If you're at -7 to -9, you are at enough disadvantage to evade it normally. If you are lower than -5, you get a failed evade but you can cancel and block. Can anyone actually show me a situation where Akira 9K cannot be evaded regardless of cancels? It's just sounding to me that people don't cancel their movement @Unicorn ?
Well, you answer your own question by yourself already, man ;)
The move truly IS pseudo-circular. Just as you wrote - at lower disadvantages you get FAILED EVADE against it => the move acts just like full circ move, no matter being linear.
Anyway I am sure @Chibitox can give you more insight into this move properties
Simple actually, since it's a jumping move and jumping does not have active frames so you get a failed evade against it until the move actually starts, which is something like 24f later.
That move can be easily shut down with jabs which carry little risk usually.
The reasoning behind the claim was that at certain frame ranges, like -8 and -9 if i remember right, a buffered evade would be a failed evade, but the kick comes out too fast to cancel that failed evade into guard. Are we saying this isn't the case?
The key to 9K's magical properties lies in the input method. Instead of directly entering 9K, you input 9G (for the forward jump) quickly followed by K. I believe 2AFC did a write up on this, with video demos.
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Comments on Profile Post by og23