I wish there was a good non-float based 3D fighter

Discussion in 'General' started by agios_katastrof, Mar 9, 2005.

  1. agios_katastrof

    agios_katastrof Well-Known Member

    Yeah, I don't think a realistic figther would be fun either. like I said, I like hadokens and the likes.

    Mcoleman2 - projectiles always involve a risk- unless you are SF2WW Guile /versus/images/graemlins/smile.gif Nowadays, it's the non-projectile characters that dominate the tiers.

    Projectiles - they kind of give the game an added dimension- more zoning and spacing games and the likes. I think there's been a few articles published at places SRK regarding.
     
  2. YuuKun

    YuuKun Well-Known Member

    How about Konami's K-1 World Grand Prix 2003, that's pretty realistic with body damage, counter, crumbles, grabs, etc. Although it's not as balanced as VF but it's the closest realistic fighter you can get (at the moment).

    I also like to see Sega to develope a fighting game without floats and realistic weight issues, but have to be a new system and characters and nothing to do with VF. If they remove the floats in VF I don't think I'll be playing it as much as I am. Imagine Kage without this TFT, it's his bloody trademark, can't remove that!!!
     
  3. Maximus

    Maximus Well-Known Member

    Re: Real Fighting

    [ QUOTE ]
    no no no... that's perfect - vf with only throws! /versus/images/graemlins/tongue.gif

    [/ QUOTE ]

    Uh, uh. Naw, it just wouldn't be a fighter anymore. It would be like WWE SmackdownVSRaw. You know like those goofy wrestling games that you just play for about 2 months and then you kinda get bored and forget about until one day you are doing spring cleaning and it just pops out of nowhere.
     

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