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Jacky WIKI

Discussion in 'Jacky' started by Dan, Oct 9, 2007.

  1. Neko

    Neko Well-Known Member

    Thanks Dan for your work with Jacky on Wiki, I found it quite helpful. A good reference, and simple too!

    When you have time, do you think you can get around to posting damage data for his combos?

    Also, a little combo I used for his /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gifin EVO, still seems to work in VF5 version C, it is /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/ub.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif

    it is player specific but I don't remember who it works against exactly. also don't know damage data, and pretty sure it has to MC, can't test it...just a heads up

    good luck
    N
     
  2. KrsJin

    KrsJin Well-Known Member

    gl0ry85 and I have been messing around with Jacky a lot trying to figure out potential new combos, specific character/stance traits and crumple options. Or rather, just realize how to do combos we weren't aware of.

    He's been coming up with most of them from watching vids and teaching me, but here's an additional combo for the /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif CH options.

    /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gifCH > OM to the fallen character's backside /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif.

    Pretty sure you have to /forums/images/%%GRAEMLIN_URL%%/g.gif cancel the Offensive Move to get a neutral P to come out. On shorter characters like Blaze and Kage, you must use /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif instead of /forums/images/%%GRAEMLIN_URL%%/p.gif after the Offensive Move.

    Video example can be found here if people need to see how it works. Happens at the 1:50 mark.
    http://www.youtube.com/watch?v=lZ98Skk4HF4

    Also, like the /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gifCH /forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (to wiff) /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif combos. gl0ry85 came up with a good idea of ending those with /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif for when you arn't comfortable with calling the proper stance for the appropriate finisher. The damage is very similar to the stance specific options and can be done in both open and closed stance.

    gl0ry85 seems modest in these findings and what not so not sure he's gona post here much. But I really want to update the wiki as much as we can. Got a lot of good stuff on backhand crumples and side crumples to add but want to get the character specifics fully known and what not before posting them.
     
  3. Jerky

    Jerky Well-Known Member

    C-C-C-COMBO BREAKER:

    side crumple, iai, p, 3k+g
    --->4k+g, Fp, 66k

    fc upper, om (to back), lp, 4p+kp8p

    4pp MC or kk~p, 4k+g, Fp, 9k+g
    --->kpk
    --->3kpk
    --->6ppk

    /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  4. KrsJin

    KrsJin Well-Known Member

    Love how that iai, P, 3K+G looks but it's 6 points weaker than just doing 4K+G, P, 7K+G /forums/images/%%GRAEMLIN_URL%%/smirk.gif Even 4K+G, P, 3K+G does 2 more than using flash kick cancel /forums/images/%%GRAEMLIN_URL%%/smirk.gif

    And yeah, those be the crumples.

    Off of the last one you put. You can also do
    4K+G, P, 7K+G. <- highest damage option I could come up with.
    4K+G, P, P+KK (Can tech roll the second bounce, not a true combo).
    4K+G, P, 6P+KP (Can tech roll the second bounce, not a true combo.)
     
  5. Jerky

    Jerky Well-Known Member

    Well I usually never go for the iai because it's more flash (hehe) than anything, just posting your uncommon solutions to the crumple.

    Also 3k+g causes a spinning knock down. It's harder to quick rise/tech roll and in certain situations it'll cause a nice wall splat or a ring out if both players are parallel to the ring edge. It's not always about the combo damage! /forums/images/%%GRAEMLIN_URL%%/smile.gif

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">4K+G, P, 7K+G. <- highest damage option I could come up with.</div></div>

    Kickflip is easier to quick rise/tech roll than ending with 9k+g. You're able to land a down attack if they fail to tech roll or press with better oki. Both options are good!

    The rest of the combos are innovative, but aren't really conventional - Not knocking on them! I DO like that you have them listed. Cool stuff!
     
  6. _Denkai_

    _Denkai_ Well-Known Member

    Not only is 9k+G better for oki but it can be used in either stance in that type of crumble. The kickflip will only connect against some characters on the open stance
     
  7. KrsJin

    KrsJin Well-Known Member

    Man, I've always been conscious about where 3K+G finishes leave them but never really paid attention to spinning knockdown versus others. That's good to keep in mind. I have been thinking more about Oki options and capitalizing on down kicks when I can, but it helps to hear tips from others as well to reinforce it. Thanks you two.
     
  8. Dan

    Dan Well-Known Member

    Another nice thing about spinning knockdown is it leaves him in a position where their mid wake up kick is half circular. /forums/images/%%GRAEMLIN_URL%%/smile.gif

    Evade a couple of those to a beatknuckle and you'll get people scared right away hahaha.
     
  9. KrsJin

    KrsJin Well-Known Member

    Dang, I'll have to mess with that soon. Really trying to punish more with Beatknuckle, so that would be ideal.
     

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