Dead or Alive 5: Last Round

Discussion in 'General' started by Wiztick, Jul 8, 2013.

  1. Project Bokuho

    Project Bokuho Active Member

    PSN:
    HelloMrBokiHoki
    XBL:
    Project Bokuho
    I'm looking forward to using her once she hits consoles in a few months.
     
  2. iHajinShinobi

    iHajinShinobi Member

    PSN:
    iHajin
    XBL:
    II Hajin II
    No, trust me your opinion is much allowed about this. I'm also glad old man Tengu didn't make the return. Because really....we don't need a friggin' birdman. I mean, I'm not totally thrilled about Nyo-Tengu either, but at least it's not the old man.
     
    boobiebombs likes this.
  3. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Love the trailer and love even more how much TN supports DOA. This character (cosmetically) looks badass and her voice is super bad ass as well.

    The one thing I don't like and slightly turned me off is these damn Marvel combos. Is this a 3D fighter or is everyone gonna be air dashing pretty soon and taking their combos to the air?

    Come on TN.... keep the fighting on the ground where it belongs. This is the main reason I don't like Momiji. She is another well designed character, but fighting from the air? Come on son!
     
    EvenPit likes this.
  4. Puno_de_Leyenda

    Puno_de_Leyenda Well-Known Member

    PSN:
    Seikuken
    Wow-Nyo-Tengu is pretty awesome! She looks like something out of Musou Orochi/Samurai Warriors! Welcome to team Akira/Kokoro! :D
     
    Dark Nova Void likes this.
  5. Dark Nova Void

    Dark Nova Void Well-Known Member

    Right Nyo Tengu looks awesome she will played lol.
     
    Puno_de_Leyenda likes this.
  6. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    This stuff happens to me a lot :zzz: Even when using mids.





    No game is perfect though. VFFS has it's share of bs too with its ridiculous hit tracking.
     
    Last edited: Jun 5, 2014
  7. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX

    Yeah those are the types of low moves I was talking about a few post back. It's like they defy all logic and just go under all types of mids. These low moves are highly annoying because on normal hit or block there really isn't much you can do and on MC they lead to all types of pain for you. Although Lei Fang's kick though I think is punishable but most of them aren't.

    When you plays against any character with this type of move in their arsenal you have to assume it's always coming even at fairly large disadvantages.
     
  8. Puno_de_Leyenda

    Puno_de_Leyenda Well-Known Member

    PSN:
    Seikuken
    Heck yeah bro!

    And for all the other NyoTengu fans, check out this Team Ninja combo vid released for her! Sick stuff!-Brought to you by @DestructionBomb on FSD:



    Thought you might like this Ein Poower Launcher Combo Vid too Nova!:

     
    Last edited: Jun 5, 2014
    BlueLink likes this.
  9. Uncle_Kitchener

    Uncle_Kitchener Well-Known Member

    PSN:
    UncleKitchener
    Leifang and Genfu have mids that crush other mids, unless they're some low-hitting true mids. It's pretty much the Zafina level of crushing. I mean, maybe Shun and Lion can achieve those feats, but with Genfu and Leifang, it's piss easy.
     
  10. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    I'm buying this chick day one yo. Hope her bundle has some cool outfits in em. If not, her default one is still pretty awesome and I'll just not get the bundle. She doesn't seem too spammy, which will be awesome. Hard to really say though from what I've seen.

    Thing is though, those attacks went right through em while they were at a pretty distinct disadvantage. Especially the Gen Fu one. But Lei's was wtf for me too. I threw two punches before she even started her kick (looked like) after blocking that spin kick she did. Gen was in stun and it went right through him.

    It is what it is though. VF has hit tracking where moves hit you without hitting you.. There just seems to be a lot of moves like this in DoA which makes me understand why people abare so much on this. Seems to be a better option than blocking most times. When I played Master, he must have tried to block about 6 times in 5 games. He has good knowledge on Ryus moves that have evasive properties. Which is a lot of em, hahah. That spinning low back fist most people have is notorious for that too. I've had Kokoros [P] from [9]+[K],[P] go right through those. I try to just consider that the [2][P] of the game. But dam, lol.
     
    Last edited: Jun 6, 2014
  11. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Like I said though. It is what it is. That's DoA and I can just not play it. Thing is, I want to like this game and keep playing it. But that stuff and the strength of the stun system is making it hard for me, hahah. And I just have to vent sometimes.
     
    Last edited: Jun 6, 2014
  12. Sorwah

    Sorwah Well-Known Member

    Maybe you can point out to me the exact times you're referring to in those vids? All I saw was high crushing attacks going under high attacks...
     
