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VF4FT Kage Orange Book Combo Maniacs

Jun 11, 2022
VF4FT Kage Orange Book Combo Maniacs
  • Text: Yorou Kage
    Translation: noodalls


    Ten Foot Toss (TFT)(top)

    [6][3][2][1][4][P][+][G]

    1. [3][3][6][K] [4][P][K] [6][2][3][P][+][K]
    2. [3][3][6][K] [4][P][K] [2][P][+][K][P]
    3. [3][3][6][K] [4][P][K] [2][K][+][G]
    4. [3][3][6][K] [4][P][K] [3][K]
    5. [3][3][6][K] [4][P] [6][2][3][P][+][K][K]
    6. [3][3][6][K] [1][P][K][G] [P] [6][K][+][G] down[3][K]
    7. [3][3][6][K] [6_][P] [P] [6][K][+][G] down[3][K]
    8. [3][3][6][K] [6_][P] [6][K][+][G] down[3][K]
    9. [2][P][+][K] [3][3][6][K][1][P][K][G] [7][K][+][G]
    10. [2][P][+][K] [3][3][6][K] [6_][P] [6][K][+][G] down[3][K]

    Firstly, about the TFT combos. 1 is only for Lau and 2 is only for Sarah. Use 3 for Kage, Lion, Lei, Vanessa and Brad, and 4 or 6 for Akira. 5 is the MAX combo for Jacky, Shun and Goh. Use 7 on Wolf, but input the second [P] as neutral [P] or it won't connect. Against Jeffrey, swap to the similar combo 8. Other than combo 7, you can swap the down[3][K] for [4][6][K] if you want to go for okizeme. For lightweights, for whom the [3][3][6][K] won't connect with quicket execution you can use 9 or 10.

    Jumonji P+K(top)

    Jumonji [P][+][K]

    11. [2][P] [K][+][G][P][P]
    12. [2][P] [6][2][3][P][+][K]
    13. [7][K][+][G]
    14. [3][K][+][G]

    About the Jumonji [P][+][K] combos, the first thing you want to remember is that after it hits, you can refloat Sarah, Kage, Wolf, Jeffrey, Lion, Vanessa and Brad by doing a one frame delayed [2][P]. For other characters, less than heavy weight combo 11 and heavy weights 12 will work. In open stance, Akira and Jacky can get 12, otherwise for the remaining characters go for 11. Under other conditions, go for 13 or 14.

    3P(top)

    [3][P]

    15. [6_][P] [K][+][G][P][P]
    16. [6_][P] [6][K][+][G] down[3][K]
    17. [6_][P] [1][P][K][G] [7][K][+][G]
    18. [6_][P] [2][P][+][K] [6][2][3][P][+][K]
    19. [P] [7][K][+][G]
    20. [K][+][G][P][P]

    After [3][P], connect [P] in a high position. 15 is a combo just for Aoi, in either stance. In open stance, basically split up combos 17-19, depending on your opponent you might have to swap [1][P][K][G] for [P]. 16 works up until Lau only in closed stance. There is a chance of them taking ukemi, so be careful. The simplest is combo 18. In either stance, it will work up to Lau on normal hit or Akira on counter hit. 20 works on heavy weights and Jacky on normal hit, and connects if you buffer it.

    2_3P (A2)(top)

    [2_][3][P] A2

    21. [4][P] ~ [6_][P] ~ [2][P][+][K][K]
    22. [4][4][P] ~ [P][K][G] ~ [7][K][+][G]
    23. [6_][P] ~ [6][K][+][G]
    24. [6_][P] ~ [K][+][G][P][P]
    25. [6_][P] ~ [4][P][K]
    26. [6_][P] ~ [6_][P] ~ [6][2][3][P][+][K]
    27. [6_][P] ~ [6][2][3][P][+][K] or [2][P][+][K][K]
    28. [4][P][K]

    Due to the properties of the A2 Chop, it is hard to tell which is combo is guaranteed. It depends on your opponent's character and the distance too.

    Combo 21 works on Shun and Brad in open stance, only on light or medium counter hits. On heavy counter hits, the [P] misses Shun and Brad can instant recover at [4][P].

    Combo 24, you should waste a frame before the [K][+][G][P][P].

    Combo 22 connects against light and mid weight characters, except for Jacky, in open stance on any counter hit. However, it is possible to instant recover at [4][4][P], so you're required to hit-check before continuing. Also, you can use [2][K][+][G] instead of [7][K][+][G] as it's more stable.

    Goh, Brad, Kage and Akira pop up high at [P] after the chop in recovery counter. Use Combo 26 against Akira in closed stance, and Combo 23 against the others. In open stance Combo 25 works.

    The basic combo is 27. Check how [P] hits before continuing the combo, and [2][P][+][K][K] only hits in closed stance.

    2_3P (A1)(top)

    [2_][3][P] A1

    29. [1][P][K][G] [7][K][+][G]
    30. [6_][P] [2][P] [7][K][+][G]
    31. [P][K][G] [K][+][G][P][P]
    32. [2][P] [K][+][G][P][P]
    33. [2][P] [6][2][3][P][+][K]
    34. [2][P][+][K][K]

    For [2_][3][P] A1, combo 29 for Vanessa and 31 for Brad work in open stance. 33 works on all but heavyweights, after scooping them with the [2][P]. 34 works for all characters.

    44K(top)

    [4][4][K]

    35. BT [P][K]cancel [1][P][K][G] [7][K][+][G]
    36. BT [P][K]cancel [2][P][+][K] [6][2][3][P][+][K]
    37. BT [P][K]cancel [6][K][+][G]
    38. BT [P][K]cancel [2][P][+][K][K]
    39. BT [2][K]

    For the [4][4][K] combos, you want to confirm that the BT[P][K]cancel hits and then decide your combo depending on the float height. 35 and 37 are only for closed stance. If you remove the [1][P][K][G] it's easier to connect. 36 and 38 will connect from either stance. For low floats or a normal hit on heavywegihts, go for combo 39.

    9K+G(top)

    [9][K][+][G]

    40. [2][P] [6][2][3][P][+][K]
    41. [2][P] [4][P][K]
    42. [6][K][+][G]

    For [9][K][+][G], use 40 in closed stance and 41 for open stance, except on heavy weights. Definitely confirm your foot stance. Also, against Jeffrey when in closed stance only, remember that combo 42 will connect.


    Posted by Myke and noodalls on 01/02/2005
    Edited by Myke on 03/04/2005
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