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In real life, what are their styles?

Discussion in 'General' started by ShinFuYux, Mar 16, 2007.

  1. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
  2. catharsis

    catharsis Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">anybody who thinks that 90% of the classical crap in martial arts as portrayed in a video game would be worth a damn is high on crack. </div></div>

    Then it's probably a good thing nobody in this thread has been arguing anything of the sort.

    As for Pai and Lau, I don't quite know enough about the eighty kabillion different forms China has spawned, but I'm happy with this:

    Pai = standard kung fu movie friend-of-the-protagonist chick who eventually ends up cornered by goons that came to find the protagonist, and beats them up.

    Lau = standard kung fu movie villain (the laughing dudes with white eyebrows), who comes to the protagonist's school and kills his master.

    That's good enough for me. /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  3. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    I read something somewhere that said lau's
    sytle was tiger + swallow.


    /forums/images/%%GRAEMLIN_URL%%/blush.gif
     
  4. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    I said it 2 posts before /forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  5. ShinFuYux

    ShinFuYux Well-Known Member

  6. MysticBoudha

    MysticBoudha Well-Known Member

     
  7. mangudai

    mangudai Active Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> but I'm happy with this:

    Pai = standard kung fu movie friend-of-the-protagonist chick who eventually ends up cornered by goons that came to find the protagonist, and beats them up.

    Lau = standard kung fu movie villain (the laughing dudes with white eyebrows), who comes to the protagonist's school and kills his master.

    That's good enough for me. /forums/images/%%GRAEMLIN_URL%%/laugh.gif </div></div>


    LOL right on the head. Though the spinning kicks do confuse me as well.
     
  8. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Yeah /forums/images/%%GRAEMLIN_URL%%/smile.gif

    Interested people could watch Jackie Chan's "Snake in Eagle's shadow" -movie. The bad guy looks like a Lau-clone (although not as much fighting style-wise) /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  9. Vortigar

    Vortigar Well-Known Member

    Totally off topic:
    That movie kicks so much ass.

    In general though, Jackie Chan is responsible for inspiring a lot of the flashy stuff in video-game-jutsu. Not to mention drunken boxing as a whole.
     
  10. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Right.,
    Not that there's a problem with that. But for fans of the game there probably is some interest in how much influence:

    Jackie Chan
    Bruce Lee
    Jet Li
    Donnie Yen

    have had on the game. Or has more of the influence come from
    all those kungfu flicks from the 70s and 80s?

    Compare the martial arts in VF series to the MMA
    in K-1 Grand prix for the PS2 (if anybody has seen that one).
     
  11. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    vannessa, goh and brad fill those styles very well /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  12. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    yeah, when you look at those three they pretty much do capture the kind of fighting that in the ps2's K-1 Grand Prix,

    I guess that just another reason why VF is the baddest !@#$ fighter in the world!
     
  13. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    The only other person doing Drunken boxing in a kungfu movie that I know of, was Jet Lee in the final fight of "Last hero in China". Jet fights most of the movie in 'normal' style but switches to drunken boxing to beat the end boss /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  14. Jigohro

    Jigohro Well-Known Member

    Yes, I have a strong suspicion that Goh's moves are taken from a video of Mifune Kyuzo (1883-1965), a 10th Dan master considered to be the greatest judo technician who ever lived.

    Some of Goh's "quirks" seem to cofirm that (like using now obsolete techniques like Ganseki Otoshi (in Evo) and Tama Guruma, mislabeled "Tama Nage" in vf; or making Oosotoguruma by sweeping the opponent's legs in two separate smaller motions instead of one big sweep - all of this can be seen done by Mifune-sensei on "Essence of judo" ("Judo-no shinzui") video - a magnificent watch). Most of Goh's judo moves are crystal clean.

    Seriously, try to watch it, it's on Google /forums/images/%%GRAEMLIN_URL%%/wink.gif .
     
  15. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk

    Yea Jet Li does DM in that movie, but there are a lot of old style 80's kung fu movies that have drunken master in them. I think Jackie Chan started it all though.

    While Shun Di's movements don't necessarily represent the cliche drunken master movements the spirit of Shun Di's movements capture drunken master perfectly!
     
  16. comoesa2

    comoesa2 Well-Known Member

    Lol at the guy who said tekken was more realistic then vf
     
  17. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Nope Tekken is not even close to being more realistic than VF.

    Maybe it was my bad English translation that give you that Idea.

    VF is the real deal.

    Running a distant, distant second is DOA. Tied for a distant, distant, distant third is Tekken and Soul Caliber.
     
  18. Jeneric

    Jeneric Well-Known Member

    Realism is not really a prominent feature in either Tekken or VF.
     
  19. Jigohro

    Jigohro Well-Known Member

    I beg to differ... While it can be said that VF (and virtually no fighting game for that matter) is perfecly realistic, VF gets as close to the mark as possible while keeping the "fun" factor (like Akira's thudding noises, high jumps in some moves, TFT... and getting back up after a limb break) extremely high - therefore it can be said that realism actually is a very prominent feature of the game - since it is the most realistic fighting game there is, and recognizable as such.

    If you want the realistic experience, just enter a club...
     
  20. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    We're all being a bit loose about the word realism.

    There are many dimensions of realism when talking about VF or any other fighting game for that matter.

    Sometimes realism refers to how fighters and stages have been rendered. (Does this look like a real place? Do the physics fit
    real life, etc.)

    Sometimes the realism refers to the experience the gamer has (Although the visuals might not look like real life places or people,etc) There is something about the competition that feels very real. The degree of problem solving, skill, strategy, required, the number of possibilities that present themselves can make for a very realistic experience. After a VF match between accomplished players there is very much a sense of a true competition. The sport of it is obvious to people who truly play the game. This 'realism' is simply not present to the same degree in DOA or Tekken.

    Sometimes the realism manifests itself in the mapping of
    speed, spatial reasoning, expectation, intuition, and instinct to the mechanics of the game play. The better this mapping is, the more 'realism' the player feels.

    Then there is the 'kung fu' of the controller. There is a symbiotic relationship between the controller used and the gameplay. This can be (really) an important subconscious contribution to the 'realism' of the game. The more natural the controller is perceived to be an extension of the players will, the more 'realistic' the game will seem.

    Sometimes there is a direct relationship to the amount and degree of control a player has in a fighting game to the level of 'realism' that is associated with that game. The more possibilites for offense, and defense in a match, the more realistic the fighting experience.

    Of course all of this will seem like Bull!@#$ to most. But I think there are some of you that understand my point here.

    Realism is measured in a lot of ways, its not just how the graphics look, and how the physics work, or the sound that takes place.

    There are those that hold that chess is one of the most realistic
    battle games available. This is because players that are deeply into the game have incredible emotional and intellectual commitment to the game. The more intense the mental commitment, the more 'realistic' the game. And chess pieces don't look or behave anything like the real thing /forums/images/%%GRAEMLIN_URL%%/wink.gif
     

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