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Arcadia (Mar 04) Combos

Discussion in 'Dojo' started by Myke, Feb 20, 2004.

  1. Mysterio

    Mysterio Well-Known Member

    Nice! I liked the Goh combos (maybe cause im a goh player?) very much!

    I've got myself a own little combo here.. Im afraid u can TR one move but.. it's worth a shot! /versus/images/graemlins/crazy.gif

    Goh vs Wolf:
    [6][K] - [4][P]+[K] - [P] - [2][P] - [2_][6][P]+[K] (56 dmg)
    - The [2_][6][P]+[K] can be TR'ed, but i think it's worth a shot /versus/images/graemlins/cool.gif , since it's better than the default one
    ([6][K] - [4][P]+[K] - [P] - [K] (52 dmg))

    Tell me if it sucks, im new @ goh /versus/images/graemlins/blush.gif
     
  2. KiwE

    KiwE Well-Known Member

    'Lo Mr Must /versus/images/graemlins/grin.gif

    Goh vs Wolf (after morning testing):

    [6][K](CH)>[4][P]+[K]>[P]>[6][P][P] is 70 dmg on it's own (note that the knee itself isn't included in your combo count or the trainingmode which would bring the damage up) and since it ends with a slam it's easy to tag along the [3][P] ending it at 77dmg (or you could always feel risky and go for the lowthrow). This would probably be the best damage by far against wolf anyh00t (unless Creed or some Goh player has something very special).

    /KiwE
     
  3. Mysterious_Red

    Mysterious_Red Well-Known Member

    i think i might have something here guyz...:
    *open stance*

    [2_][6][P]+[K], [2][P], knee, [6][6][K][K]

    i was messing around in traning mode, when i came across this one. much like the combos mentioned earlier, the knee in this one refloats the opponent, allowing you to follow up with the double kicks. also like the akira combo mentioned earlier, the kick can be escaped (through ex.recover /versus/images/graemlins/confused.gif). this combo works on kage and jacky, and can be made to work on many other mid-weights by delaying the [2][P]. this imo is very hard, but what i usually do is throw in a little quickdash,...

    [2_][6][P]+[K], ([6][6]) [2][P], knee, [6][6][K][K]
    now the only bad thing about this is when you throw in the dash, you don't get the highest re-float, as opposed to the delayed [2][P]

    i've gotten this to work many times, but i cannot confirm this one until someone else does it. again, im not sure if this has been mentioned before, i did a search and came up with none.

    any help would be greatly appreciated, thx
     
  4. maddy

    maddy Well-Known Member

    Interesting. I will try this out.
    Thanks for throwing out the infor.

    BTW, the combo is on normal hit, right? [2][P] after Shoulder MC would whiff normally unless it's super delayed.
     
  5. Mysterious_Red

    Mysterious_Red Well-Known Member

    OMG!!!!!!! i have to take back something

    it is NOT exact recovery, so i guess its not hard to avoid, but still cool and a show-off-'er. /versus/images/graemlins/smile.gif. minor things--this wrk's best against kage, even better than jacky.

    yea, its normal hit.
     

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