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If your favorite character could get 3 new moves...

Discussion in 'Junky's Jungle' started by Psyckogod, Sep 3, 2003.

  1. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    like to see pai have some better damaging throws as im not to fond of her setups besides [6],[4] . and her [6],[2]. They would probably change her [4][6] throw as its tottaly useless and identical to the above throw mentioned except they can recover quicker. Also get rid of [3] throw, who ever uses that flip behind anyways.
     
  2. JetLancer

    JetLancer Well-Known Member

    Goh: [2_][6][P]+[K]~During Hit [8][7][4][1][2][3][6][P]+[G]~During Hit [4][1][2][3][6][P]+[G]. 100 Damage 3 hit move.
     
  3. L33

    L33 Well-Known Member

    thats actually pretty good. i could see that happening...

    halfway through the stagger from the shoulder ram, Goh could get into that grab where they twirl around and Goh punches the guy in the side stomach and then after, not letting go of the arm hes holding, Goh can get up and stomp on the other guys chest...

    100 points of damage... pretty good.
     
  4. JetLancer

    JetLancer Well-Known Member

    Thanks about the comment, very few people on VFDC respect my thoughts. /versus/images/graemlins/frown.gif
     
  5. JetLancer

    JetLancer Well-Known Member

    Actually, the [4][1][2][3][6][P]+[G] is kind of like where Goh continues holding the opponents hand and he just does kind of like a down attack which looks like he's laying next to the opponent, he moves like clockwise alitle bit and pulls their arm. That's how I thought the last move should look like but the stomping idea is cool too.
     
  6. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    He already has good follow-ups for his shoulder ram, why does he need any of that?

    If he's going to get that much guaranteed damage after a shoulder ram then that's just ridiculous, the guessing game follow-ups he already has are fine.

    They just need to touch up on a few things like making tsukami harder to escape (ie actually making it a 1/4 choice escape like it's supposed to be).
     
  7. L33

    L33 Well-Known Member

    ...we know he has good follow-ups to a shoulder ram but dont ruin our fun. wasnt it mentioned earlier that were joking around and this forum isnt to be taken seriously? this isnt somethig we're gonna send to sega lol. notice how nobody on this thread (except for a certain few) have any reasonable ideas on three new moves /versus/images/graemlins/tongue.gif

    and i agree with the TGrab being too easy to escape /versus/images/graemlins/tongue.gif
     
  8. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    Don't get defensive, that's how arguments start. I just prefer to think of new moves that would improve the game instead of just 1 character, otherwise you might as well just go straight to saying "maek dbplm 1 frayme and unblokabal!!11one11".

    If you check back I think you'll see that I'm perfectly aware that this post is just for fun.
     
  9. Siyko

    Siyko Well-Known Member

    Lion:
    i like the idea of a canned followup to [3]+[P]+[G].

    plus, how about a hit throw? Maybe from his [3]+[P]+[K].. he could knee the stomach, make a stupid sound, and throw them to the ground in a feminine way...

    Also, a [P][K]~[G] cancel
     
  10. L33

    L33 Well-Known Member

    that is wat ppl are saying. and good. /versus/images/graemlins/tongue.gif
     
  11. Aoi_Mei

    Aoi_Mei Well-Known Member

    Aoi´s kick sabaki should cause gut collapse, with [2][P]--[6][6][P]+[K][P] combo.
    Or atleast more damage to it.
    Or just a guaranteed follow up. Anything that makes it worth of a risk(slow execution, high).
    Third low throw direction. [P][K] cancel. Mid full spin attack.
     
  12. Goro

    Goro Well-Known Member

    I'd like shun's stances to be more powerful, particulary his druken stance as it seems to be the only one you can really get away with using in a match. It's fairly strong now, but its be nice if he had some kind of sabaki from it, along the lines of kage's p+k or k+g in jumonji.

    Also i'd like to see his drinking (p+k+g) be guard counterable, since he doesnt have a g-cancelable PK or even K, and it would allow you to turn the tables on opponents who rush in to punish you when you take a drink.

    Another move that adds on drinks, possibly a low throw would also be cool, and a good mid like lei fei's f,f,P would be good too, but i think thats asking a bit too much =)
     
  13. L33

    L33 Well-Known Member

    shun should also be able to TR out of his G-cancel floor drops
     
  14. Siyko

    Siyko Well-Known Member

    shun

    -could have a cool fake drink that had the same beginning animation and sound as a drink, but attacks. Fits his style, except that he's choosing NOT to drink.

    -G cancel the [P][K][G] to fall down. That looks hard enough to balance on its own.

    -Take out that win pose. It's physically impossible. Don't even try it.
     

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