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Dead or Alive 5: Last Round

Discussion in 'General' started by Wiztick, Jul 8, 2013.

  1. CheekyChi

    CheekyChi Well-Known Member

    XBL:
    CheekyChi
    Is that held in America? Doubt I can attend something like that.
     
  2. Sorwah

    Sorwah Well-Known Member

    Yeah, it's in Philadelphia, PA.
     
  3. Puno_de_Leyenda

    Puno_de_Leyenda Well-Known Member

    PSN:
    Seikuken
    It's that time again-Your daily dose of DOA5U goodness!:

    Jacky vs Rachel


    Kokoro vs Jacky


    Kasumi vs Jann Lee


    Jann Lee vs Leon


    Team Double Dragon!-Jacky and Jann Lee vs Momiji and Kasumi



    Jacky and Jann Lee vs Team Ninja Gaiden: Hayabusa and Momiji


    Jacky and Jann Lee Vs Hayabusa and Momiji 2


    Jacky and Jann Lee vs Hayate and Kasumi
     
  4. wingchun_warrior

    wingchun_warrior Well-Known Member Bronze Supporter

    Still ain't nothing compared to vf
     
  5. def

    def Well-Known Member

    If u can, can u post a video of Sarah in any new outfits like her D Costume?
    Oh and by the way, DOA5+ on Vita will be $19.99 ($10.00 PS PLUS) later this month.
     
  6. Puno_de_Leyenda

    Puno_de_Leyenda Well-Known Member

    PSN:
    Seikuken
    True, but I think it'd be good for VF'ers to embrace DOA as they are 'distant relatives' and they are working on improving the series.

    And besides, it isn't like VF can't learn anything from DOA-As far as presentation, stage design and story go...

    Like it or not, both of these series are tied together and need what the other has.

    Sorry, I haven't seen any like that yet.
     
    DigitlSamurai and Feck like this.
  7. Wiztick

    Wiztick Well-Known Member

    PSN:
    WizTick
    Yup. Jacky=Broken. he looks to me hes DOA's Metaknight(ssbb).
     
  8. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    What exactly is so good about him? In the vids I've seen so far he hasn't looked particularly strong at all.
     
    Feck likes this.
  9. Wiztick

    Wiztick Well-Known Member

    PSN:
    WizTick
    he wasnt exacly played the best in these vids but he essentially has safer options than others in doa. his combo from VF could actually be better in doa's system and since sarah was ridiculous in doa, imagine what jacky would be if he was in doa.
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    I'm not saying embracing DoA is out of the question, a lot of people here already have but can you elaborate on that last comment? I don't see anything in DoA that VF needs.
     
  11. Sorwah

    Sorwah Well-Known Member

    VF stepping back to VF3 stage design wouldn't be so bad.

    I think that's one thing Puno was referring to, that the "ring" designs are boring.
     
    Feck likes this.
  12. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I think it would be a bad idea unless the game takes a massive change of direction. Can you imagine being downhill of some of the current cast and getting launched?

    I'd agree that stages don't have to be so entirely uniform, but please keep them relatively flat.
     
  13. Sorwah

    Sorwah Well-Known Member

    I can, because that's part of the positioning required of DOA. I will say I technically can't because it's been awhile since I've played FS so I'm not aware of the damage benefit to it. It obviously would be be balanced by AM2 if they so chose.

    However, adding slopes to VF again wouldn't be so bad to me because it's an added layer of positional depth. It's something I enjoy from DOA where it's not just about "I'm near the ring out/danger zone", but also knowing which characters have advantage at certain positions on a slope and trying to use your tools to avoid the situation.

    Such as in DOA3 where there were some characters that you didn't want to be on the downward side of the slope and you knew their characters benefited with it so you'd try to out play them by stopping them from reaching the position.
     
  14. ToyDingo

    ToyDingo Well-Known Member

    PSN:
    BrodiMAN
    Can't this be said about any fighting game ever?

