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Hit Sparks In VF5US A Step Backward???

Discussion in 'Console' started by masterpo, May 29, 2021.

  1. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Ill conceive but you part of the group bitching about hitsparks in a FREE GAME. A free game that advertised is visual make over to be more APPEALING to new and casual fans.......Final Showdown is still playable. Go back and play that then. You have options
     
    Last edited: Jun 3, 2021
    Zekiel, Sozos and Tricky like this.
  2. Gibon

    Gibon Well-Known Member

    It's not FREE. The base download is a part of PS+ lineup for a month or two (they don't even know yet). If you don't remember, VF5FS was also a PS+ download for a limited time.

    Even putting the whole PS+ dealio aside, the game is not free. The current 10 bucks DLC gives you about 1/10 of the customization items from FS. There will be more DLC packs to even make the game comparable to FS in terms of content.

    When all is said and done, the complete version of US will be at least as much as FS was (at least 40 bucks for the whole package).
     
    Last edited: Jun 3, 2021
  3. SSShinji

    SSShinji Active Member

    [​IMG]
    HIT SPARKSSS!!!!! OMG THEY'RE REALLL!!!:eek: JUST SUCK IT UP, GUYS!! LMAOOO...:LOL::LOL::LOL::ROTFL:
     
    Last edited: Jun 3, 2021
  4. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    They're in there for information. If you're an experienced player at a decent level you'll go past the point where that information really registers and so not notice. If you're a newer player or just as importantly, an observer, they tell you a lot. VF is a better game when you know why what is is happening is happening, hit checking is important and clearer visual indicators help, and casual observes like shiny stuff. It's win win win for Virtua Fighter Tekken edition.
     
    ToyDingo, Zekiel, boobiebombs and 4 others like this.
  5. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    You have a legitimate point. It makes sense. I just hope there is an option added to turn the Hit Effects off in some future patch. For those that want or need to see them, its all good and anything that truly helps some one get into the game is of course welcomed. But getting an option to turn them off shouldn't be that big of a deal. Especially since they weren't part of the original graphics in the first place.;)
     
  6. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    I have a simpler idea Master Po.. don’t play the game. Turn on Final Showdown and enjoy that version without the hitsparks.
     
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  7. nou

    nou Well-Known Member

    I like how the floor lights up because of the hit sparks, and continues to do so when carrying someone in a juggle. :holla:

    I noticed it most on Sarah's stage, but I think it happens in the previous VF55s but not as pronounced? I'm too lazy to check.
     
    KrsJin likes this.
  8. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk

    Of course you have a simpler idea SDS_Ovefiend1 that's all you usually have is simple ideas;)

    When I'm in the mood for Hits Sparks, and I often am, I play Tekken 7 and Soul Calibur 6. I enjoy them in the proper context. I'm into the screen pyrotechnics in the context of those games, because they fit with in the eco system of those games and those gamer communities. I play Leroy, & Feng Wei on Tekken and Mitsurugi on Soul Calibur (come see me some time) And I like me some Hit Sparks in those games. But IMO they are out of place and not characteristic of the Virtua Fighter series

    And YUP I continue to play VF4, VF4EVO, VF5 Vanilla, and VF5FS as it pleases me and when I'm in the mood.

    And once the option is put into VF5US to turn off the Hit Sparks I'll be good with that version as well:cool:
     
    Gibon likes this.
  9. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    of course I keep simpler ideas for people like you who can’t seem to comprehend. You made it this far right!?
     
    Zekiel and masterpo like this.
  10. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Its all good mate. I apologize if I was offensive. Of course we both love VF and we want this version to succeed. I think this is an awesome addition.

    One thing that doesn't get mentioned much is the fast loading times of VF5US compared to Tekkens and SC. In my experience Tekken and SC have slow loading screens in lots of situations. And VF5US has very fast loading screens (at least to me)

    I'm looking forward to the online tournament mode and league mode for VF5US. I'm looking forward to the rest of the customizations. I think this will be the most played, and streamed version of VF. I've had pretty good netcode connections. I've kept track and less than 1% of my matches were laggy in any detrimental way.

