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Arcadia No. 96 - Virtua Fighter 5R Feature

Discussion in 'Arcade' started by Reno, Apr 10, 2008.

  1. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    all the versions have their good tracks.
     
  2. DualFace

    DualFace Member

    So is this Arcadia (I don't know if this is a magazine or a PODcast)
    gonna have any pics for this new VF5:R? I'd really like to see some.[/size]
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    No pics, wait till next AM show.
     
  4. Reno

    Reno Well-Known Member

    I don't know why people were expecting another post from me over the weekend when I specifically said in my first post that I'd be at a SF4 loketest... oh well. Here is a summary of the interview with Kataoka.

    New character talk
    In regards to the new characters, they will have their own interesting systems powering them, but Kataoka didn't reveal what exactly they would be. For the "familiar" character (the sumo guy), he still gives off the impression that he's a bit hard to take down. Right now he thinks that they'll be adding in new elements like unique throws and graphics. Duh. The interview comments about if the sumo wrestler can actually do OM at all lol, and Kataoka laughs and says of course he can do it, even though he looks a little bit too big to pull it off. They actually tried to do a lot of different things with the sumo wrestler, such as taking away the ability to jump, taking away OM, and other stuff, but they felt that going that far didn't really work out.

    For the other new character (karate guy), Kataoka says that it's a bit hard to explain, but he uses a striking style. He states that it's a style that is new to the series and hasn't really been done before in VF. He states that him and his team are creating a type of character and style that people can have fun with. At the moment he can't give any other details, even something as simple as the name though.

    System Talk
    Breakable walls will be reintroduced, but not in the same way as in VF4. Now, there will be breakable walls but entire sides of walls can be broken in one shot. In other words, if one segment of the wall is broken, then the whole thing comes down.

    The new side guard system is indeed in place, and was implemented as they felt that in VF5 there were a lot of opportunities where you could use a side guard. It's mentioned that the time it takes for the guard to "harden" (I'm guessing execution time) is longer than a usual guard, so it's not like a regular guard. There's one question that I don't quite understand though, so perhaps some more advanced Japanese speakers can help me out here. The question asked is "側面を取った見返りとして、大技を打ちやすくなるとか?" and the answer was "いい想像ですね."

    I'm pretty sure the interviewer is asking "If you are turned sideways, it's now easier for big techniques to hit?" and Kataoka answers "Yeah, you got a good imagination". I'd like clarification on this though.

    When asked if the side guard is the main change to the VF5 system, Kataoka replies that along with the side guard, there will be a bunch of other changes to the game. Stuff like command inputs for moves may be changed, so something like d/f, d/f may be changed to just forward, and stuff like that. However, they want to ensure that players don't end up in situations where they think "eh? I read this guy perfectly but the move I wanted didn't come out", so they're aiming for commands that match the move. On the subject of modifying existing moves, Kataoka says that they're definitely going to change up some of the moves already in the game. They'll do their best on their end.

    Finally, at the end of the interview Kataoka says that there should be new ranks for VF5R.

    That's the interview! There are some sidebar text for the images but at first glance they don't seem to have any new information... just something to reinforce what's said in the interview itself.

    Edit Note: This translation is a pretty rough write-up of what was said, mainly because I'm at work and I didn't want to spend too much work hours doing this. I don't find much time at home to do this because I'm either playing Persona, going to the gym or doing other (paid) translation work, so...

    anyway, I feel that other than the Karate guy, Kataoka gave out some pretty interesting details in this interview. I guess he doesn't want to reveal too much about the new characters since they use new sub-systems that could potentially be copied easily, but oh well. I guess we'll find out more in the coming months.
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Awesome, thanks Reno. And if I haven't mentioned it lately -- love your avatar! /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  6. Reno

    Reno Well-Known Member

    Yeah he's quite the looker. if I was a chick I'd let him take me out to an expensive dinner and a movie!
     
  7. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Thank You Reno /forums/images/%%GRAEMLIN_URL%%/smile.gif
    I'm not a chick, but I'd let your avatar take me to a dinner and some more /forums/images/%%GRAEMLIN_URL%%/laugh.gif /forums/images/%%GRAEMLIN_URL%%/laugh.gif /forums/images/%%GRAEMLIN_URL%%/laugh.gif
    (Beware the power of gayness /forums/images/%%GRAEMLIN_URL%%/laugh.gif )
     
  8. Dennis0201

    Dennis0201 Well-Known Member

    Thanks Renzo:

    a lots information abut VFR,
    however, i hope to see the specific case of each situation.

    please write down more if u see something further.
    thanks~~
     
  9. KrsJin

    KrsJin Well-Known Member

    Only thing I'm hesitant with is the change in execution of some moves. I mean, I'm sure they're putting thought into it, I just hope they don't dumb things down too much.

