What? No, the attack executes in 10f as it says, Lau doesn't turn around like normal and then punch unlike if you would do it manually, but is a...
It's not guaranteed anymore if you backdash or do anything else before, unless you can so said action within 4 frames.
Really, really miss some vanilla Jeff and Wolf moves such as Jeff 64P, 1K+G, 2K+G, old 3K knd which gives a juggle on CH, 66P+K!P+G, Threat catch...
Nothing about manufacturer of parts?
Do you mean can Taka crush rising attacks or can Taka's rising attacks be crushed? Short answer to both: Yes. Taka's best moves to beat rising...
Yeah, that was the thread I picked that up from, thanks for pointing it out. Also there isn't really any risk in doing 41236P+K in this fashion as...
That's pretty gay.
I really don't remember if this was already posted somewhere on the forum, so apologies in advance, but I'd like to share some fun tech after...
Side and back hits do give longer staggers, but they don't guarantee anything any more than "normal" staggers if you can escape them as far as I know.
If they don't escape the stagger, sure. And shrm is 2_3P+K, not 33P+K.
I think the best Shenmue-Virtua Fighter connection you're going to get is making Akira look like Ryo and Lei to look like Chen Gui Zhang.
Both Lau and Jeffry has no reversals or sabakies.
Due to it's range, 33P is great to throw out if you're at a long distance from your opponent, you just might catch them trying to dash up to you...
IMO you should never try to just block a rising attack unless absolutely necessary or it's from a backroll, on block you just get a nitaku where...
Nope, regular throw, escape with 6.
One more juggle for you (forgot this one...) 236K+G, BT PK~G, 66P+K, 46K+GK!K_KPK, 71_69 damage. Works up to MW, not stance depentant I think?...
Feeling lazy so I'm not checking the entire thread, but here's a few comboes that are not in the combos section for Kage: 66P+K, P, 1PPKK, 64...
Well, Taka has 3 (tecnically 2) "sabakies", [4][P]+[K]+[G], BT [6][P]+[K]+[G] and [4][1][2][3][6][P]. [4][P]+[K]+[G] and BT [6][P]+[K]+[G] are...
This has been answered a thousand times already, but on PS3 as the trophy check finishes hold O.
I find it odd too that both sabaki info and the class of the move are missing on the FS command lists when Ver. C data has everything. But...
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