Diminishing Features List of Virtua Fighter Series

Discussion in 'Console' started by masterpo, Feb 24, 2007.

  1. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    When I say demo mode for the command list, I'm referring to the video of each of a fighters commands. You could see what the move would actually look like prior to learning it, or for other training purposes.

    I can't find this feature in the game.

    How do you get to it?
     
  2. Cuz

    Cuz Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    Some moves have a yellow question mark in training. Go to the command list, go to the move in question, and hit select.
     
  3. ice-9

    ice-9 Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    No one is arguing VF5 on the PS3 is anything but a bare bones port either. This thread is beating a dead horse. Boring--let's move on.
     
  4. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    Is it Sega's official position that VF5 is just a bare bones port?
    I'm really curious or do they believe they've taken out features that no one really used anyway? Or did they short list the features to get something out in 2007 for the initial launch? with the intention of putting features back in at a later date.

    Does anyone have Sega's take on the console version?
    Does Sega acknowledge that its a bare bone port or do they
    believe its all the Vfers really want?

    Can anyone point me to some interviews of AM2 etc.?
     
  5. ice-9

    ice-9 Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    I think the real question is...when will masterpo reveal himself to a known VFDC player?
     
  6. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    Hopefully this thread will stay on point. But to give you a reply.
    First dojo chi-quanshu is a dojo where the virtual martial arts are real. As far as 'known VFDC player', that's a relative phrase. Everyone in our dojo is known. But the phrase VFDC player doesn't apply. If you mean when will I or anyone else in our dojo reveal ourselves to you or your crew that will most likely happen by late August.

    At that time:

    Frame rates, sabakis, inashis, reversals, arm, triple throw escapes, yumi, mind games, special sticks,talk etc won't be enough.

    At dojo chi-quanshu we honor and respect
    dragon, tiger, crane, snake, northern shaolin, southern shaolin, mantis, and xingyi.

    Its VF taken to a whole nuther level.

    I'm one of the lowest ranked in our dojo, so perhaps you'll get your opportunity. Hopefully the heavens will be with you on that day.


    Be careful what you ask for; getting it might not be helpful for
    your self esteem.
     
  7. Llanfair

    Llanfair Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">At dojo chi-quanshu we honor and respect
    dragon, tiger, crane, snake, northern shaolin, southern shaolin, mantis, and xingyi.

    Its VF taken to a whole nuther level.</div></div>

    What the hell does the above even mean? :p
     
  8. Cuz

    Cuz Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    That he's full of crap.
     
  9. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    Does anyone know will the feature set for VF5 on Xbox be the same?
    or is sega going to add the missing features to the Xbox version
     
  10. Cuz

    Cuz Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    It'll probably be the same game.
     
  11. EmpNovA

    EmpNovA Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    The only real question I have about diminishing features that Sega might actually fix are the Virtua Stick High Grades.

    The Hori 4 and Evo sticks were good for a while until the G button and stick bit the dust...but at least they worked for a couple of months before they needed work/trashing.

    Will Sega fix the current PS3 VSHG and will they make them for the 360?
     
  12. Cuz

    Cuz Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    Yeah right now having no stick for VF5 is my biggest complaint.
     
  13. EVM

    EVM Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    Just a question but how should the profile system really work?
    I never really got into VF4 EVO so I don't know much about that game.

    The profile system should have the ability to create your own name and under that name you should be able to save all progress for every character you use under that profile name. There should also be stats for VS. battles against your friends profiles and every charecter they use. Is this the way it worked for EVO?
     
  14. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    By the time the profiles got to EVO they were watered down and all of the profiles were stored in a single file on the PS2. In VF4 each profile was stored in a separate file. Each file had ring name, fight stats, performance stats, and individual advice that character specific.

    When Sega put out EVO the individual file approach was abandoned (it was never explained why) and the statistics were watered down (that never explained either)

    Individual profiles in the console mode support the idea of console based tournaments. Everyone could bring there own memory cards with their fighters set up, and statistics already recorded, and ring names set.