    In the context of the entire game, the Hit Sparks are a minor thing:LOL: The fact that we have so many people playing and seeing this game for the first time, or seeing it again after a long break is FN Awesome. Its good to see all of the activity and we all are wishing VF5US to be a big success to make way for VF6;)

    Of course I have some minor complaints. I didn't like when they took out the announcer from VF5 but I still played VF5FS. I didn't like when they took out Quest Mode, But I still played VF5FS. I didn't like when they took out Kumite Mode, or AI Training from VF4 but I still played VF4 EVO. If they don't take out the Hit Sparks in VF5US of course I'm going to still play and promote the game.(y) I've played almost 300 friendly online matches in VF5US already:X3: So I'm doing my part to promote the game. I will buy every DLC that gets released (maybe twice). I've already personally convinced about 100 friends and family to download and play VF5US, so my friend I want and need this version of the game to be successful.

    Hopefully that clarifies my position on the VF5US and Hit Sparks.:D And again I apologize for any offense.:cool:
     
  11. jinxhand

    jinxhand Well-Known Member

    Let's be honest here, UFC is based on a way more popular franchise than VF. The game has constant releases and gets consistent patching & support. They also utilize massive marketing... Sega on the other hand... lol...

    Smash Ultimate has 15 times the number of players you've mentioned, and has everything beyond fireballs, sparks, and the kitchen sink. Now what? lol
     
    Zekiel, SDS_Overfiend1 and masterpo like this.
  12. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Yes Agreed!!!!

    I only bring up the Ultimate Fighter Championship games to bring attention to the fact that there is more than one way for a 3D Fighting game to be state of the art. And that thousands of new players learn a fighting system far more complex than VF or Tekken and that fighting system has no Hit Spark whatsoever. Of course Smash Ultimate is doing the dang thing and they are mad successful. But VF has a different kind of persona. Visually, its a lot closer to the UFC games than we want to admit. Especially now that UFC4 has fighting arenas in backyards, under bridges, and other stages outside of the octagon. And they have other clothes customization beside fighting shorts. No VF does not have a referee, or stamina system, but in many respects these two series are very similar. For example they both have Kickboxing, Judo, Wrestling, Karate, Muay Thai, Kung Fu, Jeet Kun Do, Pancratium simulations with some pretty plausible realism.

    And to be fair Virtua Fighter was the first true mixed martial arts 3D fighting game simulation released in arcades. If you look back at initial advertising for VF1 and VF2 it was advertised as a fighting simulator, combat simulator, fighting simulation game. Yu Suzuki made it as realistic as the technology of the time would allow. TBH VF was the first UFC. And I'm pretty sure the floating animations were a concession:ROTFL:
     
  13. smbhax

    smbhax Well-Known Member

    PSN:
    smbhax
    That type of hit spark *is* in FS, actually--there's a kind of a faint gassy blast on big hits.
     
    masterpo likes this.
  14. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    :ROTFL: Now all we gotta do is have that come out in different colors, yellow, reddish, white, etc.
     
  15. King9999

    King9999 Well-Known Member

    PSN:
    mmking9999
    I think the hitsparks are a good addition. It's not distracting, and it provides feedback.
     
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  16. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    I understand that it provides feedback for noobs, or casuals that don't play the game much, but what kind of useful feedback does it provide to players who know how to use the dojo and who know the match ups, and who know what a counter hit is, or to players who already know frame data, or to players who already know how much damage the combos do? What kind of feedback does it provide to intermediate to advanced players?

    TBH mate I'd much rather encourage noobs and casuals who don't play often to take advantage of the Dojo and Training modes where you can learn about counter hits, attack damage, side attacks, tracking moves etc. Rather than depending on hits sparks in the heat of a match.

    As far as Hit Sparks for spectators , unless the spectators are already familiar with the game that won't correlate the color or amount of the spark with anything. It will just look like special flash effects. If the spectators are familiar with the game, then they wouldn't be relying on Hit Sparks for information.

