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Compilation of vf 4 Akira combos

Discussion in 'Akira' started by LM_Akira, Apr 22, 2003.

  1. DarkSparda

    DarkSparda Well-Known Member

    Re: Combo

    I dont think this one was listed, but here's one,
    [3][K]+[G],[6][P],[8],[P][K]

    a variation on dlc I belive its called is this,
    [3][3][P],[P],[3][K]+[G],[6][P],[8],[P]+[K]

    another thing,on the combo that goes like this,
    [6][4][P]+[G],[8] or [2],[P]+[K],[4][4][4][P], if you delay it after the first [P]+[K], and you are quick enough, you can add an extra [4][4][P] after the [4][4][4][P].
     
  2. LM_Akira

    LM_Akira Well-Known Member

    Re: Combo

    Check Page 3/5 of this thread.

    Not seen that PIT combo before or tried it. Surely it won't be better damage than finishing with a dbpm or DLC (or ABC) will it?
     
  3. IamthePope

    IamthePope Well-Known Member

    I'm new to akira and because I can't consistantly do the DLC, I instead use a modified version [3][K]+[G],[6][P],[2]/[8],[P]+[K]. I've found that this modified DLC works quite well. It deals 67 or 68 damage and can be used on airborne opponents. I like to follow up the yoho with it. [3][3][P],[3][K]+[G],[6][P],[2]/[8],[P]+[K].

    Great post. LM_Akira's knowledge of Akira is staggering.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: Combo

    Um, I just noticed that you can get
    [2_][6][P]+[K], [P], [3][3][P], [2_][4][6][P] to connect for 94 pts against at least Kage and Brad, but the DbPm is escapable by exact recovery. Also, you need the 1-frame dash before the punch (do [6][6], N+[P]+[K]). This will make the Yoho refloat noticeably higher. As in those Arcadia combos against Kage and Lei with [6][6][K][K] ending. open stance, MC ShRm of course. Sorry if this has been mentioned somewhere. Can't get it to work against Shun, testing more characters..

    Hmm... Has this combo been mentioned at all in this thread? It's guaranteed against Aoi/Pai without delays or dashes.. Maybe somebody should repost some of the more wacky combos in other threads to here.

    EDIT: I got it to work guaranteed in both stances against Aoi, Pai and Vanessa, and
    the dash-version (escapable DbPm) in open stance against Kage, Brad, Lei and Goh. All for 94 pts.

    - Manji
     
  5. LM_Akira

    LM_Akira Well-Known Member

  6. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: Combo

    Yah, I deleted the sabakicombo when I realized that it was old news.

    As for Hiro's memorandum, it was written about VF4, not Evo, so it shouldn't hurt to check things again. Hiro's post is still awesome info and remarkably accurate.

    As for the aforementioned combo, I just wanted to emphasize the 'not guaranteed' part, just because it requires exact recovery (just-timing recovery whatever you want to call it).
     
  7. LM_Akira

    LM_Akira Well-Known Member

  8. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: Combo

    /versus/images/graemlins/confused.gif
    OOOOOPS

    Maybe I should have read it more carefully.. Wonder what I was thinking..

    EDIT: Just to clear things, the combo I mentioned above, I don't think it has a 1-frame dash, delay feels longer.. Still very little movement noticeable in Akira's animation. Also I can't test it on myself to test whether it's really exact recovery or normal rec, CPU exact recovers everything. Maybe somebody could check..

    I'm going silent for a while before I display my stupidity again..
     

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