I forgot. Both the first and especially the second hit are also now more whiff punishable if you decide to end your string on them.
Yep, Eileen only. Went through 66P+G too while I added 3K stuff to the list. And thanks, that's a cool combo.
Someone just caught that in the "Nitaku" section it says it starts at +7 instead of +6.
I believe I've found what the 4K float change did. Before I had a different combo on almost all characters listed as max damage after 3P+G in my...
Pai Hakkeshou P+G catch throw is missing the frame advantage afterwards which would be +14. Hakkeshou itself is missing what the sabaki works on...
Yep. Shift to to throw, get 20 damage and +13 instead of what it does on normal hit.
Goh 236P+K sabaki vs MP and EL Goh 4P+K exe is listed wrong, should be 22 instead of 11 Goh 236P+K and 236P+K (Deflect) have their names swapped...
A couple of notes on the combos currently on the list If you delay the jab a little longer, getting the jab in 2_6P+K, 2P+K, P, KKK on Wolf and...
The same area match making + minor bug fixes patch is live
Been running through my character notes and here's the takeaway from what I see vs Taka 6K+G Both PK, 6PK and 2P+K, P, 6P+K still work for same...
2P+G, OM, 2KPP works on Taka for 50 OM towards Taka's front which after the throw is also Blazes front.
Set dummy against wall and make it backdash K (i16, BD stagger), whiff jab (waste 27f), 6P (i14) hits guaranteed as a combo. +41 K (i16, BD...
Huh? I did test it but only briefly. I didn't realize they are further away.
The +63 someone came up was the advantage their character had before. +41 is the advantage Goh has now. But you did ask for total stun duration...
What do you mean by this? The current launch is the exact same as it was in FS. It was only a stomach crumple for one month between the revo beta...
Stagger > RD K, P, KKK now works on Taka. 62 damage. The jab need to be delayed. Stagger > RD K, 2P, P, 4KPP seems like it might be the best you...
Still a little curious what use the exact number would be since the advantage is so humongous but after running a quick test it seems I managed to...
For what it's worth, Blaze's new 9P is a double handed move under the hood meaning it beats all sabakis and reversals. Aoi can't punish it after...
If you 1fk the 4K+GK it still works (44K+GK). Throws don't care about stances btw, they always end up in predetermined ones.
Which move is that +63 number coming from? Not all sidekicks have the same recovery / total duration so if you know that it should be easy enough...
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