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Graphics?

Discussion in 'Console' started by Ahad, Jun 7, 2012.

  1. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    At seven year old.... The new animations still rival that of any game.. unless people keep forgetting.. Sega always set the graphical standard evey VF. So if a 6 drops....
     
  2. Dragonps

    Dragonps Well-Known Member

    PSN:
    ENGDragon83
    XBL:
    ENGDragon83
    You know agreed, some of Jackys Wing Chun/Jeet Kune Do animations made my jaw drop. New Pak Sao animation was incredible, I dont think I've ever seen Wing Chun represented in such a realistic way in fighter before.
     
  3. ShinobiFist

    ShinobiFist Well-Known Member

    The 360 has an amazing scaling chip. While the PS3 stays native at 720p. So it doesn't matter if your PS3 is at 1080p. I haven't payed to much attention to the backgrounds, only the characters. And both versions lack detail compare to the previous retail disc release of VF5, understandable. More room on disc. But minor to say the least. The biggest difference in this downloadable game is the audio. No 5.1 or Uncompressed audio. It sounds like ass, even the mixing is off. If you're going to make the game in stereo, at least get the mixing right.
     
  4. SicilianVizzini

    SicilianVizzini Well-Known Member


    ShinobiFist, sadly it isn't an amazing scaling chip even by 2005 standards, as it is just DX9c old CRT technology hardware that only does piece-wise linear gamma texture correction.

    This gives the inaccurate appearance of sharpening textures (discontinuities) by crushing blacks and saturating whites which most consumers seem to like, even though it produces results further away from what the developer/artists intended.

    Yes, the 360 can work around this h/w design flaw using programmable shader logic for video playback and in games to produce reference levels, but to do it correctly incurs a performance hit, so games don't bother(CoD), or instead just produce an approximation(Orange box, VF5, et al).

    The HDR lighting of both the arcadeboard and the ps3 will also be better, as the hardware supports texture formats designed for true HDR lighting, rather than pseudo HDR lighting used in games like Halo Reach/Forza/Gears and VF on 360.

    In addition, on TVs, each of the Playstation 3 and 360's hmdi ports need calibrated separately using calibration material such as a Disney blu-ray/DVD test cards from a film like Wall-E. When compared after calibration you should be able to see more fidelity and lighting range in the ps3 picture at 720p (and no screen tearing while playing, which I believe is a tiny problem in the 360 version).
     
  5. spiron

    spiron Well-Known Member

    all i know is i was amazed by the simplest thing and i wish more games did it. i am still behind in tv tech. a good 10+ years behind! no HD tv in modern games mostly means struggling to read the text of any game. not a problem in VF5 FS. i dunno why that is, something to do with scaling i would guess. I just wish more games did it.
     
  6. Ahad

    Ahad New Member

    So is the 360 version of final showdown arcade perfect graphically?
    What happen 2 the intro vids b4 a match?
     
  7. Genesis

    Genesis Well-Known Member

    XBL:
    Genesis Malakh
    Those were only shown on replay, and, um... they're not in. Sad face.
     
  8. ShinobiFist

    ShinobiFist Well-Known Member

    The point is not about calibrating TV's into ISF standers(My set is)Is about having your console set in 1080p for a game that is sub 720p to begin with. Even If people get reference level Blu-Ray's, they still won't know what to do. Everyone is going to mess with the colors, and thats it. No grey scale, white balance, HDMI balance and so on.

    Regardless, the audio is shit in this game.
     
  9. Ahad

    Ahad New Member

    So the 360 version is compressed cause of the 2gb size limit on xbla?
     
  10. SicilianVizzini

    SicilianVizzini Well-Known Member

    The information from the Sega developers or Rep in one of the online interviews or the Japanese preview confirmed the console version was native 720p.

    The 360 version is most likely using a sub-HD native resolution((prior to upscaling) if your 360 dash is set to 1080p, as that is common with most 3D games being upscaled on the console.

    The audio from my PS3 version sounds every bit as clean as Virtua Fighter 5 does. The install sizes of the games also suggest it is the same retail disc quality audio from the blu-ray(VF5b 2.5gb install, VF5FS+DLC 4.0gb install), and my amplifier still reports digital multi-channel audio output.

    The dynamic range of the audio is also very good. As I can still set my amp to a volume between 1-8 (for late night play) and hear the audio clearly without anyone else in the house hearing. Unlike the surprisingly poor dynamic range audio in Killzone 3's single player game, where Volume 1 is actually about a volume 12(even after tweaking the game's audio controls).

    So maybe the quality of the audio codecs in VF5FS are different between the PS3 and 360 version if you think it is poor quality; as opposed to poorly mixed.
     
  11. synapse

    synapse Well-Known Member

    That explanation sounds about right to me [​IMG] I'm really enjoying the game and especially the soundtrack so far.
     

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