Imagine if there's Street Fighter X Virtua fighter

Discussion in 'General' started by total_tekken6, Sep 14, 2011.

  1. Braveheart

    Braveheart Active Member

    I suck at VF, and I think it's the best 3D fighter hands down. [​IMG]
     
  2. Dragonps

    Dragonps Well-Known Member

    PSN:
    ENGDragon83
    XBL:
    ENGDragon83
    lol because you suck at a game does not mean that game is inherently stupid.
     
  3. Nuclear_Nikki

    Nuclear_Nikki Well-Known Member

    I just don't like SF, and I think it's stupid.
     
  4. Nuclear_Nikki

    Nuclear_Nikki Well-Known Member

    I'm also not a big fan of 2D fighters in general. I would like to be able to side step around, you can't side step a fire ball in SF. You just jump like a retard
     
  5. Kamais_Ookin

    Kamais_Ookin Well-Known Troll

    PSN:
    Kyooboona
    XBL:
    Kamais Ookin
    Girl logic at it's best folks.
     
  6. Dive2Blue

    Dive2Blue Well-Known Member

    I'm actually better playing 3D fighters as opposed to 2D fighters, yet I don't whine about them.[/size]
     
  7. Nuclear_Nikki

    Nuclear_Nikki Well-Known Member



    I'm not whining, I'm not that concerned and I'm certainly not teary eyed over this. I still play SF, mind you.
    Not being rude or anything, but it's of no concern to me if you whine or not.
     
  8. jinxhand

    jinxhand Well-Known Member

    In any event, I'm pretty sure that if VF were to go 2d, it actually wouldn't play like Genesis version of VF2...

    Has Sega said anything about working with other companies???

    I wonder if Capcom is even capable of creating a Ryu (or any other SNK character) with no projectile to fit a VF system... Take Ryu for instance; he can still have his other "physical" moves, but how would he fare with no hadoken??? I think of games like Buriki One where they had Ryo as Mr. Karate, he didn't have his Hao Ken (due to the game system), and was still a good character for that game. Some characters would be limited, but this would be a great reason to give them new moves, or bring back older moves that they barely use, like Ryu's mule kick.

    I personally would like to see a Jeffry vs Zangief, and a Lau vs Gouken matchup. Both games have the right archetypes to match every character, and I'd like to see Siba return, as well as having some characters from the VF anime (Tiger, Kreuger, Ryu Kowloon, Yan Bros.)
     
  9. Braveheart

    Braveheart Active Member

    i"m sure that it could be done easily. Third Strike's parry system negated projectiles for the most part, and Namco is already working on TxSF. TxSF will probably be the blueprint how to convert 2D to 3D successfully.
     
  10. jinxhand

    jinxhand Well-Known Member

    Parries did negate prjectiles to a degree, just not totally... For many of the characters, it was still vital, as there were many setups behind it. Think of delayed Shinkuus, the Denjin setups, even the taunts that act as projectiles (Sean, Dudley). At the end of the day, shotos, and others with projectiles were still able to use them-- albeit smartly...

    I'm suggesting a Ryu (or insert SF character with projectile) with no projectile, period. Not one that still has the option to do so.

    As far as TxSF goes, either the projectiles are gonna be delayed like the item moves from T6, or they're gonna come out as fast as Algol's bubble shots from SCIV. They'll be negated due to sidestepping (well unless Namco doesn't fix their sidestepping), but the characters would still be free to throw them out, maybe even freely instead of just smartly...
     
  11. Braveheart

    Braveheart Active Member

    well, if capcom was making the game, It'd probably be your regualar Streetfighter with VF characters (with command rolls, or an evade button, or both). If Sega made it, well...I guess they could make Ryu's Hadouken the ending of a few long/impressive strings. That way it's in the game, but not a projectile. It'd basically be a combo aesthetic?
     
  12. jinxhand

    jinxhand Well-Known Member

    I guess I can see it at the end of a string or something. Maybe even just a physical attack (like in those MK and SF movies ~ugh) with a j/f motion that showed a flash of chi and did more damage if you did it right...

    If something were to come out of this though, I honestly hope the game remains deep and intriguing without it being too "glittery"...
     
  13. Dragonps

    Dragonps Well-Known Member

    PSN:
    ENGDragon83
    XBL:
    ENGDragon83
    Having played SFXT at GAMEFest the weekend I can tell you the game is anything but deep. In fact it plays similar to MvC just without the floaty light feel of the characters. The game is very flashy even the KO text crashes onto the screen and leaves with an X type animation (I see what they did there)
     
  14. Braveheart

    Braveheart Active Member

    Other than the arrival of SF2, and the SFIII series, when has street-fighter been "deep and intruiging"? Hasn't Tekken been bright and glittery over the last 5 or so years?

    They're pretty much staying true to themselves, and there's nothing wrong with that.
     
  15. jinxhand

    jinxhand Well-Known Member

    The EX series (even EX3 reluctantly), was pretty deep imo. Things got really good with EX2, because of the Excel mode added alot to the game. Same goes for SFZ2.

    As far as Tekken goes, 3 and Tag had enough depth to break the game down for years. T4 could have been great if they didn't have that 1+3 universal grab mess, and if the game was tweaked so that there were no infinites, or broken stages...