    Thanks again btw -
     
  10. Pai_Garu

    Pai_Garu Well-Known Member

    Regarding the Japanese part. You have it down pretty much. My interpretation is that since they are adding Side Guard to the game, there will be adjustments done to encourage the use of Side Guard, which is to avoid potential big damage. So putting that line in this context would yield something like this (not literal):

    "So with the changes made to being side turned, would it now be easier to land big damage when you side turn someone?"

    "That's a good way to interpret it."





    I'll be in Japan when it's on location test starting this weekend, not sure if I have the time to make it, but I'll update hopefully with pics if I do."
     
  11. Reno

    Reno Well-Known Member

    Srider: Thanks! Man I wish there was a location test for VF5R in Osaka... oh well.

    Oh and because you mentioned the loketest I checked out the VF page and they got a pic of the two new characters, with a new stage. Looks like a sumo ring?

    http://farm4.static.flickr.com/3207/2415145847_b1267e37e2_o.jpg

    dennis: I'm not Renzo. lol
     
  12. DubC

    DubC Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">I'm pretty sure the interviewer is asking "If you are turned sideways, it's now easier for big techniques to hit?" and Kataoka answers "Yeah, you got a good imagination". I'd like clarification on this though.</div></div>

    To make it more clear, I believe the interviewer is referencing that "Since you can now guard side turned attacks, you should be able to get more reward for hitting them out of side turned then?" (with my own added context). Kataoka's answer seems like a big "something like that" to me.


    My speculation: Maybe now, you have more moves that will cause a crumple or something specifically on side turned opponents that do anything but guard in side turned situations, perhaps to force all side turned situations into true nitaku (I think some people try to fuzzy? How long does it take to turn around to face forward if you do it ducking? I know it is faster if you duck to turn around from back turned...). The side guard could also just make it more apparent that you SHOULD be guarding from a side turned situation, encouraging more people to use guard by default - it isn't really intuitive to new players what is happening when they are side turned and that they are in a seriously dangerous situation, so by having an explicit guard for the situation, more people intuitively will look for when they are side turned and can use it.


    Edit: Dang, Srider beat me to it... I started the reply, then got sidetracked by Steven Colbert on Larry King.
     
  13. Atb

    Atb Member

    Was nothing said about a home console port?

    Thanks for the translation.
     
  14. Dennis0201

    Dennis0201 Well-Known Member

    haha~
    sorry Reno, wrong typing~ /forums/images/%%GRAEMLIN_URL%%/grin.gif

    Sega is going to release test version during 0418~0424,

    http://www.virtuafighter.jp/net_all.html

    I think we can see someone post the video very soon!!!!
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    But we can already guard side turned attacks.

    Hmm, this is already the case in VF5. Regular guarding is instant, but guarding from being Side Turned takes 3f (and BT takes 6f). I wonder if it's implied that guarding from Side Turned will take longer than 3 frames?

    Or could it mean that you remain Side Turned while guarding? This is the impression I'm left with from the screenshot of Jacky side guarding Akira's byakko.

    <span style='font-size: 14pt'>If</span> you now can guard while remaining Side Turned, you might still incur a 3f penalty to face forward again. In other words, if you attack a sideturned opponent and they guard, your disadvantage will effectively be reduced (by 3f?) which may make some attacks unpunishable if side guarded. Effectively, it could make it a little safer to attack a side guarding opponent than it is now.

    Renzo.. I mean.. Reno... any chance of getting us a scan? /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  16. Pai_Garu

    Pai_Garu Well-Known Member

    Well, it's also stated that OM has been tweaked even more. There is also no such thing as side guarding currently in VF5. The frame penalty incurred in VF5 as it is currently is a result of the game taking into account the extra frames need to to face the opponent to guard. This is why you can't block attacks from the side (such as guaranteed PPP on counter hits).

    I think you already said it yourself Myke, that it's talking about a true side guard where you guard against your sides (remain side turned).
     
  17. Cuz

    Cuz Well-Known Member

    I just want Reno to post more so he can plaster the interwebs with that sexy avatar of his.
     
  18. FallingEdge

    FallingEdge Well-Known Member

    Thanks for the info Reno!

    And have I been reading this right? Loke test this weekend? Awesome!
     
  19. Marauko

    Marauko Well-Known Member

    WTF! the karateka looks like Ken in here! No joke! The blur of the teaser made him/her look so different than this
    [​IMG]
     
  20. MASTER_PAIN

    MASTER_PAIN Well-Known Member

    I think he looks much better in this new picture /forums/images/%%GRAEMLIN_URL%%/thumbs_up.gif !! on those first picture the skin color looked gay /forums/images/%%GRAEMLIN_URL%%/thumbs_down.gif
     

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