In-depth VF5 Review at GamersGlobal

Discussion in 'General' started by Leonard_McCoy, Jun 15, 2008.

  1. Lars

    Lars Active Member

    I have the exact same problem BK, I can't see the article, and clicking on any links on the page brings up a page with a "Page not found" error on, like if I try to login or create an account.
     
  2. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Nice read... I thought everything was truthful and fair. You hit pretty much everything right on the money.
     
  3. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    That's a weird problem. May I ask with which browser you tried to access the article's page?
     
  4. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Leonard are those your arms with the crib notes? That's hardcore! /forums/images/%%GRAEMLIN_URL%%/cool.gif
     
  5. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    It's actually from a Polish VF4: Evolution advertisement that I happened to encounter by chance in the net. Nice idea though :D.
     
  6. Lars

    Lars Active Member

    I have tried with Firefox (2 & 3), Opera, and IE. I have also tried on two other computers in my house, same problem.

    Strange problem indeed.
     
  7. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    I will report this malfunction to the admins there, Lars, in hope of a solution.

    Strange thing is that I'm also using Firefox and it's working perfectly and I haven't heard a bit from anyone else (beside BK and yourself) that the site isn't loading. But it seems that you both seem to have a problem with the site. Do you know if your provider restricted your Internet access in the way that you can't visit every site in the net?
     
  8. Jay David

    Jay David Well-Known Member

    Lol it is isn't it. I recognized right away that that was Brad's movelist. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  9. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Sega also printed T-shirts for Europe. "Fighting has EvolvedObsession still remains" It's by far the best VF T-Shirt I have seen. It has a list of moves and commands printed all over the t-shirt.
     
  10. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk

    Sometimes late is good!!! Anything that keeps VF in the news is good. Especially later articles like this one. These kinds of timed articles demonstrate that the article not just a bunch of marketing hype.

    Also in the article you made a statement that the Asians treat mastery in VF like it was a 'real martial art'. I'm with the Asians on this one.

    combat in VF is certainly a real 'virtual martial art', or 'quasi martial art' if your prefer. Really! and you can achieve a kung fu or gong fu [/size]of virtua fighter. That is part of what makes the game so 'deep'. Everyone recognizes this. In your article you mention balance[/size]. This is the key. Since the game is so balanced all things being equal the rest is all about the 'skill levels' or 'kung fu' of the players.

    Virtua Fighter combat is by its own rights a martial art in cyberspace or in the digital domain. The arenas are virtual, the fighters are virtual, but skill required to excel at VF is actual.

    Excellent Article!!!
     
  11. Lars

    Lars Active Member

    Comcast is my ISP, and I have never had any problems with other sites (that I know of). The weird thing is, some of the site DOES load, like menus, lists of articles etc. Just won't load any articles or login/signup pages.

    It is clearly not a browser issue, and it does not seem to be a problem specific to only my computer, as other computers in my house can't load it either.

    Anyways, don't go out of your way to try and figure out it, it is not a site I (obviously) normally visit or plan to. But I would like to read the review tho. Too big for someone to PM it to me?
     
  12. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    It seems that the server of the site is slow for some people from the States - therefore the timeout: page could not be found. We're working on it - rest assured.

    I have uploaded the review as PDF to Mediafire though where you can download it and read it with all the pictures: VF5 In-Depth Review (PDF).
     
  13. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Warning: the following is lengthy, and (I think) quite critical. Still, I wanted to provide this feedback on Leonard_McCoy's review since I didn't agree with many things that were said, or the approach that was taken.


    The quotes below are extracted from the review at gamersglobal.com.

    How is it meant to be played exactly? Or how is it not meant to be played? I was half expecting some kind of explanation on this point later in the review but I must of missed it. I mean it's the big reason you provide as to why this review is so, so late yet there's nothing that convinces the reader that it was worth the wait? Most VF fans are happy with your review, but I suspect most fans would be happy with any review that shines a warm light on VF5, even if some of the home features are flawed or missing.

    I must admit that I was confused with the review at times. Mainly with how you addressed the reader. Were you writing it for VF fans, Fighting Game fans, or just gamers in general?

    <span style='font-size: 11pt'>WHAT EXACTLY IS "VIRTUA FIGHTER?"</span>

    Is it necessary to put down other Fighting Games (FGs) in a VF review? Many people enjoy DOA4 and play it competitively. Most, if not all, of the high level players are not button mashers. I personally think statements like these do more harm than good for VF.

    So you're saying that the "core game principle" in VF, a fighting game, is to fight and beat the opponent? Isn't this the "core game principle" of any fighting game? Ringing out isn't unique to VF either.

    That's like a car salesman telling you that the car you're eyeing in the showroom drives like an absolute dream.

    In explaining "what exactly" VF is you only talk about martial art fireworks with an objective to defeat your opponent, and that's it? I was hoping you would dig deeper into the essence of VF, and maybe touch upon elements that make it stand out when compared to other games in the same genre. But you didn't.

    <span style='font-size: 11pt'>HOW IT BECAME WHAT IT BECAME</span>

    Again, is it necessary to downplay the other VF installments? At most, you could have alluded to their existence but to "gladly neglect" them comes across as pompous. I thought your negative opinion of them, like the DoA comment, was inappropriate and irrelevant to the review.

    Really, there was a deep split in the community? I've been a part of the online VF community since VF1 and don't recall this deep division. If there were any opposition to the introduction of the evade button, then I think it was only felt during the embryonic stages of VF3's life. And for something allegedly so controversial, there's no real mention of it's removal in VF4 (outside the implication of VF2's control scheme), and what impact it had on the community?

    I realise I'm making a mountain out of a mole hill, but I just found it really strange that certain things are mentioned which, in the context of the review that was so long in the making, just seemed odd. For example, instead of talking about an alleged community split, I would have thought a mentioning of VF3's uneven terrain, which was just as big a feature as the E button, was worthy of a mention. But it wasn't mentioned at all.

    So basically you are saying VF has progressively become easier on the input, and more flashier? I agree with this statement, but you seem to contradict this point later on.

    <span style='font-size: 11pt'>"IT'S SO DEEP, SO ULTIMATELY DEEP." BUT NO ONE SAYS WHY!</span>

    While it may be true that "Asians" have made this point, I'm sure non-Asians have too. I don't think this qualification was necessary for the reader to understand the analogy. Was that supposed to add credibility?

    I can appreciate the explanation for frames in order to explain the concept of advantage. But isn't all of this (frames, advantage, etc) true for most, if not all, Fighting Games? If so, does this make all Fighting Games as deep as VF?

    In an attempt to explain VF's depth, you go on to talk about combos:

    Are you simply saying the better combos are harder to perform? Again, isn't that mostly the case with all Fighting Games?

    And what's meant by "the lack of temporal buffering options?" Are you referring to strings? Because VF has them last I checked. Or are you referring to lack of mega 10+ hit dial-a-combos?

    If I were to talk about combos in the context of fighting game depth, I would instead focus on character, weight, stance and hit type dependencies. And you did later on, but only in the context of VF5 being "input oriented" (again, which Fighting Game isn't?) and that didn't make a lot of sense to me.

    Who is Adam Deats? Why would the reader care about his opinion? In what context was that quote made? It seems to be a strange quote to make because the competitive fighting genre broke into the pro gaming scene only recently (past couple of years!?). To me, that's a sign of the genre improving it's footing, not losing it?

    And there's some confusion (maybe contradiction?) here when you say VF is pushing against a trend of "simplicity and flashiness", when in the history section you point out the fact that VF4 was less strict on input (i.e. becoming more simple) and more flashy. This is a trend that VF5 has followed as well. So where does VF lie with respect to trend? Is it a force-push against, or a soft-tech roll with the trend? /forums/images/%%GRAEMLIN_URL%%/smile.gif

    Same as any other fighting game? (with the exception of foot stance)

    Same as any other fighting game?

    <span style='font-size: 11pt'>"DON'T LET ME BE MISUNDERSTOOD, ...</span>

    What other fighting game today spoon feeds you to the level you describe or demand? The PS2 titles set a really high standard which, unfortunately, was not reached with the PS3/360 titles. But, the game does come packed to the rafters with every character versus character match played at a high level. There's a lot that can be learned from watching the experts play, and as a bonus you can observe their inputs. This doesn't even get a mention.

