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How do you do this insane combo?

Discussion in 'Akira' started by JetLancer, Oct 9, 2003.

  1. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    It's faster for you maybe, not for everyone.
     
  2. Ryadus

    Ryadus Well-Known Member

    Yup! You're right. As I said, it's just MY opinion.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    FYI, if you switch the knee and yoho, the combo becomes much more useful.. That is..
    [K]+[G](release [G] after 1 frame) -- [P] -- [3][3][P] -- [2_][4][6][P]
    It works on more characters that way, not to mention knee is less counterable than the yoho. Damage is still 97.. Thank YohoA for finding this.

    With a stick, I do doublepalm [3][3][4][6][P] when Akira is facing right and [3][3][6][4][P] when facing left. Just because my hand finds right lower corner faster than the left.

    - ManjiMaru
     
  4. LM_Akira

    LM_Akira Well-Known Member

    Well yeah if you check tactics and advice in training it explains that knee is only throw counterable but a blocked yoho leaves you down by more.

    The combo was actually posted a long time ago as ...

    knee/yoho>p>knee/yoho>m-dbpm

    in that the knees and yohos are interchangable but may depend on character/ hit type etc...All variations do 97 on MC of first hit.

    I'm not getting involved in which is a better or faster way of doing m-dbpms as its cropped up all over the place recently suffice to say Spotlite had it when he talked about [3][3][4][6][P] being messy with all those neutral inputs flying round the place etc. Any way, however people choose to do m-dbpms, its all down to personal preference.
     
  5. Aoi_Mei

    Aoi_Mei Well-Known Member

    [ QUOTE ]
    csnape said:
    Any way, however people choose to do m-dbpms, its all down to personal preference.

    [/ QUOTE ]

    That´s right. Now lets stop this useless conversation here....
     

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