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Jacky VF5R Speculation.

Discussion in 'Arcade' started by SDS_Overfiend1, Apr 23, 2008.

  1. biggz316

    biggz316 Well-Known Member

  2. KrsJin

    KrsJin Well-Known Member

  3. biggz316

    biggz316 Well-Known Member

    ^ doesnt everybody have one now?
     
  4. KrsJin

    KrsJin Well-Known Member

    Nope, don't believe so.
     
  5. KrsJin

    KrsJin Well-Known Member

    Hmm, seen Smash Upper on NH again, and it didn't get that backflip that happened to Sarah, and made me realize I've seen the NH a lot. I have no idea what that backflip was in that Sarah vid now lol.

    NikkaJacky doing his thing.
    http://www.youtube.com/watch?v=2XaHMtPiuBw
    Nasty 4K+G combo in the third round.
     
  6. Jeneric

    Jeneric Well-Known Member

    I think (speculation) that Sarah did a jumping move and the smash upper hit her while in airborne state.
     
  7. KrsJin

    KrsJin Well-Known Member

    That's my only stab at it too. Thanks for checking it out.
     
  8. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Jacky's Animation changes From Vers. A To B.

    Just wanted to share some observations i caught onto from Ver A to B.

    46K - The groin Kick animation seems a bit more stiffer with less range and body movement from jacky.It resembles Jann Lee from DOA's 4K a whole lot.

    K+G - His roundhouse has more of a "Looser" feel to it with flailing arms on turn. he's becoming more bruce lee ish by the second.

    2K+G - In ver A he went all the way down to the ground with this low roundhouse with the non-attacking leg outward as if it was resting on his shin. In Ver B the Non attacking Leg knee is now closely prop next to both of Jacky hands maintaining the weight and looking more 2-D styled.On top of that since the knee is straight down he does'nt go all the way down.

    @ 1:55 of this video you can see the Ver.B style.
    <object width="480" height="295"> <param name="movie" value="http://www.youtube.com/v/a2wzsONR7xI"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/a2wzsONR7xI" type="application/x-shockwave-flash" wmode="transparent" width="480" height="295"> </embed></object>


    @0:49 you can see the Ver A style. Sega really was doing their homework to make Jacky seem "Looser" and less stiff.
    <object width="480" height="295"> <param name="movie" value="http://www.youtube.com/v/UtkxeYfcyB8"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/UtkxeYfcyB8" type="application/x-shockwave-flash" wmode="transparent" width="480" height="295"> </embed></object>



    4K+G - The overhead roudhouse seems to be more greatly exaggerated on the active frames. The reach and arc is a little bit farther from what i see in the vids. His sprites look a bit cartoonish when you stop the vids in motions.Its like when he raises his leg he slim but when he drops the hammer he stretches out. i mention this because i looks as if his hitboxes changed.

    33P+G - the Sadistic Knee recieved a makeover also. the lunging
    knee has less animation and looks a bit weaker. In previous version Jacky leaned in and low to extend upward with force. In Ver.B he seem to just knee you off with the opposite leg from before without getting low and in like before. I wonder if the damage values changed because of this.I notice he does'nt give ground damage on some of his throws anymore.

    Did you notice some attacks that have new animations?

    If so What Have you notice about the "New" animations on Jacky and do you like the changes Sega made?
     
  9. _Denkai_

    _Denkai_ Well-Known Member

    Re: Jacky's Animation changes From Vers. A To B.

    4P+K+G 33 K has changed as well. The shuffle K move that leads to the hit throw.
     
  10. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    </div></div>
    Could it be that Sarah tried to RN with [9][K] to avoid throwclash? Im pretty sure I saw her feet leave the ground before the upper hit.
     

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