[ATTACH] 20 jabs, a pixel left. We've also been aware that you need 221 damage or more for like 13 years so why are doing this "220 but you're...
221 to be exact
Sheeesh, you can even get a 3K at the end since the Ous 6P+K+G PP causes another wall hit that's 120+ damage. I guess the spacing is pretty...
Request to list Goh and Shun PK4 as separate entries instead of PK having the note "[4] to recover back turned" as they have separate frame data....
Technically you could slap on a combo category at the bottom, call it "exact recoverable combos", and just slap whatever decently rewarding greens...
I'm still throwing my hat in for Blaze like I've mentioned elsewhere 2 times already. I'm still occasionally adding the odd optimized combo here...
Oh, it's just DS G2/8P that was out of place, I thought it was more than that. At least Goh and Brad can jump 2P from -9 on the side with their...
Nice job on the stuff currently on the combo list! A couple of things I noticed when looking at it though, if you will - the order is a little...
Since the consolidation idea came along I did stuff like this [ATTACH] and mentioned possible character difference possibilities in notes...
You can do it with 3K or 1K inputs without going into Boku. You can also just hold 2 as long as you like after going into Hai instead of going to...
Noticed that Goh 4K+G says "during whiff or hit recovers back turned" but it should just say "Recovers back turned" since it now causes the...
stagger > RD K, 2P, PPPK works on Taka. 64 damage counting from RD K onwards. This out damages delay P, KKK, is piss easy and still allows for RD...
Good question. I couldn't have watched it live so I thought I'd catch it afterwards but it indeed doesn't seem to be there.
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