  13. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Well. If you didn't see anything wrong in there and think/feel that those types of things are normal. There's not much point in trying to convince each other, hahah :) But I'll speak a lil piece of why I posted those for the sake of it.

    It was the fact that their hurt boxes from the chest up (and even lower) just completely vanished, though they are plainly still satnding tall and haven't entered the crouched state those moves put them in yet. The highs weren't subakid or crouched under. My attacks just went right through them since apparently, their mid-high hurtbox is instantly gone in the first frame of these moves. Probably even before the first frame (which I'm almost willing to bet on, but I don't bet ^_^), the invincibilty probably starts when the game recognizes you buffered in the move and grants you the invincibilty in the buffer window, since in both videos their moves didn't even start yet when I attempted to hit them. Maybe the Lei Fang one did start since it's so slow. But my first jab still went right through her. In my opinion.
     
    Last edited: Jun 6, 2014
  14. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    On another note. I'm adding Pai to the team of Akira and Kokoro. I don't even know how to use her or know her moves in VF, lol. I've had my eye on her for a while in VF. Just never took the time to learn her. It was either going to be her or Mila.

    *edit*
    Also realized they showed 4 or whatever outfits for Nyo in the trailer. I thought it was only two. Looked like the black outfits were the same, turns out they're not. And I didn't even notice one was a different color of her default, lol. Guess I'm just buying the character only then, cause I thought those were wack. Saves me a few dollars.
     
    Last edited: Jun 6, 2014
  15. Sorwah

    Sorwah Well-Known Member

    Again, could you show me the time you are referring to?

    In both cases Leifang's 2H+K and Gen Fu's 1P are instant crouching high-crushes. The 2H+K was done during the time your jab string was starting up so her attack hit you before the active frame of your second attack in the string came out. You were too far to hit her with a jab.

    Gen Fu's 1P is an instant crouch attack and you were doing 46P which is a high attack. Since highs lose to crouching attacks, your attack whiffed while his hit you while you were in recovery. Of course, the opponent was mashing 1P during the stun animation which allowed him to immediately go into crouch state once the stun animation ended. You could have avoided this situation if you attempted to extend the stun with an attack that was guaranteed to land before the stun ended. A jab would have also been hitting high, and it would have put him in a deep stun where a followup 46P would have hit if he were just mashing punch. Or you could have just done 6K to instant launch and score your damage (As Akira is strong as a stun>launch character, not playing the stun game) as the 6K would have hit him in all of his options except if he stagger guarded (which he appears to not have done).

    It's no different than having to 'respect' Shoryuken's in Street Fighter. If you give them 1 frame, they'll throw out SRK since it has startup invulnerable frames right into active hit frames.
     
    Last edited: Jun 6, 2014
  16. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Well, it can't get much more blatant than in the videos unless I put em in slow motion (which I can't do on my phone, I think) or take screen shots.

    It's a lil hard to see cause of the light shining through the window. But Pai's arm is passing through Lei. That's the first jab.
    [​IMG]

    This is before Gen Fu even started his attack.
    [​IMG]

    We just don't see eye to eye on the situations. And that's completely ok. I feel my moves shouldn't pass through characters just because the move they did will eventually enter a crouching state. You feel it's ok to pass through em. Just different opinions I
     
  17. Sorwah

    Sorwah Well-Known Member

    Right.

    I can agree that hit/hurt boxes should match the actual character models, but as a game designer myself I accept the decision to alter that in the idea of having moves function differently than they initially appear. (Like Guile's upsidedownkick having a hurtbox under his head)

    [​IMG]

    For example, you can see there are frames there where you aren't able to cause a hit on Sagat even if your character's sprite overlaps his head on the first frame of his SRK, and there are areas such as his knee which doesn't have a hurt box.
     
  18. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    The Gen pic keeps disappearing for some reason when I try to edit..

    But I wanted to say on the Gen Fu one. That's why I think the invincibilty may start during the buffer window, before the move is even in the first frame. Cause he was pretty much in the last frames of the stun when I threw that out.

    Like I said though. Just different veiws about the invincibilty :)
     
  19. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    The Gen pic keeps disappearing for some reason when I try to edit..

    But I wanted to say on the Gen Fu one. That's why I think the invincibilty may start during the buffer window, before the move is even in the first frame. Cause he was pretty much in the last frames of the stun when I threw that out.

    Like I said though. Just different veiws about the invincibilty :)
     
  20. Sorwah

    Sorwah Well-Known Member

    In my testing in the past on animation in DOA, they do employ some blending to make it smoother to go from one animation to the next. Not all the time though, so not sure if i can say that's what is happening there.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice