I think OM P is meant to beat the opponents who try to punch or low punch their way out of small disadvantage and I think OM P is quite good at...
Well you get a 'fake' knee/throw nitaku at +5 against non-10framers (fake in the sense that it can be fuzzied, but if opponent does that then he...
Re: VF5 Akira's advance stuff and combos. Yep.
I havent figured out a way to use [img][img][img]+[img]. It seems as if it has some evasive properties but since it only knocks down and doesnt...
Or you could jsut block it, cause.. um... you know.. its <span style='font-size: 14pt'>-27 on block</span> Although the evade advice is sound...
Maybe try golf, Seidon. [img]
I think he is talking about strings.. ps. Yoho - [img][img][img]-DLC. I think you can insert punch or two in there too. More damage than what P...
I used to get [img][img][img][img] and DLC to connect for more damage after the bounce from sidecrumples (OM K) in ver.B, but I havent actually...
ARG! SgPm (wallstagger) -> SgPm (wallsplat) worked in ver.B I think.
NOOOOOOOOO!!! As if I wasnt feeling bad enough already this morning..
Yep, his lowpunch is just as fast as (most) everyone elses. And screw lariat is his elbow-speed mid. But generally he is more susceptible to...
Depends on what strats is Wolf using... can you be more specific?
It doesnt have to be crouchdash anymore... In VF5 you can cancel evade with forward dash, backward dash, forward and backward crouchdash as well....
Well, personally I have trouble getting used to the tight enough input of OM P. I guess I will get it down eventually, I admit I havent trained it...
Version C combo is [img][img][img][img] - [img][img][img] - DLC. Works on most characters now. Up to Lau I think. As for how to use the standing...
Yep, can bounce after yoho quite easy, just do one(or more) punch before [img][img]+[img], but afaik the damage isnt that special compared to his...
[img]
No youre doing it wrong. [img][img] is not a dash punch, its a "push forward" punch. You need to keep stick pressed forward before and during...
True nitaku (cannot be fuzzy guarded) is achieved in -7 or worse situation. The grrls have 10 frame punch, so you can nitaku with 17 frame move....
Erm I didnt understand anything... Lets try to rephrase that, ok? For some reason I cant find the vfwiki entry of fuzzy guard so I just recap...
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