FUCK SRIDER (with apology)

Discussion in 'General' started by Crimson, Nov 1, 2006.

  1. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Re: Srider is pretty

    I've never seen Futurama so I didn't catch the joke at all, it just seemed like general dickery (...I love how versatile "dick" can be). And I'm sorry you went through that explanation, but that's not quite what I was asking. I am aware of frames and how the Knee works.

    The thing is, even though it takes 2/60 of a second to input the Knee, we're not computers and don't do things exactly. What if we held the [K] for 5/120 of a second? obviously it wouldn't be read as 2 and 1/2 frames... it would most likely round up to the nearest frame.

    Thus my question: If the button was physically held for only 1/120 of a second, could the computer still recognize the input? If it could, then it would round up to 1/60 of a second, and you'd get the Knee. If the input time was too small for the computer to even recognize that there was an input, then Elite's answer was the one I was looking for.
     
  2. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    There is no such thing as half a frame in VF. A frame is the smallest amount of time the game recognises.

    [/ QUOTE ]

    What are you on??? How can you NOT tell that everything I wrote was in jest?
    Lighten up, dude, or you can go VF yourself, in half a frame. /versus/images/graemlins/smile.gif


    [/ QUOTE ]

    Irony is fun.

    [/ QUOTE ]

    Ironic you should say that. /versus/images/graemlins/wink.gif

    [/ QUOTE ]

    The VORTEX is returning!
     
  3. Vith_Dos

    Vith_Dos Well-Known Member

    Re: Srider is pretty

    [ QUOTE ]
    Ladon said:

    Thus my question: If the button was physically held for only 1/120 of a second, could the computer still recognize the input? If it could, then it would round up to 1/60 of a second, and you'd get the Knee. If the input time was too small for the computer to even recognize that there was an input, then Elite's answer was the one I was looking for.

    [/ QUOTE ]

    This is silly. The game only recognizes one of each input on the contoller per 1/60 a second. If you entered [K]+[G] in less than that time you would only get his rising knee (the combo move). You wont get [K]+[G] (release [G] after one frame) because you have to hold [K] for at least 2 frames. (or for the sake of this ridiculous argument 1 and a half frames). Therefore it is utterly impossible to do that move in less than 2 frames. if you did it would come out as that lame noob knee (which i love so much). Its not to small to recognize its just that you arent fufilling the input of the move as stated on the command list.
     
  4. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Re: Srider is pretty

    I don't think you're understanding me, but that's fine. I think it would be a horrible pain to try to prove the theory I'm throwing out, and honestly I don't care enough about it to go through the trouble of trying to prove or disprove it. It's time better spent working on buffering SDEs or DTEG.

    Edit: What I was referring to in what you quoted was SOLELY the [G]. I know that the [K] needs to be held for at least 2 frames (and for as long as you want after that, cuz the Knee will still come out). I only used the [K] as an example.

    But yeah, it doesn't matter.
     
  5. Vith_Dos

    Vith_Dos Well-Known Member

    Re: Srider is pretty

    I don't think you understand your own argument. What didnt I explain to you that shouldnt be obvious? You press a button and the game registers it once per frame. There are no half frames. You cant press a button twice during one frame and get 2 inputs of that same button per frame.

    And dont give me its too hard to prove your point. You dont have a point. You have a question. One thats been answered. All you have to do is say why or why not that didnt answer your question.
     
  6. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Re: Srider is pretty

    I never argued that there could be more than one input per frame. My argument was that, even if you didn't press [G] for EXACTLY 1/60 of a second, it would round to a whole frame. Rounding up or rounding down, it's a difficult thing to prove without sensitive equipment.

    My question was simple: If you held [G] for 1/120 of a second and then released, and [K] held for at least 2 frames, would the requirements for the Knee be satisfied? I honestly don't think you can answer the question, and I don't even care for the answer anymore.

    To clarify: I know exactly how the Knee works. I know exactly how frames work.

    It's likely the game can only read 1/60 of a second inputs, and so will always round down. So if you held [G] for 3/120 of a second, you'll still get the knee. You're a pretty smart guy from what I've seen, Vith_Dos, and I'd appreciate if you gave the benefit of the doubt and considered the chance that I might know what I'm talking about as well.

