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Jacky VF5R Speculation.

Discussion in 'Arcade' started by SDS_Overfiend1, Apr 23, 2008.

  1. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    He never had a /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif in VF4.It was only /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. The high angle kick came in VF4Evo. So if this is in fact his old /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif the what became of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif and the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif Knee??
     
  2. KrsJin

    KrsJin Well-Known Member

    What did that 3K look like in the past? Looked like his 66K+G? I'm confused now ; ;
     
  3. Jeneric

    Jeneric Well-Known Member

    By "old" /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif I mean the VF4:Evo, FT and VF5 /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif.

    I guess the knee got removed because it's now a bit redundant?
     
  4. Jerky

    Jerky Well-Known Member

    Jacky players should be happy about this change. 6k wasn't a very good move and now we can execute Jacky's strongest launcher in fewer frames.

    I think it's awesome now because we no longer need to buffer in the input to counter attack against fast characters that keep attacking. Think Jeffry players interrupting with knee.
     
  5. KrsJin

    KrsJin Well-Known Member

    ^ Indeed, homie. If 6K really is high angle now, that's really nice. Just as Gl0ry and I mentioned though, don't accidently throw it out while going for iaigeri or something else lol.
     
  6. Jerky

    Jerky Well-Known Member

    While getting used to VF5 I used to throw out his knee attack (6k) while attempting dash hammer. (66k) Very annoying. I can see how it would suck now to get high angle lol. Clean inputs a must!
     
  7. gl0ry

    gl0ry Well-Known Member

    yeah, but at any cost, doing an accidental high angle is still better than accidental knee which nets lower damage /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  8. Jerky

    Jerky Well-Known Member

    Yeah right, not if it's blocked! :p

    At least with the knee people usually didn't react to it, but against high angle it's like they have all day to recognize the animation and counter with pk. :p :p :p

    p.s fun games last night with wolf and lion
     
  9. gl0ry

    gl0ry Well-Known Member

    yes sir, look forward to our next session
     
  10. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    It look exactly like /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif except the step in was smaller and executing /forums/images/%%GRAEMLIN_URL%%/k.gif again did another kick without a step in kick poke. It could have been delayed also.

    Anyways back in topic High angle new command should help people who cannot execute it on the Player 2 side which make VF5R more user friendly. Now can any body tell me what /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is now?
     
  11. KrsJin

    KrsJin Well-Known Member

    Been thinking about this a bit. I'm worried the implementation of Side Guarding may mess with the ease of doing Pak Sao. Reason being is anytime a character does a OM P or a move that puts them slightly to your side, you could always tap G then let go to line up for the Pak Sao. That wouldn't be the case anymore right? Can't just tap G to quickly face them anymore correct?
     
  12. Sorias

    Sorias Well-Known Member

    I don't think it'll be an issue. Remember OM P is being removed as well, so you won't necessarily want to try for Pak Sao after an OM anymore anyway. Seems to early to worry about something like that without more understanding of all the gameplay changes.
     
  13. KrsJin

    KrsJin Well-Known Member

    Was posting a new thread then remembered we had this one /forums/images/%%GRAEMLIN_URL%%/smile.gif

    Well the final loke-test is going on and videos are beginning to stream in constantly. We only have three videos and system information to go off of so far but for fun we can begin talking about Jacky's changes for R.

    Here's a list of known Jacky vids so far:
    Aoi Vs. Jacky (Low quality)
    http://www.youtube.com/watch?v=jAH2U8wx1gM

    Jacky Vs. Jean (HQ wmv DL)
    http://kakomubi.zenno.info/updir/data/JEAN_vs_JACKY.wmv

    Shun Vs. Jacky (Cam Recorded)
    http://www.youtube.com/watch?v=-c6v4fgIlr4

    Will update as more come in.

    In these three videos we are shown four known new moves and possible property changes to others as well as new animations.

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif Two parts damage, 39 and then 34 [73 Total Damge].
    In two of these vids we are shown Jacky's new string /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. While beefy damage, stand alone, this string looks fairly to mostly useless, especially against those familiar with Jacky. Just like his old /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif string, the opponent can begin crouching after the first kick and punish with a throw if they do so. At most, it might be ok for a lucky long range string or if you can delay any parts of it to get lucky with that.

    That said however, this string may be incredible for combo options and juggles, depending. Before, there was a closed stance combo off of /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (Now /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif in R), which was only for certain characters but had pretty beefy damage and decent Oki options. With this knew string however, all four hits may actually hit now instead of just three, which I would assume would add up to be even more damage than the previous combo depending on the damage of the /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif.

    This may also be a decent option for when opponents splat along the wall (if that still occurs and works the same way). It -may- ALSO work well on back slams, if the /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif connects, the /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif might as well. Hopefully we'll see some try and use it in these scenarios or similar ones soon.
    -----

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif Estimated damage totals using old property info and eyeballing = 35 + 30ish damage. [65-70 Total Damage].
    When I saw the command for this before first loke-test, I knew it would look cool, but I didn't think about its potential. After seeing it, I'm actually really excited for it. Here's why.

    Stand alone, it may have a lot of mixup potential, depending on the recovery frames needed to stop mid-string to do other options. The string goes Mid, High, Mid, High, and the final kick is either half-circular or full-circular, that pushes back on block. This sucker is fairly nasty for a four hit string really.

    Here's my thinking on the mixups. If the opponent knows this string, they know they have to stand to block the third hit, and they know they can duck for the fourth and that evading is potentially risky. So here's my theory-fighter in action. Do the first two hits on the string, throw. Do the first three hits on the string, mid. Again, this is dependant on their reaction time and the time it actually takes to pause the string and perform an action, but there's potential there.

