Good Games Thread

Discussion in 'Xbox Live' started by westtrade, Oct 31, 2007.

  1. pl4yer_7

    pl4yer_7 Active Member

    definitely some good games jrgoh. rematch anytime buddy.
    also ggs to the feaucha. seriously upped my game today with that akira. most fun ive had in a while- hit me up anytime you guys want to spar some more
     
  2. ScoringJohn

    ScoringJohn Well-Known Member

    ggs to sowderjamie and the weiand.
    the weiand is the best jeffry player ive ever played definitely have 2 cum up with a unique strategy 4 u!
     
  3. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Yea man them were fun games there Pl4yer 7, that Brad hits hard man lol. I dig dem flow charts, fun trying to break through em.

    Good Games to Slide, Dr.Familia (I think I played you yesterday) and C Mob n Rizza.
    ----------------------------------

    Quick question to anyone that can answer. Can you duck a throw after catching/getting hit with a CH P/2P? I try but I can't, and I don't know if it's just me not hitting directly down or if that's just not possible to do. Does a 2p or a crouch dash make you duck quicker after getting popped with a counter hit by a P/2P?
     
  4. Slide

    Slide Well-Known Member

    ggs.

    To answer your question, nope you can't crouch a throw after CH P/2P. You have to make sure the throw you're using is buffered fastest timing. And also make sure not to dash out of habit of trying to get in close for range, most characters throws actually have this vacuum range, even with punishing, with the exception of all but one of Sarah's non catch throws.

    I used to have the same problem you had, where it seemed like everyone was crouching under my CH P and 2P, but then I had started using neutral throws for awhile(cause people don't break that often), and I found that during my CH P and 2P, the throw was never crouched.

    Also, some moves that require crouch dash fuzzy, actually don't. That was something Glory and I found out like 3 1/2 years ago, but it's not a consistent fuzzy. That's the lameness of throws being 12f and 0f throws being around. If you hesitate even the slightest, throws can become 0f and if your opponent committed to something you'll get hit too instead of throws clashing aswell.

    Instead try forcing the 0f throw forced choice instead on CH P/2P if you want. Pause just enough to where your throw is 0f, and the opponent has to commit fully ahead of time to a decision or they'll be thrown, and breaking the throw is half the escape window so it's harder to escape throws you know are coming cause buffer stopped.
     
  5. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Slide answered the question but you should read the wiki to understand how crouching works.

    VFDC VF5 wiki: Crouching
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Got any examples?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">That's the lameness of throws being 12f and 0f throws being around. If you hesitate even the slightest, throws can become 0f and if your opponent committed to something you'll get hit too instead of throws clashing aswell.</div></div>
    The "hesitate even the slightest" actually equates to 10f. Going for a 0f throw off a P or 2P CH is pretty risky since you're giving up all of your advantage (+8 or +7), and then some, in order to do so. You're really counting on your opponent to be highly defensive for this to pay off.

    IMO, sacrificing advantage for 0f throws is only really useful/practical when you have +10 or more, or you're confident in your read of your opponent. I wouldn't suggest this be the norm, and not suggesting you are either.

    Take advantage of your advantage as much as possible! [​IMG]
     
  7. EmX

    EmX Well-Known Member

    The input buffer online is variable based on input delay (obviously) so that may factor into some of the players' tendency to want to play the delay game more.

    Blossy1000 - not sure if you post here but GGs.
     
  8. Slide

    Slide Well-Known Member

    The "hesitate even the slightest" actually equates to 10f. Going for a 0f throw off a P or 2P CH is pretty risky since you're giving up all of your advantage (+8 or +7), and then some, in order to do so. You're really counting on your opponent to be highly defensive for this to pay off.

    IMO, sacrificing advantage for 0f throws is only really useful/practical when you have +10 or more, or you're confident in your read of your opponent. I wouldn't suggest this be the norm, and not suggesting you are either.

    Take advantage of your advantage as much as possible! [​IMG] </div></div>

    Examples? Nah not really, this was years ago. It was a test on Sarah's 6P which the data says is -6. Instead of doing crouch dash fuzzy, just did a normal fuzzy but late. It was so unreliable that it didn't really matter, I feel like maybe it was just a dumb hitbox issue or something. It was done in the lab vs the cpu's mid or throw on guard, but it just wasn't consistent at all, so we left it alone.

