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Are there moves I can't do because of. . .

Discussion in 'Kage' started by Cool3stNERD, Mar 28, 2010.

  1. Cool3stNERD

    Cool3stNERD Well-Known Member

    I guess I mean "Are they more difficult to do with lesser quality buttons"...
     
  2. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Even given the variations I posted, understand unless your buttons are BROKEN, they aren't keeping you from executing DPOD. Turn on command display and make sure the game is registering every press.

    That EX pro or whatever (white stick w/ green buttons) has buttons which will start going out after a little while...
     
  3. SicilianVizzini

    SicilianVizzini Well-Known Member

    how many? Ps2/Xbox/gamecube generation?

    The use of the USB interface has apparently added nearly12ms of lag (article I read in develop mag 12 months ago), and a frame of action at 60fps per second is roughly 17ms.(1/60). So even if Marlay's/matteo's shoutbox analysis is true, I still think small fluctuations, added to the USB lag can make a difference in this generation.
     
  4. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    It was ps2...but I was talking about how long the game registered the button tap, not how long it took the game to register the tap.
     
  5. Hazzerone

    Hazzerone Well-Known Member

    What experience do you have in electronics? The charging and discharging of a capacitor in a game controller PCB would be to smooth the current flow. The buttons you are pressing on arcade sticks are merely microswitches connected to a programmable IC.

    Would you care to link me to where you get this info on USB lagging aswell? USB 2.0 transfers data at a rate of 480mb/s. Are you basing this off of the lag of USB adapters?
     
  6. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    cheezburger answer to OP:

    Hai! You can't movez rite cuz u be pressin buttons in timing that r wrong. Practice teh fix it!
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    It really depends if you're already used to playing with one style of button.

    If you are: then of course it may take some time to adjust from one to another. But this is more due to the habit/muscle memory training you've acquired on one set, and not because one style of button is "inferior" in any way.

    If you aren't: then there shouldn't be any issue. The learning curve will be pretty much the same regardless of what buttons you're using.

    Again, assuming really obvious stuff like the buttons being in good working order, etc, then there are no prohibitive factors with the button, mechanically or otherwise, to make performing any move in VF any harder than it already is. And VF's input handler is clever enough to filter out any spurious inputs. Like you mentioned seeing in training mode when you hit [P][+][K], you might see something like:

    [P] 2
    [P][+][K] 3
    [K] 1

    don't let this bother you, it's perfectly normal.
     
  8. SicilianVizzini

    SicilianVizzini Well-Known Member

  9. Hazzerone

    Hazzerone Well-Known Member

    First of all, that article had absolutely nothing to do with USB. That article was all about the lag on wireless controllers and LCD displays.

    "So games are significantly less responsive than they used to be, but is this really a problem? Well, yes: the extreme lag that we’re talking about here will definitely make the controls seem more sluggish than they should be. It would make one of the original fighting games like Street Fighter virtually unplayable."

    Hmmm unplayable eh? I think that there's enough high level competition in SF to say that it IS playable. I know my TV has a delay of 50ms. That's the only thing I miss about my old CRT really. Despite this lag I can still punish to the frame offline in VF.

    "But the good news is that LCD manufacturers are starting to wake up to this issue, and some specialists are including a ‘through’ mode where the LCD does no processing and so the input lag is reduced to almost nothing. Let’s hope the big brands catch up soon."

    I'm glad to hear this. I may get one of these TV's. I think I read somewhere about a Sony 52" LCD display with only like 1ms lag? I won't be getting that anyway though because only a 26" will fit where I have my TV in my room.
     
  10. SicilianVizzini

    SicilianVizzini Well-Known Member

    “The console manufactures claim this process takes between 10ms and 14ms. I'll take the average of 12ms for this article”

    Programmers don't use a different software interface for usb and wireless controllers on ps3; it will be a wrappered interface for them, so When I read this in the article, I understood it to mean that usb was 10ms (at best in the controller specifications) and wireless was 14ms (at worst). If there is a bigger gap, then using wireless would be pointless against wired users; as you would be too heavily disadvantaged.

    As for the issue of my electrical engineering knowledge/experience, is it relevant? If you didn't like or agree with my hypothesis for scientific reasons, wouldn't it have been better to disprove what I said with science, than just say it is wrong without justification or basis.

    As for his street fighter comment; I thought he was talking about the original game (like it was on the ST/Amiga); if played on today's console generation, not street fighter IV or some modified re-release version.
     
  11. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    *sigh*

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">(1)Electrical circuits have exponential rise and fall characteristics (like the graphs of capacitor charging/discharging) so the longer/harder you are in contact with a button, the longer it takes for it to go open circuit; if the time to go open circuit, exceeds the time for the next input, then the move will fail; this might not be too likely under normal conditions, (2)but when frustrated, hitting cheap buttons like a Nintendo bongo drum doesn't work in fighting games from my experience.</div></div>

    1)The difference in switches is in the microseconds range at best, if any.

