Totally uncalled for [media]
Also 44P works as a 10f punisher, but it requires very good timing.
All throws reset foot position.
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I've been messing around in the lab, and after testing, a [8][K] crouch stagger into FL [3][K] is more difficult to escape from than a [4][K]...
If the guy sees you charging, you think he'll still let a rising kick rip!?
The problem with trying to beat rising attacks with your own attacks is that rising attacks can be delayed, causing your crushing attack to whiff...
Ive heard rumors of using the hitbox to get freaky option selects in certain games, like being able to hold forward and back for a literal...
I uploaded a live set of me vs GT, but the encoding got kinda wonky towards the end. Ill try again later.
It's good to try to find setups that will cause rising kicks to whiff, giving you the opportunity for a free punish. It's easiest to do from moves...
[3][P][+][K] is a really good meaty just because its solid guaranteed damage regardless if the opponent is hit standing or crouching. Same with...
[IMG] i get it now
To add on to what you guys are saying: all of this 2p talk summarizes into how well a player can hit confirm their attacks. Its can be VERY easy...
Dont get beat by braindead mixups. Some players tend to leave alot of gaps in their strategies. As an opponent, its your duty to stop them.
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