    As for the delaying for 0f in nitaku, I forgot you had to hesitate for 10f. Thing is though, that was something I had seen and picked up on from looking at various matches from vanilla at the time. Maybe that's where the term "machi" really comes form? Just 'waiting' for 0f throws? Something like 266 throw or 866 throw, or fidget and throw.

    I feel it's a confident read, cause it's really not possible to react to 0f throws anyway. The opponent is pretty much forced to take action as to not get 0f thrown, that same delay is necessary for characters like Jacky and Sarah for combat vs sabaki, and reversal throw escapes, cause a delayed attack would beat those.

    @EMX: I don't think it's a matter of online play making this a play style. I think it's a matter of 0f throws being a little too strong. Watch some vanilla tournament matches, with Jacky or Sarah. It's a mixture of immediate nitaku choices, and pausing for 0f. Aoi does it a lot too though. 0f throws seem to work really well for a moral game imo, cause it makes opponents start flailing in anticipation or commit to crouching, since when it happens it happens instead of throw hands, so now your 6P will start getting CH and staggers.
     
  9. blossy1000

    blossy1000 Well-Known Member

    Yeah we had some fun games! Hope to see you again online. GGs to Smince82, Zeextremekid and Rodnutz as well.
     
  10. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Sweet, thanks yall. I always thought I could duck a 2P to throw. Even if it was on CH. Good to have confirmation on that.
     
  11. Slide

    Slide Well-Known Member

    Only on normal hit can you crouch after the 2P, on CH you can't duck it unless your opponent didn't buffer throw fastest timing. People have the tendency to P or 2P then step forward and throw, so you can crouch there.
     
  12. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Ahh ok. Yea I have a habit of dashing to the throw myself.

    Good lookin out on the wiki crouching Shag.

    Good Games to everyone yesterday and this morning.
     
  13. JHow77

    JHow77 Well-Known Member

    XBL:
    JHow77
    GGs to Tha_FeauchA!

    Jake your Akira is super fun to play. I love how aggressive you are. You have some unique setups that I don't see other Akiras use. I'm glad we finally got some games in!

    Next time we'll have to do HD Remix, although my new stick seems to suck for that game. =( I think I just need to get used to it.
     
  14. AkiraZero

    AkiraZero Well-Known Member

    ggs yesterday to Libertine

    fun games man!! i somewhat remember how to play VF now xD
     
  15. mitsuruga

    mitsuruga Well-Known Member

    XBL:
    mitsuruga
    ggs to mister >> I hope my lion wasn`t to boring because I almost forgot mixing up my flowcharts xD but I performed with eileen pretty decent!

    ggs to tony >> dude, I`d really like to play some lag free matches without all the chatter [​IMG]

    ggs to blossy1000 >> I don`t know if you`re reading this but you have to improve sarah`s combos. you`re missing alot of damage!
     
  16. blossy1000

    blossy1000 Well-Known Member

    Do you remember anything specific? Last night I was very tired and maybe missed more inputs than usual, but it's true I'm not always aware of what my strongest combos are (especially not against light weights).
     
  17. mitsuruga

    mitsuruga Well-Known Member

    XBL:
    mitsuruga
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Do you remember anything specific? Last night I was very tired and maybe missed more inputs than usual, but it's true I'm not always aware of what my strongest combos are (especially not against light weights).</div></div>

    can`t remember a specific combo but it`s a general impression I got after several games we had!
     
  18. tonyfamilia

    tonyfamilia Well-Known Member

    I'm with you. I think we would have some very entertaining and crazy matches without the damn lag getting in the way.
    I daydream of the day that FS gets released and that the game builds up the kind of steam and fanbase that VF4Evo did (I wish it could get VF2 popularity but that's highly unlikely) and maybe we get to see some big tournaments go down. Whether in Europe or here in the U.S. I would try to be there and meet international players like yourself.

    GGs Konjou, you got me man. There is no excuse, no anything, you just got the best of me towards the end of that session. I was so confused, frustrated and befuddled that I just sat there and watched you, lol. Great stuff.

    GGs Player7, I think you can surpass me and every other Brad out there. You got good instincts and good offense but just like most of us Brad players, your defensive habits get you in trouble. I will point out more things as we play, spar with me for about a couple of weeks and you will be kicking my ass in no time [​IMG]
     
  19. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah

    none at all. I don't have many chances to play against lion, so every new character is wellcome. I my mood so low when i was playin against eileen [​IMG] i barely touched her.
     
  20. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    I second this... your Sarah has come a long way, but you do miss a lot of damage that Sarah can't afford to lose.

    BTW GG's from last time we played.
     

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