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8P finisher.

Discussion in 'Dojo' started by Plume, Apr 8, 2010.

  1. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    plum just ask kaminaryi and get a mic. He plays a good sarah and teaches well.. but be warned.
    ( :
     
  2. Plume

    Plume Well-Known Member

    I fought him a few times heh, I had three short series of matches against him so far. But thanks anyway.
    In fact yesterday you were in the chatgroup while I was fighting him, but I couldn't stay for long so that might be why you didn't notice me.
    I hate using the microphone for several reasons, but for now he seems to accept that...

    I come from SCIV...
    Mid-levels and newbies either complain about or silently hate throws. (They're really easy to avoid in that game.)
    Mid-levels and pros repeat : "Don't depend on this, don't depend on that, it wouldn't work offline so don't use it."
    And in Tekken, most people also look down on throws.

    Here, things seem different. People tell me to "throw more, use more lows, do more this, do more that, use more BMFGs and nuclear bombs."

    I hope you'll understand why I'm feeling lost and worrying about what people think here.
    So what about pounces?

    I've been thinking that pounce is stupid for a while.
    Then I stumbled on this combo and I've been thinking that it might have SOME potential.

    But...
    If pounces are seen as a noob-only thing no matter what or are even hated for some reason even mid-match, then I see no reason to find more ways to use them against heavies.
    But if people couldn't care less or even applaud it, then by all means I'll get to work and hopefully it will be fruitful when I'm better.
    That's why I care.


    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">You get two pages of discussion (which is what I expect that you wanted). Then you complain...</div></div>
    The topic was in two parts.
    First part : What would be your opinion towards your opponent if they keep making you eat a pounce and you find no way to avoid it, and...
    Second part : Would it be easy to P+K+G out of this combo even though it ends in an unexpected manner?

    In this thread, most of the replies were:
    "Don't pounce because it's bad"
    "Don't pounce because it's really bad"
    "(I don't know what the combo looks like but) I always tech my way out of pounce."
    "Your combo doesn't work"

    And then in the shoutbox...
    "He's just a noob"
    "He doesn't know any basics"
    "He doesn't understand the game"
    "He doesn't listen"
    "His combo doesn't work"
    And let's not forget...
    "He's just a noob who talks too much[/size]"

    None of these answers are related to my questions, and in most cases these people (still) don't understand why I think the pounce has potential in this case.

    So yes, I complain.


    One hopefully last clarification for those who still don't understand what the hell I'm talking about...



    In a sense, I appreciate that people tried to help by adding things on the side...
    But almost none of the discussion was about the intended topic.

    It sucks that I ended up sounding like : genericnoob#9831: "im new and omg guys pounce is so cool" while I almost never used the pounce. (Admittedly I started recently to get a feel for it, but I completely agree that in general it's a weak move.)
     
  3. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">This combo is guaranteed on heavies (and some midweights that I will stop naming for clarity's sake) unless they successfully P+K+G out of the way.</div></div>

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">guaranteed</div></div>

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">unless</div></div>

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">This combo, on its own, deals more damage than your typical combos against heavyweights and does not depend on footstance.</div></div>


    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">unless they successfully P+K+G out of the way.</div></div>


    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">I also have similar combos that end with a guaranteed pounce unless PKG</div></div>

    I have a million of them.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">A failed pounce in this situation *cannot* backfire because if you pounce, the opponent is forced to it eat because there's no escape. If the opponent doesn't tech, you don't pounce and jump away instead. (7P instead of 8P.)</div></div>

    The only worthwhile thing you have actually said. Even though everyone has known about this for a while. I think the fact of the matter is that anybody who is above a low level of play wouldn't ever think of sacrificing their lead in an attempt to "maybe" squeeze out some extra damage. Especially in situations where you can actually punish a tech roll and deal a decent amount of damage anyway.


    Also, I can't wait till you try this with your back to the edge of the ring and jump out.
     
  4. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    OK

    1) I would think my opponent is smart for taking guaranteed damage if heavy pounce is the best option in whatever situation it may be.

    Heavy pounce is a move that does damage. It is not cool or noob or anything else. Use it when it works. Learn to avoid it by getting up quickly. Do yourself a favor by not worrying about your opponent's opinion of your playstyle. It is their problem - not yours.


    2) There are two levels of difficulty for teching: normal and exact. Most if not all combos do not allow normal teching during the combo. Some allow for exact teching. Exact requires precise timing. Look in your attacker's combo list to see if you can use exact teching (called exact recovery) to avoid damage.


    Going forward in general terms - if my current opponent falls for combo x - then I know I am free to use it. If they do not, I know I should do something else.

    If you want to do combo damage with Sarah, try these combos.

    Heavy and light pounces are not part of any true combo. Consider them as a way to get extra damage AFTER the combo when your opponent fails to tech.
     
  5. Plume

    Plume Well-Known Member

    The million of combos you're talking about all have an obvious timing for P+K+G, or their damage sucks. You'd be pouncing for fun, and that's not the case here.

    For the rest, well, that could be a reason why this is a thread and not just on shoutbox.
    You can see it two ways.
    Either you sacrifice potential okizeme damage for almost certain damage no matter what, or you sacrifice certain damage for potential okizeme.
    If most people prefer to take okizeme, well that's fine too.

    The potential self ring out is indeed something to keep in mind though.
     
  6. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    You do know that you can check for a tech roll, right?

    You know, dash in on a falling opponent and then do a pounce if they don't tech or keep the pressure up if they do.
     
  7. Plume

    Plume Well-Known Member

    If you do that, is the pounce guaranteed?
    Seems risky to me. If you use a normal combo, normally they can simply roll on the side.
    But maybe you mean against those who don't even bother rolling...
     
  8. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Well, if they don't tech the pounce is guaranteed.

    They can simply roll to the side on your combo as well though.

    And a max damage combo + a pounce will end up as more damage anyway.
     
  9. Plume

    Plume Well-Known Member

    I don't see how that differs from what typical pounce newbies do.

    ...I give up, I thought it was maybe getting clearer but it seems to be the same trash as before.
    This thread can die now, it's hopeless.
     
  10. Hazzerone

    Hazzerone Well-Known Member

    Not quite. This combo is actually an option select. If they roll you jump instead of pounce. If they don't roll you get a pounce.

    It's a shame that you can't make dojo do a delayed roll. Then we'd see how useful this combo really is.

    This combo would be a lot better if it actually caught normal side rolls though, any sort of tech and all you do is jump in the air like a numpty and give up any oki.
     
  11. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I know the difference between them, Hazz.

    Using the option select is all well and good but if they tech you're safe, sure but you lose your advantage completely.
     
  12. Feck

    Feck Well-Known Member Content Manager Akira

    Hazz and Seidon, no you can't do a side roll to avoid it.
     

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