    2)Elecrical rules don't change from button to button. the mechanical build of the button and the delay due to friction, poor contacts in the microswitches, etc. far outway anything on the electrical side. This is why cheap poorly made buttons don't work as responsively as well made ones.

    The article you linked to was talking about wireless signals which aren't continuous and the lag caused by the decoding of this signal. it says nothing about wired usbs which don't have a signal to decode. Read it again.

    All of this is unimportant, as when something takes longer to do, you just adjust your timing to do it.
     
  12. SicilianVizzini

    SicilianVizzini Well-Known Member

    Good response

    Although I didn't say that button to button were different, just that technique used by PS2 pad engineers has been choose for good reason(rise/fall characteristics), and saturating a button press takes longer to return above/below half voltage, to change the on/off state. I also said it was a small difference, but added to controller lag in this generation, it could be making a difference. I was also aware when I listed the article that he explicitly said wireless, but I did comment that wired is in the same ballpark in my follow up.

    If I concede the point; which I will to make things easier, and agree with you, then I'm left with either that all 24 buttons over 3 joysticks are faulty(which I've used in the ps3/360 joysticks), or that the device drivers, that interface with the 360/Ps3 software controller interface have been intentionally hobbled (for non Tournament edition or non official product Ids); thereby showing no difference in electrical properties, but significant difference through protocol performance because of their identification to the system (like a Fast Ethernet card 100Mbits/sec, operating in Ethernet mode 10Mbits/sec).

    Remembering one of my early posts, the later option is looking more likely,

    http://virtuafighter.com/forums/ubbthrea...GB_P#Post257059
     
  13. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    *sigh*

    Again responding to SicilianVizzini

    The microswitches on a stick operate differently to the pressure sensitive, analogue buttons on a PS2 or 3 pad. Why even mention of the PS2 pad?

    Please explain what you mean by controller lag.

    Gobbledigook. Long words and little sense does not a good post make.
     
  14. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    You can tell you're a teacher.

    Next time I hand my jotter in I'm writing "Marly is a cunt!" in block capitals on it.
     
  15. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Yea, but i'm a young teacher. You'd get it back with "so's your mum/face/dad" on it. [​IMG]
     
  16. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

  17. Richkwondo

    Richkwondo Well-Known Member

    Hazzerone said:

    This is bullshit advice. Tap those buttons as much as you feel comfortable.


    Nothing makes one look ignorant more than To slam someone else's advice, but to provide no useful advice of your own. And saying "the DPoD is the hardest move in VF5"? Lol, not by half. With your method maybe. Hazzerone youll be getting a XBL friend request from Richkwondo. Engarde, I'll let you try my Wu Tang style.

    And the reason why you can't do the dragon punch + follow ups is simply because it IS difficult. It's the hardest move in the game to do.

    You realize that would defeat the purpose of me "tapping" the buttons in the first place? Why would someone take the care to tap the buttons lightly, then rest their finger on the buttons. Maybe I would do that if I had alztheimers. But you're right on the money on one score, my technique is precisely because the sanwa buttons are ultra-sensitive. If I wanted to spazz out like a n00b and bang on the buttons as Hazzerone was suggesting, yeah, I'd probally be so negligent as to rest my fingers on the buttons.

    And Myke I wasn't claiming the DPoD demands a 3 frame input, ala Akira's knee 1 frame on G. The main reason for a target of a 3 frame input is to seperate the inputs for a sound combo command. Of course I defer to you, being that you are the Kage master after all. Besides generalities, can you share any insights as to your own method for the DPoD? What would you use to set up a DPod? What would you follow it up with? CoolestNerd would sure appreciate it.

    Tapping the buttons for a 3 frame input in a complex combo isn't a rule of VF5's system, its more of a "rule of the thumb" . Actually, for the last hit of any combo/attack throw, you can hold down the final input buttons, if you are not confident about your timing.
     
  18. Hazzerone

    Hazzerone Well-Known Member

    Look here mate don't go around realising you got shown up then trying to make me look dumb... lol...

    I like how you picked out the part about me saying DPoD is the hardest move in the game then I corrected myself a few posts after then saying I think DLC is harder.

    Seeings as you still replied like a fucking moron I would like to see your evidence backed up by frame inputs so I can enjoy some popcorn and lol at you some more.

    "Bash on the buttons like nooby me" eh? I bet I'm 10x more consistant in DPoD than you'll ever be and I don't even use the character.

    A use for DPoD? You can use it to punish failed evades.
     

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