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VF4FT Lei Arcadia Issue 52
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This time we'll focus on his largely powered up movement skills, as well as his phatasmagorical attacks. We'll also check his other changes.
Strengthening Mid Range
The suprise attack Haishiki has been added to flow from the forward roll. For the opponent, it's a fearful attack from a distance where attacks wouldn't appear to reach. However, if it's predicted the opponent can retaliate well, so be sure to not overuse it.
As per the last version, the Haishiki should be used as a main weapon, and to confuse them from stance changes, but balance is important. Also, pressuring them with the forward roll is interesting.
The BT is not an attacking move, but is used to maintain space from the opponent while going into haishiki. There are many ways for Lei Fei to go BT, and this is useful in maintaining it. Even if you are temporarily attacked, the strength of the move should stuff it.
Other Fine Points of Change
At close range, Lei's lifeline is his , but now on guard it's -14, and the timing after stopping at the first hit has been slowed. However, the second hit is mid, so you can still apply the throw hit ni-taku.
Other than that, the Haishiki second hit is now high, but if you force them to block it the advantage is unchanged. If the opponent tries to interrupt with a low hit, you can do the haishiki and get a CH, then link to throw.
Also, the disadvantage after guard of the has been largely increased, so be careful. The ->bokutai ( (hits or guards)~) to bokutai cannot be interrupted if the kick hits, so you should remember this.
About Changed Moves
The changed , as compared to VF4Evo , if the first hit connects on normal hit it gives +2. From this, you can mixup a thorw or hit. Also, if the second hit connects you can attack from haishiki, and it's only -3 so there's not a lot that can attack you. The third hit goes to bokutai.
Source: Arcadia Issue 52
Translated by: noodalls
Posted by noodalls on 14/08/2004
Edited by Myke on 03/04/2005
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