    This is hypothetical and not game related. It has no impact on anyone's playing style. It was a matter of curiousity, that's all. I really had no intention of riling anyone up over this.
     
  7. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    [ QUOTE ]
    Ladon said:

    It's likely the game can only read 1/60 of a second inputs, and so will always round down. So if you held [G] for 3/120 of a second, you'll still get the knee.

    [/ QUOTE ]

    I agree that you'll still get knee. I imagine that the game rounds up rather than down - .5 frame = 1 frame, 1.25 frames = 2 frames.
     
  8. Vith_Dos

    Vith_Dos Well-Known Member

    Re: Srider is pretty

    boo you edited one of your post. Anyways I see the problem here:

    My main flaw is that I am more of a why person than a what person. Why does it matter if the computer rounds up to the nearest 60th of a second? Would it be perceptable to a human being? Would it change playstyle? Would you want them to put 1frame or less? Its impossible for a person using a normal controller to do anything less than a frame input on VF so why would this even be a viable question? Just for your own curiosity.

    Your asking a what question. What would the computer do if i held the G for less than one frame? Would it round up? I would say: yes. It would round up to the nearest frame filling out the tick. Upon further review of things you should have postulated this answer easily.

    This isn't dumping on you personally, but I think i answered your question in one way or another in my last posts. And you dont have to keep saying it doesn't matter and I dont care. It may not matter but that doesnt mean you dont have the right to care about it. Just look at all those people chattering about voices in the VF5 board.

    Edit: I just realized how sleepy I am and that we are discussing this in a fuck srider thread. I sorry if i sounded condescending. I think I am gonna sleep.
     
  9. Koenraku

    Koenraku Well-Known Member

    PSN:
    Koenraku
    Re: Srider is pretty

    Ladon I think I understand your question now.

    akira knee is done by pressing K+G but letting go of G after 1 frame.

    Also Jeffry is from Australia
     
  10. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Re: Srider is pretty

    Vith_Dos:
    What you were saying in your other posts was common knowledge, and in no way alluded to what I was theorizing/asking (because, even though it was originally asking a question, I had developed my own thoughts, especially since no one seemed to have an actual answer), as far as I could tell. Whether it rounds up or down is unknown, and honestly portions of a second that small don't make too much of an impact, hence why I was dismissing my entire notion. Thanks for your concern and opinions though.

    Elite:
    I'm sure I'm not the first one to tell you that your wit is comparable to a box of soap.
     
  11. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: You guys are beautiful

    Without looking at the engine source code, the only way to really test if a button held for just 1/120sec is successfully recognised is to actually test it, which would be practically impossible to do without the aid of some kind of programmable input device.

    If the VF engine truly only processes inputs at 1/60sec, then I'd imagine that a button held for only half that time has no guarantee that it'll be processed. It all depends on the timing of the button, i.e., when is the button is active in relation to when input is processed by the engine.
     
  12. tonyfamilia

    tonyfamilia Well-Known Member

    Re: Spread the love FTW!

    Can we please get back on topic: "Fuck Srider, with apologies" (ungh, I'm sorry, ungh, I'm doing this, ungh, take it!, ungh, I'm sorry, ungh) /versus/images/graemlins/lol.gif
     
  13. Pai_Garu

    Pai_Garu Well-Known Member

    Re: You guys are beautiful

    Well, the PS2 is a piece of electronics. I'm sure there is some kind of oscillation clock tied to the sampling of button inputs.

    We can't just say that the game rounds up or rounds down, cause any kind of electronic contact (stick button) is not a stable signal. I'm sure there is some kind of filtering going on depending on how fast the game and the ps2's internal electronics samples the inputs.

    Where as a very short amount of contact time might actually get lost or filtered out (rounding down) or the game/ps2 sames signal inputs faster than 1/60th of second (the most likely scenario), it all depends on the internal electronic specifications of the PS2 and whether or not the game can alter the sampling rate of the input. On top of that, I'm pretty sure it's almost humanly impossible to input faster than 1/2 frame.