    DOA does what works well within it's engine. Slopes didn't work well in the VF3 engine, and with the way Sega has developed the game since then, I don't see it working well now.

    I don't really see much that VF needs to borrow from DOA other than presentation and graphics (though to be fair, VF5 is 7 years old). If Sega wanted to screw around with stage design, I wouldn't have a problem with multi-tiered stages as long as the transition from place to place did minimal amounts of damage (unlike DOA where stage transitions can KO an opponent).
     
  15. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    The combo damage on DOA is waaaaaay lower on average than FS. And that's without considering the crazy hitboxes. If Brad or Jacky launched you, with the extra air time you're probably looking at 55-60% damage on a normal hit launcher minimum. And that is without walls. The slopes were abit dodgy in VF3 in my opinion. But in the FS system i think they'd be plain ridiculous.
     
  16. Feck

    Feck Well-Known Member Content Manager Akira

    Yeah VF isn't DoA, I can imagine that adding stage design like DoA's to VF would be hugely problematic. Also, there's most likely a reason behind AM2 going straight back to flat arenas after VF3 :)
     
  17. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    I don't know about the sloping thing to be honest. I never played VF3 but something troubles me about this. So if you are standing facing your opponent down a slope, you throw out a high kick which whiffs completely because they are on a lower plane than you. That just doesn't work.

    When you kick, you don't kick at some predetermined spot in front you. You aim your kick at the head, the torso or whatever. So seeing VF characters who are supposed to be top flight martial artists throwing out kicks that are never going to connect no matter what due to terrain would be too ridiculous. They should still kick to the head if that's the intention no matter whether they are on higher ground or no. That is what fighters would do

    So I am not sure how it would work. But definitely a bit of stage interaction would not go amiss. Something like DOA2 perhaps. I loved the Dragon's Hills stage in that game. I think it's too over-the-top in part 5.
     
  18. Angelo Miguel Moreira

    Angelo Miguel Moreira Member

    XBL:
    Takasugi PT
    finaly the game is almost out.i already lost my skill and interest for vannila.u guys can get the game on amazon uk for 22libras (26 eur).a good price given the amount of new content =) lets support our fav games.off topic ppl cant vote for vf on this new fighting event WTH =(
     
  19. Puno_de_Leyenda

    Puno_de_Leyenda Well-Known Member

    PSN:
    Seikuken
    Yeah, VF definitely needs to take a page from DOA as far as the "flash" goes with presentation and stage design. As mentioned by some of the others, yes, the multi-tiered/uneven stages do work in DOA...and VF has already had them(uneven) back in VF3.

    However, they were removed...I wasn't around for VF during that time, so I don't know what the reception was to the stages or the reasoning for removing them. Were there some huge balance/game-breaking problems with them?

    I'm not asking for full on danger-zones/interactive stage events like in DOA, but rather a return to that the uneven stages(If they can be balanced) and adding in multi-tiered ones(And I agree Brodi, falls shouldn't KO you if these are to be implemented).

    These types of stages make DOA a helluva lot more cinematic and exciting to watch and VF could definitely use that flash-factor. Not to mention, uneven stages(if balanced properly) could lead to another level of strategy.

    Story mode/Character-specific winposes(intros too, I don't recall DOA having these), subtitles for the characters, etc. is a given.

    That's what I feel VF needs from DOA.

    Lastly, and some may be totally against this and may abhor the idea, but....

    I say that Sega should add a few DOA characters in the next VF...Maybe Ryu Hayabusa, Kasumi, Ayane and Hayate? I don't have the faintest idea as to how the "Ninja-Tier" of DOA would work here, but it would be interesting and seal the deal on the new acknowledgement of the relationship between the two series.
     
  20. wingchun_warrior

    wingchun_warrior Well-Known Member Bronze Supporter

    Guys vf5fs is vf5 in hd it's a few years old van u imagine what vf6 will be like other fighters are now catching up to what vf already had that's why I say no fighting game comes close to vf people are just lazy to get technical cuz that's what vf is technical and deep bit once figured out it's the best
     

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