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9K+G, uses and combos

Discussion in 'Goh' started by Jemun, Mar 25, 2008.

  1. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    By turning around with guard?
     
  2. Jemun

    Jemun Well-Known Member

    PSN:
    Double-Jemun
    I think he hits /forums/images/%%GRAEMLIN_URL%%/g.gif and then he does a throw.
     
  3. Gernburgs

    Gernburgs Well-Known Member

    Wow, they must not have schools in the third-world country you're "representing" cause you're none too bright... You just called the dude with the most in-depth, information packed, Character (Goh) Blog that exists in the VF community a noob?!?

    That's extremely noobish of you...

    Here's an awesome review of VF5 that he wrote:
    http://www.gamersglobal.com/news/1045
     
  4. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Thanks alot for the warm-hearted response, Gernburgs. But about 9K+G, I think I share a slightly different picture of the move's follow-ups now.

    As /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/b.gif is guaranteed after the Jumping Kick ON HIT I'd go for that usually, and then apply a BT MIX-UP Guessing Game (270° throw or /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, or ...):

    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif > /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/b.gif > BT MIX-UPS

    Only against lighter character's I'd try the combo follow-up move now. Take whatever guaranteed damage you can get:

    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif > /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif [IN RANGE] > /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
     
  5. Lucky_GT

    Lucky_GT Well-Known Member

    I'm pretty sure /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/f_.gif /forums/images/%%GRAEMLIN_URL%%/p.gif (has to be delayed), /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif works on every character except Jeffry and does a ton of damage. Not 100% sure anymore because I don't use this move at all...
     
  6. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Nice finding - will give that combo a testing session, GentlemenThief.
     
  7. Combolammas

    Combolammas Sheep

    I tried uf+K+G, d+P, delay P (refloat), f,f+P+K, ShRm on Sarah with exact recovery on and it works fine.

    The timing - like in all of Goh weird jab refloats - of the jab is a real bitch though. Also, the combo does 90 damage (105 on MC) so good to go if opponent doesn't struggle out.

    One thing about the combo to notice is that it carries the opponent quite far (well over half-stage in a high-wall stage) so RO / wallhit potential is nice.

    If it does work on everyone save for Jeff it's easily the best combo out of that situation.

    Very interesting find, really.

    EDIT: Altough, I'd still take the mix-ups in center of stage.
     
  8. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    Using 9K+G as FLASH okizeme:
    Only when opponent is face up-feet toward and face down head toward you , and trying to perform Low rising attack...
    ...at the same moment he began Low r.a. perform 9K+G (jump over low r.a.) with face to his side; then immidiatly:
    a)Crouch throw (guaranted throw situation, =>0-frame throw)
    b)(more flash)-6P+K+G(roll), then P+G or P+K (nitaku).
    And yes, this is only flash for fun, not serious risk/reward option.
     
  9. Lucky_GT

    Lucky_GT Well-Known Member

    ^ Actually using Goh's roll to dodge wakeup kicks is useful and fairly safe, but only works in a side turned wakeup situation (Like after basara /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif ender). Depending on the timing BT /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is guaranteed sometimes it isn't, but it's safe enough because of the knockback that it's worth going for because of the risk / reward of the side turned situation.
     
  10. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    "Using 9K+G as FLASH okizeme:
    Only when opponent is face up-feet toward and face down head toward you , and trying to perform Low rising attack...
    ...at the same moment he began Low r.a. perform 9K+G (jump over low r.a.) with face to his side; then immidiatly:
    a)Crouch throw (guaranted throw situation, =>0-frame throw)
    b)(more flash)-6P+K+G(roll), then P+G or P+K (nitaku).
    And yes, this is only flash for fun, not serious risk/reward option. "

    a)with the crouch throw, u get a guaranteed crouch after u block the while rising low??
    b)Do u have to wait for a tech roll (either side) to apply the 6pkg? sorry i dont understand the B part of that thread.

    ^ Actually using Goh's roll to dodge wakeup kicks is useful and fairly safe, but only works in a side turned wakeup situation (Like after basara ender). Depending on the timing BT + is guaranteed sometimes it isn't, but it's safe enough because of the knockback that it's worth going for because of the risk / reward of the side turned situation.

    1) Any suggestion on how i can put the opponent in side turned wakeup besides ending in 6p combo.
     
  11. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    ...after i jump over opponent's rising attack, not blocking, so opponent have looong recovery state.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> b)Do u have to wait for a tech roll (either side) to apply the 6pkg? sorry i dont understand the B part of that thread.

    ^ Actually using Goh's roll to dodge wakeup kicks is useful and fairly safe, but only works in a side turned wakeup situation (Like after basara ender). Depending on the timing BT + is guaranteed sometimes it isn't, but it's safe enough because of the knockback that it's worth going for because of the risk / reward of the side turned situation.</div></div>
    Doing roll (6P+K+G) AFTER succesfull 9K+G (when his rising attack whiffed), you (if timing is correct) will be face to his side at landing.
     

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