    Everybody knows that with a tournment of 15 or more people your talking about 3-4 hours. There's no time to set up ring names, character looks etc. Also it made it easier to simply keep score. The different character looks also keep more spectators interested. We lost all of that when Sega went to EVO.

    The hope was that Sega would bring it back in VF5.

    But to our dismay not only did they not bring individual file profiles back but they took out about 15 or so other features.

    I don't know what the thinking is. Maybe Sega feels if they dumb the game down then they'll broaden their audience. Maybe they are attempting to attract fan boys from some of the other lesser fighters (I won't mention any names).

    There is a lot to be pumped up about in VF5, but there is also there are more than a few let downs.
     
  15. Cuz

    Cuz Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    1- You missed the most important part about the individual save files per character: they saved your button layouts on that file.

    2- They changed it to 1 global file to cut down on loading.

    3- Name me 15 features they cut.
     
  16. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    1) Of course you're right. The button layout (how could I forget).
    We've had about 10 large tournaments and it was a pain in the @#!
    on EVO to wait for each competitor to check button settings. Even if they might have been the same as the previous person everyone had to check just to make sure. Bummer!

    2) I'll take the loading time anyday compared to the other disadvantages.

    3) Features that were either a part of VF4 or EVO that are
    not in VF5

    1) A.I. Training (remember this from VF4)
    2) Individual profiles (files) per fighter
    3) Battlemode (Ironmman, extra wall damage,etc0
    4) Detail Player Stats (throw escape ratios, high low ratios etc)
    5) Wall papers
    6) replay capability for quest matches
    7) Performance stats against fighters in the arcades
    8) replay capability for main arcade routes
    9) User selectable opening and closing poses
    10) Tutorial Mode
    11) Game Fighting system Glossary
    12) Watered down game booklet (no color)
    13) no longer can select multiple training stages in vs mode
    14) less attention to detail on items (missing straps, handles etc)
    15) The opening game movies considerably watered down.
    16) VF final tuned never made it outside of Japan
    17) Slow motion and pause removed from replay
    18) demo mode for the command list
    19) underground tournaments
    20) naming replay files
    21) arcade stick demos/movies
    22) fighter specific dimensions on vs screens (weight,height,etc)
     
  17. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    In the 1-Up interview by James Mielke 12.19.2006

    When the AM2 folks were asked
    "When does it become too much?"

    They responded:

    AM2: " Well, our theory is that we can't take out something we've already implemented. Were' always aiming for something better, so if the users want more costumes, were going to give more. Also we can keep adding new....."


    So it just seems odd that in some respects they went backward on VF5 for the console when compared to VF4+VF4Evo.
     
  18. Cuz

    Cuz Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    So far the only thing that they removed that I really miss is the training / tutorials and the character saving. The rest was pretty useless to me.
     
  19. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Diminishing Features List of Virtua Fighter Se

    It was the totality of it all. Not so much that any of the missing things are deal breakers, but the game cost more. The PS3 hardware supports more, so why take out things you've already implemented?

    Even if some of the things are considered fluff, ancilliary whatever, in the 1-Up interview AM2 said they would not remove features that they already implemented (yet they did)

    Some of things they removed we are owed an explanation because we are a loyal fan base. Unless there was a rush to market there's no other execuse.

    If I want to save replays of Quest fights I should be able to.
    Of course I'm going to connect by DVD burner directly to my setup and accomplish that., but the point is Sega took that feature out (When the PS3 came have a 60 gig hard drive) Wow!

    The training mode deletions are a big deal. Some people are new to the game, as we find new members for our dojo, the tutorials are the first place we sent them and then to virtuafighter.com

    The AM2 folks should let console fans know whether the next release will fix this one.
     
  20. Cuz

    Cuz Well-Known Member

    Re: Diminishing Features List of Virtua Fighter Se

    Again I'll ask, would you have waited 6 months to a year, also pushing back the 360 port in the process, for the "features" you're missing?
     

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