hits?)
    (BT)[K]+[G] > [2][P]+[K][K] (67)

    (BT)[8][K] > (no buffer)[4][6][K]+[G][K] ! [K] (60)
    (BT)[8][K] > [G](turn around) > [K][P][K] (58? Techs last hit but still hits?)
    (BT)[8][K] > [G](turn around) > [2][P]+[K][K] (50)

    (BT)(JU)[P]+[K] > [P][P][4][P][K] (60)
     
  14. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    In the combos where you need a 12frame punch, and low punch will not work, will [1][P] work?
     
  15. Trykt

    Trykt Well-Known Member

    XBL:
    Trykt
    Awesome, thanks so much for taking the time to make this! Definitely useful.
     
  16. Chinsilver

    Chinsilver Well-Known Member

    PSN:
    ChinTitan
    who knew there was so much you could do on Taka. This is brilliant as I hate trying to find stuff exclusively for him
     
  17. cobratron

    cobratron Well-Known Member Gold Supporter

    First combo above with elbow won't work on Jeffrey

    This combo will only work on Jacky, Sarah, Eileen, Aoi, Lion, Vanessa

    [6] [6] [P] [+] [K] > [6_] [P] (hold for JU) > [P] [K] [K] = 63
     
  18. Crowmosexual

    Crowmosexual Member

    I'm shit with Kage, this thread is depressing, can't pull off half of the combos and the effort required for my little crow feet isn't worth the damage output.

    ANYWAYs

    I noticed a lot of combos ending in [P] [P] [4] [P] [K] posted for basic damage or whatever.
    I'm curious as to why exactly you would choose this over [1][P] [P] [4][P] [K]? Starting with [1][P] gives 3 extra damage and considering most combos posted list [4][6][K]+[G][K] ![K] for it's 1dmg over [K][P][K] I'd assume 3dmg is pretty significant.

    Sorry to sound like a dick, just an observation.

    Kage is too hard man.
     
  19. cobratron

    cobratron Well-Known Member Gold Supporter

    I've never really tried. 1P seems to whiff alot for me in general but I'll try to add it in some existing combos.

    Yea I believe this is the reason why Kage is hardly used and his Dojo section is one of the least populated areas on VFDC. He requires a higher level of execution than just about the whole rest of the cast. If it wasn't for the Hitbox I don't think I'd be able to do most of the harder commands and combos consistently. But I still find him the most fun and flashy to use.
     
  20. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    [/quote]I noticed a lot of combos ending in [P] [P] [4] [P] [K] posted for basic damage or whatever.
    I'm curious as to why exactly you would choose this over [1][P] [P] [4][P] [K]? Starting with [1][P] gives 3 extra damage and considering most combos posted list [4][6][K]+[G][K] ![K] for it's 1dmg over [K][P][K] I'd assume 3dmg is pretty significant.

    Sorry to sound like a dick, just an observation.

    Kage is too hard man. [/quote]

    [1][P] Is almost always an option for 2-3 more damage, and in some cases regular [P] wont hit where [1][P] will. so in short, Yes, it is better than regular punch for combos. However, note that on hit and block it has more negative frame (dis)advantage, but it also has half circular and evasive properties. And is 12 frame not 11.

    Ware ni teki nashi
     

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