True. While the difficulty of a combo has no bearing on how strong a character is, it does have a bearing on how cheap the character is perceived...
Re: VF5 Akira's advance stuff and combos. Updates! [img][img][img]+[img] -> [img] -> [img][img][img] -> [img][img][img][img] 71 point Brad...
Re: DS1P (down-back punch): What it beats/defeatin Slightly more than a panic button, it can effectively used to break opponents rhythm if they...
Re: WHO CAN DO IT?? The DOA stick might have somewhat weaker quality parts (I havent tested it but thats what I hear), but there shouldnt be a...
Listed speeds are usually max speed and very rarely the actual speed is that high. Depends on ISP greatly. in general: Yea I know Japan is laden...
Its not so great cause it takes 22 frames to come out.. But hey, everybody has their own techniques [img] (I will try to use it more now though..)...
My toughest matchups so far have been Lei (a good one!) and Pai.
I was thinking telegraphing your intent with [img][img]+[img], allowing people who crouch guard against flamingo rise to block the followup.. but...
An awful lot of people from here used the Sega website to add our names and PR lines to the game. Pretty much all regulars are in the game. From...
OM P = Offensive move punch ([img] or [img] - neutral+[img]+[img]+[img] - [img])
Should they block the second hit of [img][img][img], its only -1 on block, meaning Sarah FL P will beat everything thats slower than 10 frames...
[img][img][img] comboes on normal hit. Dunno what you are wondering about. You can even hitcheck it with good reflexes. Hitting opponent with it...
When my friends came over last time we played with PS3 (I have both machines) because everybody preferred VSHGs to EX2s. This will propably change...
Majority of humankind is not interested about challenging games, no matter what they say. This is why challenging netgames tend to die over time,...
FL [img][img]+[img][img]
Its simply a guessing game, to beat FL K they must use a high attack, and if they do that, you do [img][img][img] and grab the initiative back (to...
Re: VF5 Akira's advance stuff and combos. Hmm you might have something there.. It didnt occur to me that it might be characterspecific (dunno...
I dont really know much better [img][img][img] combo from closed stance than [img] -> DbPm, and its driving me nuts >_< From open stance the...
It is purposefully built into the game, that you can perform "from crouch" moves from the first frame of crouch dash onwards. The character...
Should beat all lows, although VF5 has some weird hitboxes so Im not sure if there are some exceptions.. intentional or unintentional.
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