    So in the end, it not truly really about providing information. According to this quote from Seiji Aoki chief producer of Virtua Fighter 5 Ultimate Showdown, the Hit Sparks are:

    "Upgraded hit markers make battles more satisfying and dramatic"

    Taken from this blog post:

    https://blog.playstation.com/2021/05/31/virtua-fighter-5-ultimate-showdown-remaking-a-legend/

    Its all good mate. Now we have Hit Sparks just like Tekken , DOA, SC, SF, etc. The Hit Sparks make the game more satisfying, dramatic, and modern. And besides you barely notice them once you're in the heat of the match:ROTFL:

    But why stop at Hit Sparks? if its all about providing information. We can have have the characters glow when their at disadvantage, or turn red during launching combos and blue during launching string attacks, or have a boing-zip sound when a combo is dropped. Or have a graphic of an boat anchor appear on the screen if somebody didn't buffer a knockdown recovery or tech roll. What about have a character engulfed in electricity when they are trapped against a wall taking wall damage? The color or brightness of the electricity will indicate how much wall damage has been taken, and how many more potential hits are left. What about having a halo of stars over the characters head when at plus advantage, the more stars, the more plus advantage the character is.

    Hell, why waste the development money on a dojo and training mode? The devs can just add on screen indicators for everything, and that way the noobs, the casuals, the spectators, and pro players will all be happy;) That's what everybody else is doing right? Like they say over seas: "We should all be eating shit, because a million flies can't be wrong, and flies love to eat shit":cool:
     
    Gibon likes this.
  17. Gibon

    Gibon Well-Known Member

    Seiji Aoki seems clueless about a lot of things regarding VF and that worries me the most about this remake.
     
    JCnextinc likes this.
  18. Oioron

    Oioron Well-Known Member Gold Supporter

    This is from the feedback thread. Posting my response here so not to derail that thread.

    In a tournament offline setting, the ability to turn hit-sparks on/off can present uneven match conditions since both players are playing on the same physical screen.

    Players that make use of the spark for hit-confirm can be at a disadvantage when they're off. Conversely, players that hit-confirm by different means may be bothered if the hit-sparks are on (not sure if hit-confirm is possible between NH and CH if there aren't any type of sparks).

    So I suggested to subdue the effects. Keeping it always on with offline VS mode may work too.
     
  19. Gibon

    Gibon Well-Known Member

    How illogical! Both players will have the same conditions! It's up to a given player to learn the game. Newcomers can rely on hit sparks in the training mode. If someone can't play the game because the game isn't telling them what's going on, it won't help to turn on hit sparks. The more advanced player will win either way.
     
    Last edited: Jun 4, 2021
  20. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Oioron you are just kiddin right:ROTFL: R you actually suggesting that there will players, playing the Virtua Fighter game in a offline tournament setting that may need to have the newly added Hit Spark feature on all the time to know whats going on in the game:LOL: You literally must be joking, just making fun of this thread right:ROTFL:

    Okay mate I'll play along. So if the Hit Sparks must be on at all the times, but in offline tournaments they can be subdued. Then wouldn't the players that need and depend on them be at a disadvantage because the Sparks are not as bright as they usually are?:confused: The poor disadvantaged player might not be able to distinguish light yellowish from white, or the poor disadvantaged player might not be able to distinguish a lot of damage from a little damage because in subduing the Hit Sparks they had to make them smaller:LOL: OMG:ROTFL: What's the plan for those players who play VF
    and are color blind, or color challenged? Is there some way to communicate the same information through the dual shock controller?


    @Oioron LOL, so you would not be happy if those of us who don't want to see Hit Sparks get an option to turn them off. Apparently its important for you to make sure that everybody is forced to see the Hit Sparks at all times no matter what :LOL: WOW!

    So you contrive an artificial situation in a Virtua Fighter game where the newly implemented Hit Sparks become mandatory so that players that have come to depend on them aren't disadvantaged in an offline tournament setting:rolleyes:

    I have to admit Oioron that's some real original thinking going on:D. Who knew? Who would have guessed, that we would be here at this time, on this day, in this moment pondering:

    To Hit Spark, Or Not to Hit Spark that is the question

    And the answer from Oioron a well known, gold supporting member of the VF community is unequivocally:

    Hit Spark!

    Well, I guess that pretty much sums it up. Here's to

    Hits Sparks and Rollback netcode:)
     

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