    So I'm guessing that the PS2 samples at a rate much higher than 1/60th of a second, and the game simply fills in the blocks at each frame. So I guess if you will
    <font class="small">Code:</font><hr /><pre>

    [ ] = 1 Frame
    - = 1 Sampled Input

    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    -------- -------- -----------

    becomes

    [ ] [ x ] [ x ] [ ] [ x ] [ x ] [ ] [ x ] [ x ] [ x ] [ ] [ ]
    </pre><hr />

    So if that is correct, it's both rounding up and rounding down depending on the timing of the input. (You can't expect to always begin your input at the beginning of a frame)

    Maybe I'm totally wrong, who knows. Maybe some one knowledgeable can correct me.
     
  14. Darrius_Cole

    Darrius_Cole Well-Known Member

    PSN:
    Darrius-Cole
    XBL:
    Darrius Cole HD
    Re: You guys are beautiful

    Wouldn't that be a software issue? Todays and even yesterdays processors do millions (or is it billions) of calculations per second. Since the processors are able to do so much work, the software should govern how many frames the system detects per second.
     
  15. Pai_Garu

    Pai_Garu Well-Known Member

    Re: You guys are beautiful

    That's what I'm getting at..... that PS2 samples faster than the game, but it's interpolated to what the game goes by...
     
  16. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Re: You guys are beautiful

    A very knowledgeable theory, thanks for sharing it. Not that I know a whole lot about electronics, but it certainly seems legitimate. I guess the only way to verify whether the frames are activated through fractions of inputs or through inputs at each "frame block", as in your example, would be to attach some programmable input device as well as to look at the way the software interprets the received data.

    I guess it would be worth the trouble of doing all that if we found some infallble method of executing the knee. /versus/images/graemlins/laugh.gif
     
  17. Siyko

    Siyko Well-Known Member

    [ QUOTE ]
    Plague said:

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    There is no such thing as half a frame in VF. A frame is the smallest amount of time the game recognises.

    [/ QUOTE ]

    What are you on??? How can you NOT tell that everything I wrote was in jest?
    Lighten up, dude, or you can go VF yourself, in half a frame. /versus/images/graemlins/smile.gif


    [/ QUOTE ]

    Irony is fun.

    [/ QUOTE ]

    Ironic you should say that. /versus/images/graemlins/wink.gif

    [/ QUOTE ]

    The VORTEX is returning!

    [/ QUOTE ]

    qft
     
  18. tonyfamilia

    tonyfamilia Well-Known Member

    [ QUOTE ]
    Siyko said:

    [ QUOTE ]
    Plague said:

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    There is no such thing as half a frame in VF. A frame is the smallest amount of time the game recognises.

    [/ QUOTE ]

    What are you on??? How can you NOT tell that everything I wrote was in jest?
    Lighten up, dude, or you can go VF yourself, in half a frame. /versus/images/graemlins/smile.gif


    [/ QUOTE ]

    Irony is fun.

    [/ QUOTE ]

    Ironic you should say that. /versus/images/graemlins/wink.gif

    [/ QUOTE ]

    The VORTEX is returning!

    [/ QUOTE ]

    qft

    [/ QUOTE ]

    Hey, can you guys stop doing this vortex crap, it's annoying! /versus/images/graemlins/mad.gif
     
  19. Pai_Garu

    Pai_Garu Well-Known Member

    It's generals, look at the thread title. lol
     
  20. Mr. Bungle

    Mr. Bungle Well-Known Member

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Siyko said:

    [ QUOTE ]
    Plague said:

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Elite said:

    There is no such thing as half a frame in VF. A frame is the smallest amount of time the game recognises.

    [/ QUOTE ]

    What are you on??? How can you NOT tell that everything I wrote was in jest?
    Lighten up, dude, or you can go VF yourself, in half a frame. /versus/images/graemlins/smile.gif


    [/ QUOTE ]

    Irony is fun.

    [/ QUOTE ]

    Ironic you should say that. /versus/images/graemlins/wink.gif

    [/ QUOTE ]

    The VORTEX is returning!

    [/ QUOTE ]

    qft

    [/ QUOTE ]

    Hey, can you guys stop doing this vortex crap, it's annoying! /versus/images/graemlins/mad.gif

    [/ QUOTE ]

    go eat a dick, tony
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice