1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Combo Thread

Discussion in 'Akira' started by SuperPanda, Jun 8, 2012.

  1. Feck

    Feck Well-Known Member Content Manager Akira

    Just posted the CH [3][P]+[K] combos, just one problem ....I can't work out how to land the OM to opponents stomach combos for Brad, Goh and other mid heavyweights.

    Could someone please take a look at them and see if they can figure it out? I can update the notation once I know how they work.

    Here's the original notation if it helps: OM to Opponent's Stomach 2K+GP~5_P~K+GP(+51) Both
     
  2. Feck

    Feck Well-Known Member Content Manager Akira

    Randomness...

     
    mfwebdude and Tha_FeauchA like this.
  3. mfwebdude

    mfwebdude Well-Known Member

    PSN:
    x_Reikan_x
    i'll get on tonight and see if i can figure them out. by the way, thanks for all your combo postings. good stuff, doubt i would have figured a lot of these out on my own.
     
    Feck likes this.
  4. mfwebdude

    mfwebdude Well-Known Member

    PSN:
    x_Reikan_x
    [3][P]+[K] MC

    Lau
    OM ~ Stomach > [2][K]+[G][P] > [P] > 1FK [K]+[G][P] +51 Both

    Kage
    OM ~ Stomach > [2][K]+[G][P] > [P] > 1FK [K]+[G][P] +51 Both

    Guessing that the leading kick in the notation [K][2][K]+[G][P] is some kind of delay that gets worked into the buffer? I tried a number of combinations with kick right after OM but couldn't figure it out. So i just put a delay on the last part and it works.

    Lei
    OM ~ Stomach > [2][K]+[G][P] > [P] > 1FK [K]+[G][P] +51 Both

    Brad
    OM ~ Stomach > [2][K]+[G][P] > [P] > 1FK [K]+[G][P] +51 Both

    Goh
    OM ~ Stomach > [2][K]+[G][P] > [P] > 1FK [K]+[G][P] +51 Both
     
    Feck and Tha_FeauchA like this.
  5. Feck

    Feck Well-Known Member Content Manager Akira

    Thanks for taking a look at those, just tested them out and they work fine with the 1 frame delay :)
     
  6. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Wow lol, nice! I always just Shoulder Ramed em or Knee'd after they hit the wall. So using that.

    Thanks for all the work and sharing it, Feck.
     
    Feck likes this.
  7. Feck

    Feck Well-Known Member Content Manager Akira

    You can probably do more against specific characters Tbh, 214p hits after the wall hit on larger characters but for some reason it doesn't produce a bound. If you find anything else let me know :)
     
  8. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Sounds like it doesnt hit them high enough. Tried refloat with jab or something first?
     
    Feck likes this.
  9. Feck

    Feck Well-Known Member Content Manager Akira

    Why didn't I think of jab?! Still doesn't get me the 214p bound but it does lead to a more consistent combo on Wolf/Jeff. Don't know why the bound doesn't work Tbh, looks like it should but the game deems it too silly and says no.

    Anyway SPoD > wallhit > [P] > [4][3][P] > [2_][6][P][P] for Jeff/Wolf.

    Found a 150+ one for lightweights :eek: ...will post a rough vid later.
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    mC [6][K][P] Combos - Part 1

    These combos only work when [6][K] lands as minor counter, ideal for punishing -17 moves or slower and whiffs.

    Eileen

    [P] > [2][1][4][P] > DLC +64
    *Odd notation about Open stance mid air, needs testing

    [P] > [4][3][P] > [2_][6][P][P] +60 Both

    [P] > DLC +50 Both

    Blaze
    [P] > [2][1][4][P] > DLC +64 Closed Stance
    *Odd notation about Open stance mid air, needs testing

    [P] > [4][3][P] > [2_][6][P][P] +60 Both

    [P] > DLC +50 Both

    Aoi
    > [P] > [4][3][P] > [2_][6][P][P] +60 Both

    [P] > DLC +50 Both

    Sarah
    [P] > [4][3][P] > [2_][6][P][P] +60 Closed Stance
    *Odd notation about Open stance mid air, needs testing

    [4][6][P] > [K]+[G][P] +52 Both

    [P] > DLC +50 Both

    Shun
    [P] > [4][3][P] > [2_][6][P][P] +60 Closed Stance
    *Odd notation about Open stance mid air, needs testing

    [4][6][P] > [K]+[G][P] +52 Both

    [P] > DLC +50 Both

    Pai
    [P] > [4][3][P] > [2_][6][P][P] +60 Closed Stance
    *Odd notation about Open stance mid air, needs testing

    [4][6][P] > [K]+[G][P] +52 Both

    [P] > DLC +50 Both

    Lion
    [P] > [4][3][P] > [2_][6][P][P] +60 Closed Stance
    *Odd notation about Open stance mid air, needs testing

    [4][6][P] > [K]+[G][P] +52 Both

    [P] > DLC +50 Both

    Vanessa
    [P] > [4][3][P] > [2_][6][P][P] +60 Closed Stance
    *Odd notation about Open stance mid air, needs testing

    [4][6][P] > [K]+[G][P] +52 Both

    [P] > DLC +50 Both

    Lau
    [6][6][P] > [2][P] > [2_][4][6][P] +52 Both

    [P] > DLC +50 Both

    Kage
    [6][6][P] > [2][P] > [2_][4][6][P] +52 Both

    [P] > DLC +50 Both

    Lei
    [6][6][P] > [2][P] > [2_][4][6][P] +52 Both

    [P] > DLC +50 Both
     
    mfwebdude likes this.
  11. Feck

    Feck Well-Known Member Content Manager Akira

    mC [6][K][P] Combos - Part 2

    These combos only work when [6][K] lands as minor counter, ideal for punishing -17 moves or slower and whiffs.

    Brad
    [6][6][P] > [2][P] > [2_][4][6][P] +52 Both

    [P] > DLC +50 Both

    Goh
    [6][6][P] > [2][P] > [2_][4][6][P] +52 Both

    [P] > DLC +50 Both

    Jacky
    [P] > [4][6][P] > 1FK [2][P] > [2_][4][6][P] +53 Both

    Akira
    [P] > [4][6][P] > 1FK [P] > [2_][4][6][P] +53 Both

    Jean
    [4][6][P] > 1FK [2][P] > [2_][4][6][P] +53 Both

    Wolf
    [P] > [2_][6][P][P] +48 Closed Stance
    *Odd notation about Open stance mid air and can't be one leg? Needs testing、

    Jeff
    [P] > [2_][6][P][P] +48 Both

    Taka
    [P] > [2_][6][P][P] +41 Both
     
    mfwebdude likes this.
  12. mfwebdude

    mfwebdude Well-Known Member

    PSN:
    x_Reikan_x
    so 1FK [2][P] has that great shortcut ([1][1][P]+[K]+[G]), so it never gets confused with another move. what about 1FK [P]? putting any dash direction with [P] causes other moves to come out. diagonals work if you go to neutral before before hitting [P], but thats hard as hell when you're trying to do your inputs quickly so as to not drop your combo. was thinking maybe you press [G] before [P] to prevent special moves, but that jacks up the timing and doesnt that clear the buffer anyway? someone please enlighten me.
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    66GP is how I got the 1FK P's to work in these combos when testing them,, not sure if there's an easier way for Akira.
     
  14. mfwebdude

    mfwebdude Well-Known Member

    PSN:
    x_Reikan_x
    k, thought that may be the way to go. sounds like i just need to work on my timing. thx
     
  15. mfwebdude

    mfwebdude Well-Known Member

    PSN:
    x_Reikan_x
    I put together a doc with all of the max damage combos separated by character. This has worked great for me since I can leave it open on my phone and reference it when I'm in the dojo or before a match (my memory is shit). These are not my combos, that credit goes to Feck.

    It looks best when viewed on the google drive app for iphone. its viewable in safari but looks like ass. hope some of you find this useful.

    https://docs.google.com/spreadsheet/ccc?key=0AqvpwIcKZIU3dDBtdF9WcXRkcFNhcGs0OV9rYzZ3Z2c
     
    Feck likes this.
  16. Feck

    Feck Well-Known Member Content Manager Akira

    Nice work man :)

    You missed the 6p4p+k combos out, they're on the combo list here if you want to go ahead and add them. I'd help you but no net at home at the moment and can't really edit stuff on my phone.
     
  17. Dennis0201

    Dennis0201 Well-Known Member

    Feck,
    against Taka, SDE maximum damage is 666P(CH)>P>2P>66KK
     
  18. mfwebdude

    mfwebdude Well-Known Member

    PSN:
    x_Reikan_x
    thx man. cool, i'll go ahead and add those in.

    if you guys find some more max damage combos, just post them here so we can add to both lists. if you find errors in the doc, let me know.
     
  19. mfwebdude

    mfwebdude Well-Known Member

    PSN:
    x_Reikan_x
    max damage [3][K]+[G][P]+[K] combo for blaze

    [6_][P] > KNEE > 1FK [2][P] > [2_][6][P][P]

    hey feck, 6P4P+K combos, i'm not seein them. am i just overlooking them?
     
  20. Feck

    Feck Well-Known Member Content Manager Akira

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice