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Eileen Combos

Discussion in 'Eileen' started by MarlyJay, Jul 25, 2012.

  1. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I wonder if this is really why their blogs are gone. Like I don't see what happened? I wonder if they have a new website or new blog or something?! Like WTF.

    I don't have kamaage's number, maybe chibiaya could hook us up.
     
  2. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    oh yes I see side roll/back & front does eliminate her 1[P][+][K] afterwards, the hit dosen't even connect
    but her 46RT,43RB, 6RB is still 68dmg & 78 on counter sorry if u already posted that.
     
  3. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    We don't have the Pai combos listed out so you're all good.
     
  4. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    oh wha i was talking about Eilean
     
  5. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I know, I'm talking about the pai specific combos with eileen. . . It's just easier to call it Pai combos since we're talking on the eileen combo thread. It's kinda implied we're talking about eileen.
     
  6. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    oh ok let me be quite lol
     
  7. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    ha, I'm glad you're contributing to the combos though. In FS these things are very important and impact the matchups tremendously.
     
  8. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    Thanks ima try to find something really good 4 Eileen like a good wall combo or something & this time ill check to make sure its not tecble
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    If it's only exact techable though it's still a great find. I haven't spent a ton of time on those types of combos but I have a couple
     
  10. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    Oh i see ill definitely have something by the end of the night cause i was on to something yesterday with 90 dmg I'm not sure how i did it but ill se if i can cement it tonight
     
  11. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    Some Wall Combos for Eileen
    these are pretty simple combos, usually start the same way but end up a little different giving you a little extra dmg & theres no way out once you get in the first hit up against the wall.

    9[K],3[K],4[K][+][G],43[P][+][K] 4hit 58dmg

    9[K],3[K],4[K][+][G],(1[P][+][K] dont delay) 5hit 61dmg

    9[K],6 [K],43[P][+][K],1[P][+][K] 6hit 65dmg

    8[K],9[K],3[K],4[K][+][G],1[P][+][K] 5hit 64dmg
    This one applies to that nightmare Taka as well.

    I didn't try this out on every character however i checked for 1 in each weight class
     
    Tricky likes this.
  12. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Wall Combos


    40 degree angle from the wall carry

    9K > PP > zenk K > G~9K (wall hit), 66K, 214PK,
    -kage tested

    Corner Combos

    Eileen’s back is facing the wall at about a 45 degree angle
    CH44P (side wall stagger) (21dmg) > 9K > zenk K > Monkey Twist PP (hit front wall), 66K, P, 7K+G
    +79dmg Kage tested

    90 degree angle from side wall

    Eileen’s back facing side wall
    Side hit 43P+K (20dmg) > 214P (side wall stagger) > P+K (sideturned) > 46 P+G (breakable throw àbreakable stagger) > 8K (wall hit) > 33P (wall hit) > 66K > 4P+K >214K+G
    +129dmg Kage tested
    Eileen’s front facing side wall
    Zenk 3K (30dmg) > K+G (side wall stagger) > BT 2KPP (front wall hit) > Up Giggles PPP > 4P+K > 214K+G
    +106 dmg Kage tested

    Sideturend 90 degree angle from side wall Far from front wall
    Eileen’s back facing side wall
    Side hit 43P+K (20dmg) > 214P (side wall stagger) > 3K (crumple) > zenk K > 6PP, 236K+G (front wall hit) > 66K > 4P+K > 236K+G
    +120 dmg Kage tested
    Eileen’s front facing side wall (more to come in 2nd edit)
     
  13. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    These Are some simple Miku Specials' Wall Combos

    LEVEL1:COUNTER HIT to get stagger.2[K][+][G](stagger), 9[K], 6[K], 6[P][+][K] 7hit 95dmg
    No tec allowed

    LEVEL2:NORMAL HIT 214[P][K][+][K] (stagger), 8[K], 9[K], 6[P][+][K] 6hit 86dmg 96dmg on counter
    No tec allowed

    LEVEL3:COUNTER HIT to get stagger. 6[K][+][G](stagger), 8[K], 9[K], 6[P][+][K] 6hit 102 dmg
    no tec allowed

    Warning these are stagger dependent
    Tested on Normal stagger steeing
    If opponent breaks stagger too fast after 1st hit, ABANDON COMBO
     
  14. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    updated wolf combos from first post.
     
  15. Daydream

    Daydream Well-Known Member

    XBL:
    Daydream CE
    Noticed some old docs on my computer. Contained some combos from jimmys old link I tested on Pai and Sarah.

    Cached version of the site: http://webcache.googleusercontent.c...blog-entry-248.html &cd=1&hl=en&ct=clnk&gl=us

    Btw, I'm sorry for not converting the numerals into arrows. There's just no way I'm gonna do that right now. I might update it later though.