    I personally learnt a few new Ver.C combos watching the 360 replays, but anyway, I digress.

    <span style='font-size: 11pt'>... - IT'S JUST A QUEST FOR KNOWLEDGE.</span>

    Quest Mode may be lacking in some areas, but calling it pathetic is bit over the top IMO. Even PS3's Quest Mode allowed for mechanical training for the intermediate to advanced player, and there's a lot of value in that. Quest Mode on the 360 made it so much better.

    Even to this day I have no trouble clocking up hours in Quest Mode.

    Hmm, where did I leave that violin? /forums/images/%%GRAEMLIN_URL%%/smile.gif

    For a review this late, wouldn't the "insiders" already know what the above things are? Instead of patronising "insiders" who probably already know the terms, it would have been great if you explained the implication of the change. Don't just talk about the 'what', but talk about the 'why'? This demonstrates to the reader that not only are you aware of the main gameplay changes, but you've attempted to understand their application within the context of the game.

    I mean you've been spending years playing the game the way it was meant to be played, and all you offer on the main VF5 specific changes, the very elements that set it apart from past titles, are defintions?!

    Here's what I would have added (not saying it's the right answer either):
    <div class="ubbcode-block"><div class="ubbcode-header">Warning, Spoiler: <input type="button" class="form-button" value="Show" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="ubbcode-body"><div style="display: none;">* 0f Throw: makes it harder to turtle against a throw by stopping it with a late attack. Favours offensive throwing more than before.
    * Throw Clash: throwing from an advantage could be very risky, but with the throw clash there is some protection, depending on the situation. This is a further boost for offensive throwing.
    * Throw Speed: a throw is no longer the fastest guaranteed counter attack as it used to be in previous version. This slightly reduces the bias on counter throws and emphasizes counter attacking more.
    * Offensive Movement: allows you to position to the opponent's side, creating a Side Turned situation. Depending on the situation, the OM can even expose the opponent's back.</div></div></div>

    You also neglected to mention Side Turned situations, which I think is also a core gameplay change in VF5 (and more so in the upcoming VF5R version).

    <span style='font-size: 11pt'>XBOX 360 OR PS3 VERSION?</span>

    Recent tournament achievements laugh in the face of that statement. Players like Denkai and CIDKID, both pad players, have made great impressions in the NA scene. They've shown that it's possible to be competitive with a pad.

    While I can't personally stand the thought of using a pad for VF, I probably would have mentioned the joysticks with a different approach.

    Ultimately, there are just a lot of small, niggly things that I have some kind of issue with. And no offence, but this review (years in the making) didn't really offer much more than those reviews published at the launch of the title. For something this late, played the way it was meant to be played, I expected much, much more. Maybe a summary of everything we know to date, packaged in a convenient and consumable way?

    Instead the review seemed to be cluttered with a lot of colourful, pretty and sometimes confusing words, and lacked any real substance for me. While the headings looked like really interesting sub-topics, I felt like you didn't really explain the very questions you setup, particularly when describing the essence of what VF is, and it's depth.

    Again, I understand that this is a user-review and that you're entitled to your opinion and interpretation of the game. Also, while I ask many questions in my feedback above, I'm not necessarily expecting answers. These are just the questioning thoughts I had, as I had them, while reading the review. Please don't feel that you have to justify yourself to me.

    (If anyone actually read this far, you deserve a medal)
     
  14. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    You are right to defend what you feel strongly about Myke.

    Pointing out that he could have been describing any recent fighting game was a nice touch.

    I can't help but feel if Virtua Fighter was replaced with Dead Or Alive it would still be a valid review (a sizeable amount of it at any rate).

    Where's my medal?
     
  15. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    I read through your interesting response to my review, Myke. Where does the rumor come from that the review was for years in the making? (Why should I do that?!) When GamersGlobal allowed me to write a VF5 review wrap-up, I immediately jumped on that train, and wrote a VF5 review which took me less than a day (pictures excluded).