    This may be a nice option in the situation of attacking a side-guarding opponent too.

    Now for the potentially guaranteed situations for this to land. In 5, a back stagger and stagger off of SS Iaigeri could be nicely followed up with /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and you could then do either a generic finisher with /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif or a stance specific finisher like /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif depending. If the third hit on this string does not cause the opponent to smack the ground, we could possibly replace the above options with this string, and land a canned four hitter off of these staggers, which would be very nice to have on hand.

    Delayed /forums/images/%%GRAEMLIN_URL%%/k.gif on the second /forums/images/%%GRAEMLIN_URL%%/k.gif could cause a small float on CH against opponents in 5. Depending on weight classes and time that the third /forums/images/%%GRAEMLIN_URL%%/k.gif executes, it may be possible to delay the second /forums/images/%%GRAEMLIN_URL%%/k.gif, then follow up with the following two hits. Would be difficult to hit check though I believe.

    And if any of these juggles are possible, or other ones not mentioned, I believe this would result in a fairly close spinning knockdown, which would own.
    -----

    I am guessing Jacky lost his old /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif and it is now the new snap-backhand shown in the Shun video. No idea on damage. Can crumple on what appears to be CH only. Sobers 1DP
    (Using 4P from 5 as a basis in theory for this). This sucker may be nasty if used right. Proper spacing leads to a lot of successful 4Ps in 5. PKG mixups can lead to 4P. And what I'm really excited to try, is to use it against throw attempts.

    This crumple animation and physics is new it seems. It's a type of head crumple that wasn't in 5. The opponent, once crumpled, begins to fall like a chopped tree to the opposite side of where the backhand hit, meaning toward Jacky's backside. Initially, I was thinking we could follow up with say, either /forums/images/%%GRAEMLIN_URL%%/p.gif > Iaigeri, or just Iaigeri, and then a standard finisher of Iaigeri. But I'm not sure the kick will hit given the direction Jacky will be facing and the way the opponent will be falling.

    Stuff that I think would be guaranteed would be like, /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif(Or /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif finisher). And maybe /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif.

    What I would love to see is the new strings be able to follow this up. Those being the /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and the /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. But I think that much damage off of this may be too much, cause I can see this landing a fair amount on CH lol. We will see though.
    -----

    That's all I got for now. Sorry for the massive post. Hopefully it's a slow day for you and you were able to make it through that, or at least pick it apart lol.

    Please post up your ideas! Really curious how others are feeling about this stuff and what new stuff we can look forward to with Jacky.
     
  14. tonyfamilia

    tonyfamilia Well-Known Member

    Thanks man, that was really a really good post. I thought I wasn't going to be a able to read it all bc of my ADD but I hung in there and I'm glad I did /forums/images/%%GRAEMLIN_URL%%/smile.gif

    I actually kinda liked Jacky's lightning kicks from VF4 (not Evo) except that it was useless bc there there wasn't a guessing game involved. Once he started the kicks all he could do was end with a high kick or a low kick and both those options could be beat simply by blocking low.
    But I always thought how cool it would be if once Jacky ensnared you in those kicks he could have the option to do a low half-spinning, foot-crumbling kick with the "YEAAAAH!" animation at the end OR a gut-crumbling, half-spinning (opposite direction of the low) mid kick with the "YEAAAAH!" animation at the end. Opponents would have to guess between mid or low and if they thought about evading the last kick it would also be a 50/50 situation. That's the only way I see them being able to bring back those sweet kicks from VF4.

    Anyway, enough dreaming, I'm really liking what I'm seeing and reading. Jacky used to be my main before Brad came along in Evo and if he keeps doing more of that JKD coolness, I might have to pick him up again.
     
  15. Jeneric

    Jeneric Well-Known Member

    So far, all known changes are quite unimpressive. Jacky doesn't need more silly strings, Jacky needs a major damage boost. There's a rumor he's got a new midkick that crumbles on CH which sounds promising. Hopefully that can provide the damage he needs. Or they should restore /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif to at least being closer to it's former glory.

    Flash kicks is supposed to be a shitty move, no need to touch it :p
     
  16. KrsJin

    KrsJin Well-Known Member

    That was almost verbatim what Denkai was saying to me earlier. Said they need to take his /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif back to the way it use to be.
     
  17. gl0ry

    gl0ry Well-Known Member

    4kkk will lead to a lot of hospital throw setups. That's my favorite addition so far.
     
  18. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    I really don't know that to say he still seems the same.The new strings don't create a real threat but just to add to nostalgic reasons. That super Backhand looks Hellifying hough i hope to see whatcan be done afterwards. I'm Really more interested in See his Walking animation that mimic Bruce even more.

    So far from what i seen. His Fire Darts probably still remains useless. I wish i could have seen the Effect of his Low Sweep move on CH to see what kind of follow can be used on the hit effects. If anything i wish he would have gotten his /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif back. But Wait Fellas We totally forgot about this one
    /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif that was on the flyer.

    Funny enough with Jean now in the game You have your Chuck Norris figure lol! So Jacky Vs Jean is yes you guess it.
     
  19. KrsJin

    KrsJin Well-Known Member

    ^ Before Jean and Jacky fight, a random kitten should meow all creepy and high-pitched like lol.
     
  20. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    ^ Hell yeah and the Colosseum should the the special stage change like the Bryants in VF2 when they battle (I hope ya'll remember that one.).
    Jean should have a Costume and hairstyle that Resemble ol' boy Chuck and jacky shold finally get his Bruce Lee outfit Fuck a law lol!.
     

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