    Again:
    Everything bold is my addition or the combo starter, the rest is directly pasted from the link given.
    遅 (kanji means "late")
    平: Closed foot position
    ハ: Open foot position
    両: Both foot positions
    "近" apparently means "near"

    Sarah:
    33[P] (still needs to be tested)
    両:8[P]+[K]+[G] [P][P][P] > [P] > 3[P]214[K]+[G]  

    46[P] +20
    両:[P] > 43[P]+[K] > 3P214[K] +[G] +46

    66[P](CH) +27
    平:6[P]+[K] [P]214[P][P] +42 (+51 with 3rd [P])
    ハ:6[P]+[K][P]214[P][P]214[K] +[G] +55

    9[P] +20
    平:[P]>9[K] >2[P]>3[P](1F)214[K] +[G] +53 (Pretty hard to land consistently)
    ハ:[P][P]214[P][P]214[K] +[G] +47

    9[K] NH: +25 CH:+37
    (CH):6[P]+[K] [P]236[P]+[K] [K] > 66[K] > 214[P][K] +66
    (NH):4[P][P]236[P]+[K] [K] > 66[K] > 214[P][K] +60

    2_3[P]+[K] (CH) +25
    平:
    ハ:派[P] > 2[P] > 4[P]+[K] 236[K] +[G] +45 (Note, I found this to work in closed as well)

    3[P]+[K] (CH) +22
    平:2[P] > 43[P]+[K] > 4[P]+K236[K] +[G] +45
    近:9K > 2[P] > 6[P][P]2[K] (2[K] whiffs on exact roll for me, dunno how to fix)
    ハ:2[P] > 6[P]+[K][P]214[K] +[G] +41
    近:9K > 2[P] >3[P][P] +45 (both stances)

    6[P]+[K] [P][P] +20 with last P only
    平:9K > 2[P] > 6[P][P][K] +53
    ハ:9K > 2[P](1F) > 4[P]+[K](1F)214[K] +[G] +48

    46[K] +G +20
    両:6[P]+[K][P]214[K] +[G] +36 (far from max damage)

    8[P]+[K] +[G][P](ヨ)[P][P] +48 (+24 for first CH Punch( assume this refers to CH, no idea how it works otherwise))
    両:6[P]+[K] [P][P] +34

    Pai:

    33[P] +25
    両:8[P]+[K]+G[P][P] > 3[P]214[K]+[G]  +56

    46[P] +20
    両:[P] > 43[P]+[K] > 3P214[K]+[G] +46

    66[P](CH) +27
    両:9[K] > 6[P][P]214[K]+[G] +50

    9[P] +20
    両:[P] > 43[P]+[K] > 3[P]214[K]+[G] +46

    9[K] +25
    (CH):6[P]+[K][P]236[P]+[K][K] > 66[K] > 214[P][K] +66 (+37 for counter hit laucher)
    (NH):4[P][P]236[P]+[K][K] > 66[K] > 214[P][K] +60

    2_3[P]+[K](CH) +25
    平:派[P] > 2[P] > 3[P][P] +42
    ハ:派[P] > 2[P] > 4[P]+[K]214[K]+[G] +45

    3[P]+[K](CH) +22
    両:2[P] > 6[P]+[K]K[P]214[K]+[G] +41

    6[P]+K[P][P] +20
    平:2[P] > 6[P][P][K] +38
    ハ:9[K](前ステ) > 2[P](1F) > 4[P]+[K](1F)214[K]+[G] +48

    46[K]+[G] +20
    平:6[P]+[K][P]214[P][P] +42 (+51 with 3rd [P], and ハ-combo works in closed as well)
    ハ:6[P]+[K][P]214[P][P]214[K]+[G] +55

    8[P]+[K]+[G](ヨ)[P][P] +48 (+24 for first CH Punch( assume this refers to CH, no idea how it works otherwise))
    両:6[P]+[K][P][P] +34 (214[K]+[G] cancel is possible in both stances for 1 more dmg (+35)).
     
  16. Tipzntrix

    Tipzntrix Well-Known Member

    Think I stumbled across a universal (EDIT: Doesn't work on Akira, both stances :'() [6][P]+[G] combo. Tested on Eileen, Blaze, Jacky, Lion, Lau, Jeffry, Taka in both open and closed.

    [6][P]+[G]~[6] > [6_] > [P]+[K] > [P]+[K] > [P][P][P] > mixup here.

    Guaranteed 59 damage. Note that you need to hold [6_] fairly quickly, you don't want [6][P]+[K] to come out, you want to take a tiny step closer, otherwise the [P]+[K] won't land.

    EDIT: Duckable
     
  17. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    It's not guaranteed. The can and should duck after 6P+G6 throw, making P+K miss. It's nice to use if they don't know that though. You may be better off doing your mixup from PP at the end rather than PPP. Then you can alternate between delayed PP6P and PP>cancel. Gives your opponent a better reason to block.
     
  18. Tipzntrix

    Tipzntrix Well-Known Member

    Ah, I was just testing with guard.
     
  19. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    if they use crouch to fuzzy and turn around under P+K use 43P+K can you'll hit them, combo into 214PP, then if they duck you can use 236kg or if they stay standing you can continue combo by canceling into tripple kicks
     
  20. Tipzntrix

    Tipzntrix Well-Known Member

    Are triple kicks unblockable from here because of back turned?
     

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