    Initially, I wanted to respond to every comment you had on my review - but that wouldn't lead us any further. Instead I'm more talking about the motivation behind the review:

    I have to admit that not all the parts of the review are coherent. There are ideas in it that fall too short like the VF installments - but then again, it was meant for a casual reader whose general interest is in fighting games, and who wanted to read about a different picture of VF5. The main idea was to clean up the house of VF5 reviews which was overly superficial. Slightly exaggerated, the reviewers began with the graphics, and ended up just there with the statement "ah, yes - and it's terribly deep - so only dive into the abyss if you're really that hardcore."

    I'm not particularly proud of the introduction of the review - but it's too late to change that now. Initially, the paragraph about "What's New in VF5" wasn't planned for the review. I thought it wasn't interesting enough for the casual reader. In the first place, I wanted to give the reader a better explanation of what VF is about. Later on, we noticed that something was missing, especially references to the to-be-reviewed game "VF5," which was quite funny in way. I'd be the last to claim that the review itself is perfect. But I would also state that DoA as button-masher is not meant in any offensive way - same about the lack of all the VF installment there were on the market.

    When you quoted me about the core game principle you gladly neglected the rest of the paragraph which clearly emphasizes the non-flashiness and non-goriness of Virtua Fighter, and authentic approach fighting-sim approach with real-life martial arts.

    About the arcade sticks: I said "it's unlikely you will avoid buying an Arcade stick"
    I'm aware of the pad masters out there - but you will agree that there are exceptional players, and that this, thus, ought to be considered an exception. What would you suggest a VF newcomer who wants to get better and asks whether an Arcade stick would refine his input? "No! Look at the three pad masters out there! Stick to the pad even if you suck"?

    Quest mode is pathetic - you don't get me on that. It's even more than that: boring and pathetic and uncomfortable. That's of course, just my personal opinion. I didn't say that you can't train in Quest mode, and that it can't teach you a lesson or two. I just stated that this game mode in itself is total non-sense (of course, I expressed it in a nicer way).

    About the fighting genre losing its footing: the clear stars and sellers at the gaming market are not the fighting games, not at all. Sandbox games, online games, and first-person shooters bring the big money in, and it's also fairly obvious: support for these games is huge and bright unlike for fighting games like Virtua Fighter. No wonder they couldn't add a better Dojo mode to the home console version when the budget can't, even in the slightest way, compete with blockbuster game titles ala Halo 3 or GTA 4 - you get the picture. As much as I want to change all this: it's the way things are.
     
  16. KoD

    KoD Well-Known Member

    PSN:
    codiak
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">better Dojo mode to the home console version when the budget can't compete.</div></div>

    They could have replaced the entire dojo mode with just 2 options:

    1. 2nd player controlled by controller
    2. 2nd player controlled by recorded inputs

    and it would have been an INFINITELY better training tool. How is budget an excuse for leaving out something as basic as record mode? When's the last time a real fighting game got released on console without it?

    </rant>

    as for your review, I just want to say that bagging on other fighting games (even though i do it from time to time) is not the way to review or promote vf.
     
  17. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    That's already included in the Xbox 360 version's Dojo mode!

    As for the button-masher sentence about DoA4 (that I didn't mean this way), I modified it.
     
  18. KoD

    KoD Well-Known Member

    PSN:
    codiak
    I know its already included. My point is that the only other thing you need is record mode, and thats the one thing they didnt put in, even after 2 updates.
     
  19. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Note: I referred to the practise trials in VF4 dojo where you practise things like fuzzy guard. These could have also been included, with preferably some explanation what you are supposed to do in them. That way, a beginner could have learned some 'advanced' techniques with just himself and the game disk. (in vf4 there was a trial to practise fuzzy guard, but no explanation how to perform it iirc (the last blocking trial which required crouch dash fuzzy)). Although the throwescape and ETEG trials were explanatory.
     
  20. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Even if i agree with most of Myke's comments let's all remember that reviews are, by definition subjective. Even if we were to assume that a perfectly unbiased review were possible, it would only be possible by an external, timeless observer. I've yet to meet HIM and wikipedia articles still get edited. So it's perfectly reasonable for the one Leonard wrote to have discrepencies, right? The fact is, any VF review is a good review in my books, since it draws attention to the game /forums/images/%%GRAEMLIN_URL%%/wink.gif Pity there's no funny visitor comments yet though /forums/images/%%GRAEMLIN_URL%%/frown.gif
     

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