Since 1P+K, P, 9P+K now works on all but heavies it's easy to transition into a wall combo from it if you are near a wall at that point. 1P+K, P,...
Some characters are listed multiple times because the better option either is stance specific or in the case of 1P+K, P, 66P+K... because everyone...
I tested 6PP, 66PP vs Taka during the beta and the second hit of 66PP no longer needs to be delayed in either stance so that makes it easier. It's...
2_6P+G vs Jacky and Jean - 46P+KP6P W, 2_3P+K 76 They now hit the wall which I don't think happened before. If you start with 2P they won't hit...
I don't remember what SS K!G did in R. I spent 5 minutes on it with the current version and I'm getting 68 on Goh stance free and 70 from open on...
Where did the information in the OP of this topic come from then? The thing with Vanessa G2P is that since you can't just buffer it, it often...
They are listed unless you mean to try if they're accurate.
Here's a real 2_3P nerf that I just tested. They didn't just make the block stun 2f shorter; they added 2 total frames to the animation meaning...
2_3P still does 93 on mid weights. Dunno about any new combo routes but maybe, losing 4 damage from it isn't that big of a deal, lol. -6 vs -8...
This one appears to be stance free. On a side hit the combo only works in open stance from Takas back side. Any other stance/side combination...
It does indeed turn them BT but it doesn't give enough frame advantage to guarantee the throw. At the end of the day 1P+K does so much damage that...
Since back dash stagger is no longer a stagger and hitting it gives regular NH's , it appears Goh's best option if you catch a BD with K is simply...
After 10 years on this game, probably spending more time in practice than most, and from what I can see, being more execution heavy than most; I...
I don't think Brads got anything like that but I might be incorrect. Goh's low bound is 66P+K which like Kage's 66P+K comes with the ability of...
Hm, I wouldn't think so as 3P needs to cause a "ground bounce" which as far as I'm aware is a 1f window right before exact recovery comes up. The...
Back on track, will be active again on REVO launch on PC. We'll be getting new combo lists, new move lists and most likely an updated wiki too....
I went through 46P a bit more thoroughly now 46P, dash 3PP 46P, P, 1fk 3PP Taka combos. First one always works. Second one needs 46P to be done...
Against Taka And Akira you can beat basically all of their wake up attacks with P+K now on reaction. Since P+K sabaki window is earlier than it...
Found an unlisted change: 4K is now +12 on CH This means CH 4K, FL PK is a combo now. EDIT: or optimally I guess FL 3PK instead. 1 damage less...
4PK!K4K launches Taka now. Best I can quickly find damage wise is PPP4K but I'm sure there's something with better oki. (6P)K CH recovers long...
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