1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
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Combolammas's Recent Activity

  1. Combolammas replied to the thread REVO open beta Goh.

    Bounding Eileen, Aoi and Blaze after cr.s is weird now. After 3P+K you can do it on Eileen and Aoi with instant 2P, any delay and 66P+K...

    Dec 20, 2024 at 10:43 AM
  2. Combolammas replied to the thread REVO open beta Goh.

    TBH I didn't specifically try the hit types. I just noticed it loses to highs in matches still and wins both MP and EL so I just assumed...

    Dec 18, 2024 at 5:25 PM
  3. Combolammas liked DomAug's post in the thread VF5US/R.E.V.O. Version 2.0 Lion Changes.

    I made a short (<15 minutes) video covering Lion's balance adjustments in the 2.0 patch. [MEDIA]

    Dec 18, 2024 at 3:14 PM
  4. Combolammas replied to the thread REVO open beta Goh.

    Forgot to post this earlier but regarding the 4K+G guard stagger You need just 3 inputs during stagger to avoid BT P+K With 3 inputs...

    Dec 17, 2024 at 5:21 PM
  5. Combolammas replied to the thread The Situation After a Throw Escape (FS/US 1.0).

    Goh standing throws are unchanged Tsukami escapes are now -6, front facing and out of throw reach Low throws are -6 front facing and out...

    Dec 17, 2024 at 8:39 AM
  6. Combolammas replied to the thread VF5US/R.E.V.O. Version 2.0 Lei Changes.

    Nah, the frames on CH have been changed. It is indeed now +15 from the front and +21 from the side on CH. EDIT: side CH 66K+G, Koko 2KPP...

    Dec 16, 2024 at 10:10 PM
  7. Combolammas replied to the thread REVO open beta Goh.

    Exploring a bit vs Wolf --- 4P+K - 1P+K, 46P+KP6P Works both stances - 1P+K, P, 46P+KP6P Works from closed on NH and both stances on...

    Dec 16, 2024 at 8:45 PM
  8. Combolammas replied to the thread Brad REVO / US v2 New combo routes.

    Just to chime in on this I can land light-weight combos on Jacky and Jean from a couple of launchers on Goh now. On the other hand I...

    Dec 16, 2024 at 1:50 PM
  9. Combolammas replied to the thread VF5US Version 2.0 Update.

    Not sure if anyone said this yet as I didn't read all comments but getting hit during these moves at any point results in an rCH, not a...

    Dec 16, 2024 at 1:16 PM
  10. Combolammas replied to the thread REVO open beta Goh.

    I love that we got the MP/EL sabaki back although I'm not used to using it. Easy 1P+K from crouch was on my wishlist so that's great....

    Dec 16, 2024 at 12:18 PM
  11. Combolammas replied to the thread VF5US/R.E.V.O. Version 2.0 Vanessa Changes.

    Just chiming in that some of that might be El Blaze specific. That little MF doesn't even get hit by some LW combos anymore so I think...

    Dec 16, 2024 at 3:58 AM
  12. Combolammas replied to the thread VF5US/R.E.V.O. Version 2.0 Pai Changes.

    Isn't the second hit of 66PK a high? I've seen low punch from opponent after 66P and both the followup kick and the low punch whiff each...

    Dec 15, 2024
  13. Combolammas replied to the thread REVO open beta Goh.

    vs Taka revisited You can high bound Taka fom stomach crumples now + found a couple of new enders. 3P+K / 4P+K_ / 46K sabaki / 6K+G...

    Dec 15, 2024
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