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Arcadia No. 96 - Virtua Fighter 5R Feature

Discussion in 'Arcade' started by Reno, Apr 10, 2008.

  1. KoD

    KoD Well-Known Member

    PSN:
    codiak
    no.

    first, is it confirmed that side guard leaves you sideturned still?

    second, even if it is still sideturned, increased guardstun doesnt mean you're necessarily still at disadvantage after side guarding. It may just mean, for instance, that if you side guard a move that would normally leave you at +15, it may leave you at +9 instead.

    I don't think we know enough about sideturned situations in R to judge how it will affect gameplay. It seems strange to me that its such an area of focus, compared to obvious targets like clash / backwalking / fuzzy bugs / lion's voice / etc.
     
  2. LemmyIsTheGame

    LemmyIsTheGame Well-Known Member

    OK, I'll admit I didn't realise that the new crumple came in Evo and the open cornered walls were the only thing I thought of myself but the other stuff is incredibly minor to say the least - 1 frame difference in 2 character's standing P? If that's not the minor kind of thing Version Bs and Cs sort out I don't know what is. And when did I "shit on" Evo? It was a great update but in terms of new gameplay features, you're clutching at straws to try and prove me wrong.

    Pay attention to the bold word - "This looks like a better update than even Evo was." - If you don't understand, that means I think Evo is a fantastic update but even from the already revealed info this looks to be even better (with reasons I already explained) - Taka who is hard to incorporate, breakable walls, completely new stage(s) (which Evo didn't have), brand new gameplay change (sideguard) etc. ALL your listed things aside from the crumple and open/closed stage are version B to C kind of changes - not the kind of thing important enough for Sega to mention on a flyer. Side-guarding and breakable walls that change matches are huge system changes.

    It's obviously you who is the fanboy, with how pissed off you got due to my alleged "put down" of Evo.
     
  3. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Awwww, total dis.
     
  4. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    Lemmy, you need to learn how to back down at some point.

    I'm giving odds of 1:1.5 that this topic gets locked really soon.
     
  5. Adamay

    Adamay Well-Known Member

    For Lemmy and Myke
    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Jcrwu6WGoMs"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Jcrwu6WGoMs" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  6. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk

    grass hopper it might be wise to leave this alone.

    The single player game in EVO is considerably different than VF4

    Quest mode very different than kumite mode,
    The underground tournaments (mirror matches, insane combos,etc very different)
    The training, challenges very very different,
    The items different and improved.

    In that respect there were considerable game changes. Add the point Myke made
    and it should be clear. Perhaps you're thinking of the differences between some of the other fighters Tekken or something....

    Myke is right on this.

    Sometimes its just best to admit defeat, learn your lesson , and move on....

    "Dragon and Tiger Appear"
     
  7. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    When that song was new, Bruce Springsteen's voice disturbed me. It still does when he first sings. I also didn't know who Bob Dylan was.
     
  8. Brisal73

    Brisal73 Well-Known Member

    Myke does kinda look like Steve Perry /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  9. FlyMike

    FlyMike Well-Known Member

    PSN:
    FlyMike45
    I'm such a noobie here that I probably shouldn't get involved but while Lemmy didn't really shit on 4Evo, he did throw a little dirt on it, if not for the fact that he said it LOOKS to be better after only seeing a thumbnail pic and hearing a few changes and updates which, don't sound to rival all the extra goodies that 4Evo brought.

    You got your 2 characters. Check. (Although 4Evo brought completely new ones while 5R only has one completely new one.) Gameplay changes. Check.(Although some see this side guard as godly tier dynamic. Might be, lets see.)
    Revamped stages. Check. (Although 4Evo only alternated them, and threw in stages from 4 and 1, great imo, while 5R is supposed to have 1 or 2 new, and change confinement of existing ones? Woopty doo. Fight in one box, you've fought in them all. Still hyped tho.)
    Blah, and blah.

    See how stupid this is? Let's just stick to what we know, without half-blind comparisons that challenge the innovations of 4Evo. After 5R drops, then shit is fair game. But enough of that.
     
  10. Makatiel

    Makatiel Well-Known Member

    Uh, to kind of get this thread back on track, I was wondering, will anyone be attending the location test?

    I'm thinking of skipping out on work and going on Friday (hoping that there will be less people than on Saturday and Sunday).

    I'm mainly a Goh player, but I intend to spend serious cash on trying to figure out some info regarding the two new characters too.

    Also, on the VF5 page, it stated also that OM moves have been significantly changed. We'll see what that means tomorrow I guess.

    I hope they let me take videos!
     
  11. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">I hope they let me take videos! </div></div>

    I'm thinking they won't. Figure out a way to take video footage stealthily and be everyone's hero! Please!

    Lucky fellow...
     
  12. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    A single frame difference on a critical boundary makes a world of difference. Regardless of whether move tweaks occur in the version updates, or in the EVOs, FTs, and Rs, they're still significant gameplay changes. It changed the way you played against these characters.

    This is just further proof of your closeted versus CPU experience.

