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Jacky VF5R Speculation.

Discussion in 'Arcade' started by SDS_Overfiend1, Apr 23, 2008.

  1. KrsJin

    KrsJin Well-Known Member

    http://youtube.com/watch?v=NzfFTvfhmgo New vid. My quick comment taken from the vid thread:

    http://youtube.com/watch?v=NzfFTvfhmgo&fmt=18 HQer version.
    I <3 Tony!!

    While timid at times, this Jacky seems to be the best one yet. And it's an actual feed, and it's not all choppy. ^5 Toe-knee.

    Ohhhh mahhh laawhd. Bounce combos off of Jacky's new snapping backhand! And I may be jumping the gun, or being a bit hopeful, but judging from the animation on it, it looks like the startup of that move could duck highs.

    I can't test at home right now, and it may be because of the vid being youtube quality, losing frames and fluidity, but it appears his elbow comes out quicker out of SSS. Minor tweak that would really help him. I think Denkai mentioned seeing a similar thing, or that he enters SSS quicker. I forget. Hoping so though.

    Still dying to see someone test his new strings off of knockdowns though. He began /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif off of a CH smash upper. So I would think the new /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif could be possible, or at least the first three hits.

    Seems they tweaked his wall throw animation a bit, or I'm off in lala land. Same styled throw though.
    -----
    Gona watch it some more see if I notice anything else. If you guys spot stuff or got ideas, postem up!

    Watching that bounce, makes me want someone to try the /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif string. I would think the first three hits could land on this, if the seond hit lands anyway.

    EDIT: Thoughts on the wall slide/crumple/splat thing taken from Video thread:

    Yeah, off that kind of wall slide, we've seen that a heavy down is at least guaranteed. The angle which they ley seems awkward, so I duno about combos and what not but I'm sure in Jacky's situation he could do another 66K. I'd say do 66K then have a good oki position. The old 66K+G (Now just 6K+G I Think?) could maybe hit that, and could go into back stance, for the super nasty Oki options lol. But duno, I'm just playing Theory Fighter III: Champion Edition atm.
     
  2. _Denkai_

    _Denkai_ Well-Known Member

    The wall throw is different animation
     
  3. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    A Full Facial Bulldog Headlock. That Effect could look a little stronger in my opinion though but it a good switch. Jacky's
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif animation is different. /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif Near a Wall cause the opponent to Smash face first into the wall at it apex like if a juggle could be applied. /forums/images/%%GRAEMLIN_URL%%/p.gif animation seems a little off like its aiming for the chest area.


    BTW is Jacky wearing Mascara?
     
  4. KrsJin

    KrsJin Well-Known Member

    New video submitted by Tsobanian.
    http://kakomubi.zenno.info/updir/data/JA_vs_JA_DMG.wmv

    HQ match in jungle/octagon ring.

    Well I'm elated. Entire clip could have been five seconds long and still make me happy because it confirmed one of my guesses as being true. At the 2:05 mark, Jacky lands a /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif from Closed Stance and followed up with /forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif for 59 total damage.

    This is great news for Jacky, really. Prior to now, the highest damage, that I know of, that Jacky could get off of /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif hovered around 55-54 damage. And that included Iaigeri, stance specific, character specific requirements. It's unkown atm whether this combo shown in the video is stance or character specific, but already that's a four point increase on a rather common knockdown for Jacky. And it means there's a use for the string now.

    New string aside, damage values on most of his stuff seems to be exactly the same as 5. One exception I'm not sure on though, is his /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif may actually do more damage now. Before I think it was 29 damage on normal hit? In this video it's shown doing 34. I don't think it was a counterhit of any sort, not even on recovery, because of the amount the damage is increased.

    Bad news is, I think they actually dropped the total damage on his /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif a few points. Looks like a four point reduction.

    Also seems his /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif may have lost around three points or so of damage.

    I could be very wrong in how I'm calculating the damage on these values though. I'm just taking the command list's individual damage of these and adding them together. But I don't think two hit combos scale at all ya? Character stamina could be playing a roll too though.

    EDIT:
    I'm wondering... Off of CH Beatnuckle, in open stance, if you can do /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. Almost positive the first three hits would land. I doubt the fourth would, but am curious. Also wondering if you could use this string in OM combos now off of CH Smash upper.
     
  5. Ogi

    Ogi Well-Known Member

    Jacky stuff from newest arcadia.

    p4k
    the 4k straggers on crouchs now. from p, then mix up with the 4k or throw, mind be good choice.

    6k
    command change, was old 33k.

    6k+g
    command change, was old 46k.

    6ppp
    command change, was old 6ppp+k

    ppp
    command change, was pp6p(?) not sure about this one...

    new string
    4kkkk, its mid,high,mid,high. if the third one hits(normal hit), 4th one can be connected.(hit check)

    new string
    3kp2kk, its mid,high,low,high. good mix up is, 3kp p+k+g with 3kp2k.

    4p+k
    old one deleted. high half cir move. normal hit, crumples! damm this is some sick shit..blocked jacky pushes u away, so i guess nothing is guratnd after it blocked.
    (i saw someone did 4p+k(crumple),iai x 3, 3k+g...
    standard combo is 4p+k,1p+kpp.


    2k+g
    new move. counter hit, opp down. combo possible.
    standard combo is 2k+g(ch),66k.

    paksoo?(auto punch reversal)
    it automaticly does the follow p now.
     
  6. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Paksao is auto now? Any ideas why this happened? I am not too sure how I feel about it.
     
  7. FatalRose

    FatalRose Well-Known Member

    Thanks so much for the awesome vids. The little bit of Jacky's new moves that I have seen so far look awesome!
     
  8. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Because the original was obviously too difficult..
     
  9. KrsJin

    KrsJin Well-Known Member

    I'm gona miss his old 2K+G a lot /forums/images/%%GRAEMLIN_URL%%/smirk.gif but this new one will serve a purpose. 6K+G will be weird for a day. Other than that I'm super pleased. P4K causing stagger on crouch now is awesome. Shame they replaced 4P+K so we can't use that to lead into it anymore, but I'd much rather have this new 4P+K.

    EDIT: And if you can't hit P out of paksao, then you shouldn't be playing. That's some week one Jacky reflex stuff lol. That change is pretty eh either way.
     
  10. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    The more I think about it the more I don't like the idea of it being an auto attack. Also why would Jacky get this and not Van? She has more then one option from her high/mid catch but if Jacky has an auto shouldn't she. I feel like they are hand holding with this change.

    The only reasoning I can find with the change is that when you watch someone like Bruce Lee fight you rarely see him moving to some defensive guarding stance. But even if thats the case and they are aiming for a more realistic stance it still feels like a handicap.
     
  11. gl0ry

    gl0ry Well-Known Member

    gonna be a bit awkward having old attacks with new commands. PPP being pp6p being the weirdest
     
  12. KrsJin

    KrsJin Well-Known Member

    I def get that thinking. I think there may be two reasons why they did it. They may feel if you took the time to go neutral intercept a punch, they might as well give you the P. And they may have given it to him out of sympathy lol. Like "How can we help Jacky-ol-boy out a bit?" With Van, I think what you said is the main reasoning. She has three attacks out of it, and it can lead to more damage than Jacky's.

    Really, my only beef with this change is, newer players are going to get paksao a lot more on accident. But that's really the only way it bugs me. And that's not really a valid complaint lol.
     
  13. Ogi

    Ogi Well-Known Member

    after i played bit jacky again...

    the new ppp is old pp8p

    sorry about the confuses...
     
  14. _Denkai_

    _Denkai_ Well-Known Member

    The changes are great in terms of the new moves..Minus some of his new strings and the lost of 2k+G. Good news is that is new 2K+G can get up to 65dmg on counter hit

    P.S I dunno know about you but I love the auto P from pak sao
     
  15. grynn

    grynn Well-Known Member

    I also think the auto Pak Sao is a good thing.
    It doesn't look good when you'd get the auto-inashi by accident and you're not quick enough to press P, I mean when you watch the flow of the fight.

    Vanessa's inashi, on the other hand, gives you more time to select an option, and if you don't do anything you still see the other character struggle out of it (e.g pull his arm away).
     
  16. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Agreed it looks better then failing or missing an accidental Paksao. Its also no longer longer a bite in the ass if you do miss the P. But that just isn't justification for free damage imo. Not to mention it yields some follow up damage in many cases.

    Despite Jacky's lack of choices compared to someone with sabakis, counters, etc, is free handicapped damage really evening the playing field? What character can stand still, do nothing, and get rewarded with free damage?

    In the case of Van having more time and options, why not give Jacky the same? Add something crazy in there. I don't feel a Handicap is in any way in line with VF and its characters. Its simply hand holding.
     
  17. KrsJin

    KrsJin Well-Known Member

    ^ Standing still in VF, is very risky lol. Especially when it's only for high and mid punches. It's not a freebie by any means.
     
  18. LegendaryHero90

    LegendaryHero90 Well-Known Member

    just one question...

    is there any video showing Jacky using his auto Pak Sao.

    i havent been on for a while and so far, the Jacky vids ive seen dont have any pak sao.
     
  19. Jeneric

    Jeneric Well-Known Member

    She does?
     
  20. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    I think I misread something. Ive been comparing Jacky and Vans high/mid catches for a few days and see no difference in time. My bad.
     

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