lol I only know combos what sober post-KO...
Must be Jacky's 3KP2KK: it's Mid High Low High: the famous noob's favorite string Just crouch after the mid kick and wait until the last high kick...
Haha, just kidding. It's better to take me off.
Just saw the starting time: it means 7:00 AM for me in France, and I will be waking up, to get to work lol. Sorry but I will not be able to do...
Don't fight him, he's just like tuchmaballz on PSN: he only play people he can beat to boost his rank. And he's not good, his main mix up is...
That cheating tactic only works offline...sadly for you, sac ! See you tonight for the VF night !
Using a high full circular for meaty ? Can we call that meaty since it can be ducked or 2P out of it ?
Well, I'm assuming a full slow circular like Aoi's K+G with +6 on NH can't be really considered meaty... its purpose is to hit evaders, like any...
It's not the same, if you have big guaranteed combo, you go for it because the opponent can't do anything else but eat the combo, he is open to...
How does it work when you use a full circular move ? From my tests, it stills CH but with more advantage
Most safer option attacking ST to get huge reward is a mid kick, as it combos on CH and very safe ( -3 only ). So when you know your opponent...
lol at 46P+K evaded = combo... And meaty options is interesting when some particular moves what are non circular at all become unevadable on...
Seriously, are you going to tell me that your Aoi never uses sabaki or tenchi, because "you can just guard and gain initiative 100% safe" ?
I only disagree with K+G the better option. Since you like being 100% safe, if 46P+K's timing is screwed, and you get evaded, you are still safe....
LOL that's the exact contrary, I wonder what matches we were watching, because I pretty much never seen japanese Aoi players using K+G as a...
And if they have a kick sabaki, they can use it if they predict you are going to side kick. Same goes for an elbow or punch sabaki. That's why...
And high full circular.. doesn't need to hit meaty since it's anti-evade already...
Hello, K+G is already a full circular attack. The point of meaty attack is to make more interesting non linear moves to become unevadable. Good...
Still hoping there will be a Version B to adjust some Top Tier bullshit...
No, because it's high.
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