    You shat on Evo when you said it had no gameplay changes. You shit on Evo, and any upgrade for that matter, when you say a 1 frame change is minor.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Taka who is hard to incorporate</div></div>
    Evo introduced two new and original characters. R is only introducing one new character, while the other "Returns". It's the difference between integrating and evolving an existing design versus a totally new one. None of us here work at AM2 so we can't say which of the two was more challenging and/or costly. Personally speaking, I would have preferred a new design but I don't feel compelled to remind VFDC of what my preferences are every time the damn topic comes up.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">breakable walls, completely new stage(s) (which Evo didn't have)</div></div>
    While there were no new stage "shapes" introduced, Pai's stage was completely new in Evo.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">brand new gameplay change (sideguard) etc.</div></div>
    WOWOWOW! BRAND NEW GAMEPLAY CHANGE! We still don't know shit about side guard. When it's all said and done, what if it only means a new animation plus a frame or two additional disadvantage? Wait, that kinda sounds like a pissy little Ver.B or C change, no?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">ALL your listed things aside from the crumple and open/closed stage are version B to C kind of changes - not the kind of thing important enough for Sega to mention on a flyer. Side-guarding and breakable walls that change matches are huge system changes.</div></div>
    You're clearly oblivious to the impacts changes introduced in version updates actually have on gameplay. The ability to perform Fall Recovery on air slams was also lost on you. But I guess if a flyer doesn't mention it, then it really can't be that important!

    The VF4 Evo Perfect guide lists ten topics on the gameplay and system changes introduced in Evo. It would be interesting to see how many gameplay/system changes result in R. I only listed a handful from Evo, but all of which introduced significant gameplay changes.

    I forgot to mention that the movement and evade cancel system was also tweaked.

    Regardless of what you thought of Evo, my advice to you was that you would have been better off not comparing it to R. Because you clearly don't know shit about either.

    If you want to go by what AM2's marketing and PR department decides to advertise, then it would be greatly appreciated if you kept your premature ejaculations in the forums to a minimum. Be happy over the crumbs they've tossed your way, but when you start comparing jack with squat like they're facts set in stone, then I (and I daresay others) will call you out.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">It's obviously you who is the fanboy, with how pissed off you got due to my alleged "put down" of Evo. </div></div>
    ... says the guy who expressed a desire to fellate AM2 over a thumbnail image.
     
  13. Poppa

    Poppa Well-Known Member

    Did they offer any more info on this?

    Specifically, are the unique throws just for Taka or for everyone? Right now I'm reading that as "custom throw animations" but it could easily just be "specific, unique new throws for Taka" or even just "new throws for characters".

    Thanks in advance to anyone who can clarify that for me. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  14. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    If it is like VF3; certain throws have an animation change (damage increase in R too?) when done on Taka and only in this context.

    ----

    What is written is all that was shared; no more info at this time (otherwise it would have been posted.
     
  15. tonyfamilia

    tonyfamilia Well-Known Member

    ... says the guy who expressed a desire to fellate AM2 over a thumbnail image.</div></div>

    No, he did not express a desire to "fellate", he expressed a desire to "rim". A particularly way-more disturbing proposal, specially, over a video game character.

    Lemmythegame, I reeeally do not want to know what you would do for a Klondike bar.

    Sanjuro, if Makatiel can pull off sneaking a camera in and capping some VF5R footage he would prob be more than just a hero to a lot of us XD
     
  16. Poppa

    Poppa Well-Known Member

    Sebo: Ah, so it is custom throw animations (aka animation change), but only for Taka (as far as we know)?

    I'm just a little confused as to what they meant by "unique throws" and if it applied to everyone or just Taka.
     
  17. Pai_Garu

    Pai_Garu Well-Known Member

    Think VF3.

    I think people are ignoring the fact that adjustments are being done to OM with regards to side-guarding.

    Cause if OM and the side-turned situations stay the same, there is almost no change to side-guarding based on what has been stated in the interview aside from frame changes.

    I think VF5:R will end up closer to what was shown initially when VF5 was first introduced.

    My guess is that if you simply hold guard when the opponent does OM movement to your side, you will be able to get hit unless you employ side-guard. So in the case of being side turned, it would be logical that holding /forums/images/%%GRAEMLIN_URL%%/g.gif will not turn you back towards the opponent right away, it will probably require some stick movement in conjunction.

    OM will then be adjusted so it's a real movement to the opponent's side instead of the diagonal dash that it is at the moment. My other feeling is that they are tweaking the execution for moves to accompany the adjustment to OM. Since I believe OM will be done through some kind of dashing motions instead of through DM as it is. This is so you can buffer attacks out of the new styled OM. Thus existing move executions will be adjusted to distinct their motions.

    My guess on how OM will be used in VF5:R is during hit stuns or large advantages. So the opponent will have to react defensively by utilizing side guard in addition to guarding and throw escaping. For comparison sake: the way it is currently in VF5, you can just hold guard to defend against any incoming attacks and OM based attacks (aside from throws). In VF5:R, I think holding guard in the same situation will not protect you from OM based attacks(not to be confused with VF5 style OM attacks).

    These are all speculations, but it's probably not too far from what ends up happening, at least I think so :p
     
  18. Poppa

    Poppa Well-Known Member

    I never played VF3. /forums/images/%%GRAEMLIN_URL%%/frown.gif My first VF game was Evo.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">These are all speculations</div></div>

    Uh oh... >.>
     
  19. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Up to now, fighting between two characters was mainly face-to-face (frontal)...many new techniques will be added...old techniques revised...in an attempt to make the game more deep (not just fighting from the front!?)...

    Someone with better understanding of Japanese grammar/vocab, please correct if I am mistranslating or misinterpreting (taken from virtuafighter.jp test location announcement):

    従来の正面同士の攻防においては、多数の技追加やリニューアルを行なったほか、技コマンドの変更を含め、共通システムにも見直しを図った。 これにより、操作性 はさらに向上し、駆け引きはさらに奥深くなった。
     
  20. Pai_Garu

    Pai_Garu Well-Known Member

    多数の技追加やリニューアルを行なったほか、技コマンドの変更を含め、共通システムにも見直しを図った。

    Outside of adding new moves and renewing existing moves, overall system wide adjustments will be made including move command changes.
     

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