    There are games that can be bright and glittery, but still maintain some good amount of depth. My number one and best example of that is JJBA. Very solid game, very deep, and its uber flashy... The only real downside is Petshop... Dude is beyond broken, like he puts MvC2 Sentinel to shame.

    Anyway, I'm starting to feel like Capcom views gimmicks as depth... Iunno, I mean the combo system from SF2 started out as a glitch that they later put in the game, but I just wonder what they view as "true innovation" nowadays...

    I'll pose this question, outside of VF, does depth not equal fun in other fighting games???
     
  16. Braveheart

    Braveheart Active Member

    Wasn't made by capcom, and Tekken 3&Tag was like 10 years ago. ;)Ok, I'm done playing Devil's Advocate. On a serious Note, Capcom knows what they are doing. When they made games such as SFIII, Red Earth/Warzard, Jo Jo's Bizarre Adventure (etc), they got nothing (finacially) from them. If heads (and casual fans alike) supported "true innovation" then Capcom would still be pushing out titles like the one's that were previously mentioned. I think it'll take some time until Capcom goes that route again (if they do at all). Casual Fan money makes the world go 'round.
     
  17. jinxhand

    jinxhand Well-Known Member

    Capcom still had a hand in making the EX series to some degree, regardless of the fact that Arika was at the helm or not. After all, Arika is dealing with Capcom's characters, I'm pretty sure they didn't have free reign. At the end of the day, Capcom's name shows up first on the screen...

    Also, what does a game that's 10+ years old have to do with whether or not a game is solid??? If that's the case, VF2 shouldn't be considered great right???

    As far as SF3 is concerned, they didn't get much financially because people for starters weren't interested in it with the different characters and like 2 returnees... Casuals overlooked 2I, plus it wasn't released on console, or was NG until they both were released on the DC. 3S ended up being the better of the 3, because 1: tops in the states were showing how to play the game, 2: Ken + Chun Li = more popularity, and 3: Capcom rehashed the mess outta that game. It's already been on 5 consoles if you don't count the arcade version.

    JJBA got some buzz for its time, but the game was too obscure for Westerners on top of the fact that not too many people here broke the game down for it to be truly competitive then.

    Warzard didn't get much play at all because well, it was released more in Japan than elsewhere. On top of that, with only 4 characters to play as, lack of variety doesn't sell well in the states, unless its a game with tons of shotos...

    Capcom does push the envelope in terms of innovation, just not with fighters right now. I honestly think that before they would just push innovation with the traditional mindset of "It's done when it's done" and "We make it, you'll like it" without truly getting in touch with their fans outside of their Capcom Unity site or whatever. I mean not every Capcom fan is a member of that site, just like not every Sega fan is a member of Sega.com.

    At any rate, Capcom sees its flaws, but in turn ended up trying to also make things that appeal to primarily the casual, with very little hardcore in mind. SF4 for example, Ono says if you wanna play something more challenging, go back to 3S. Why should a fan have to go back to something older to be challenged??? If anything, the newer products should provide new challenges to the gamer, whether it be mastering a new system in a fighting engine, a newer character with a unique playstyle, or something else.

    That's like dumbing down the MegaMan series, and then being told to play MM1 for something more challenging. Things like that only work for games like Ninja Turtles on the NES, because real talk, that game made alot of people bodyslam their Nintendos.
     
  18. Braveheart

    Braveheart Active Member

    The thing about the years was in reference to what I said earlier.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">"Other than the arrival of SF2, and the SFIII series, when has street-fighter been "deep and intruiging"? Hasn't Tekken been bright and glittery over the last 5 or so years?"</div></div>

    IMO, this lil vid is Capcom in a nutshell.

    http://www.youtube.com/watch?v=oRT9CMh3s8c


    Capcom knows what works for them. They aren't going for the risky & impressive combo/string, but the proven bread and butter that works. Capcom understands how to stay alive in the industry. They might make some of the games in the future more challenging, but only if the majority asks for it (not just the hardcore crowd).

    With that being said, Capcom does little things to cater to the OG's and Old Heads though. It's not like they've totally forsaken them.
     
  19. Shinobi

    Shinobi Well-Known Member Bronze Supporter

    PSN:
    Spiros_1978
    Interesting interview with Ono and Harada :

    “I obviously understand that we can’t just put them together. I can’t force Tekken fans to love Street Fighter. And I can’t force Street Fighter fans to love Tekken,†he says through his translator.

    What catches me by surprise is that the comment that comes next seems to suggest that Ono and Capcom are not just catering for old-school Street Fighter vets or Tekken fans directly, but also for those of other series, such as Sega’s Virtua Fighter. If anything, Ono wants to reach out to the fighting communities that exist outside SF or Tekken with his game.

    “What we can do is add some elements that other types of people might be interested in. In Street Fighter x Tekken, if we add these elements that Virtua Fighter fans or Tekken fans somehow liked, they might be lured into Street Fighter x Tekken".

    http://www.vg247.com/2011/12/16/hadouken-ono-harada-on-bringing-together-sfxtk/
     
  20. nou

    nou Well-Known Member

    yeah, no.

    It looks like shit and I'm a graphics whore.
     

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