Thx man it was nice to e-see you!
@Tricky cuz the game is 3D. Not as bad as some 2D games where some things only work on one side of the screen. In MK9 1P always wins trades
There's an easy metaphor for defining what FG strength is/comes from. Take a tree. The trunk and branches are core and essential, they will...
Nerdjosh?
[media] This one works only if the opponent rolls towards your back (After the [6][K][P]). There's other ways to set it up to get any tech roll...
[4][K] has enough active frames to sarah up to +7 on block, if you can manage to get it to connect late/deep enough. The main problem with this...
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That's one way to look at it, but you also sacrifice really good oki opportunities. The idea is to mix it up so the opponent doesn't know what...
[media] This works off of a CH [2][K][+][G] or BS [2][K] This setup works on Eileen pretty easily if you know your opponent is going to...
Puttin this here [media]
Man I would love to use a mic, but I have no clue what to buy. Recommendations/links/donations would he appreciated!
Ive got some more Sarah tech ill share later ^^
This is kinda cool. Off of wall combos or [4][2][6][P][+][G], if you end with [4][K] and the opponent tech rolls, you can force them into a...
Sarah's BS P+K needs to be half-circular like Jacky's 4P+K
[4][6][P]+[G] and [6][4][P][+][G] give an untechable knockdown so you can do some interesting stuff. If you do a backdash and cancel into [9][K]...
GGs to you folks. Dang Americans with your American jump mix-ups
its a tad bit obnoxious!
holy moly, your sig! lol
so Sarah has a legit 10f attack for punishing? who else does?
I have finally reduced my character usage to "Sarah and Others"
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