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VF3TB Gamest Combos
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========================================== SEGA VIRTUA FIGHTER 3tb GAMEST MOOK VOL. 129 COMBO LIST by Wojciech Dworak
version 2.03 [last updated 01/05/2001] ========================================== DISCLAIMER ---------- This FAQ is for private and personal use only. It can only be reproduced or placed on a web page or site as long as it is unaltered, with this disclaimer and the copyright notice appearing in full, and with permission granted by the author. Any information used from this document, quoted or no, should have this author's name somewhere clearly as acknowledgement. With the above in mind, feel free to distribute between members of VF community, but this FAQ is not to be used for profitable or promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in any way. Copyright Gamest, 1998; all rights reserved. Translation copyright Wojciech Dworak, 1999; all rights reserved. To view this document, use a fixed-width font (like Courier), otherwise it will look crappy. The translation was done in a hurry - I'm pretty sure some mistakes crept in, since my Japanese pretty much sucks. So if you spot any, please let me know so I can correct them in the next version of the guide. Thanks to SPOTLITE for his help on the translation. There were two elements I couldn't translate... they're marked with [???]s. ======== CONTENTS ======== I. Requirements Explanation II. Notation III. Characters a) Akira Yuki b) Aoi Umenokouji c) Jacky Bryant d) Jeffry McWild e) Kage-Maru f) Lau Chan g) Lion Rafale h) Pai Chan i) Sarah Bryant j) Shun-Di k) Taka-Arashi l) Wolf Hawkfield I. REQUIREMENTS EXPLANATION =========================== I'll try to describe the combos' requirements in greater detail in the next version of this FAQ; as for now, the following must do. Hit requirement: - back hit: opponent must be hit in the back (note: can also refer to hitting your opponent after he or she bounces from the wall) - MC: interrupt opponent's move, also after the first (setup) move, like throws - crouching: opponent must be crouching - hopping: opponent must be ascending / descending from a hop or a jump Works on: - lightweights: Aoi, Lion, Pai, Sarah and Shun - middleweights: works on Akira, Jacky, Kage and Lau - heavyweights: works Jeffry and Wolf - super-heavyweights: works on Taka and Dural [sometimes ] Also characters' names can be listed; keep in mind that this requirement may differ between arcade and DC versions of the game (eg. a combo that works on Pai & Aoi in arcade, will usually work on all the girls in Dreamcast version). Positioning (self-explanatory I think): - character's back to the wall; - opponent's back to the wall; Some combos require the opponent to bounce at a specified angle or height; I'll describe this in more details in the next version of the guide. Ground elevation: - downslope: opponent must travel (float) downslope - upslope: opponent must travel (float) upslope Sometimes, an ANGLE is required. closed stance: open stance: Player 1 Player 2 Player 1 Player 2 -------- -------- -------- -------- left right left right right left right left II. NOTATION ============ f,b,d,u joystick motions (forward, back, down, up); hold if capitalized db... diagonals (db,df,uf,ub); again, hold if capitalized P,K,G,E press punch, kick, guard or evade buttons, respectively + buttons must be pressed together , move separator n return joystick to neutral PG punch-G-cancel PKG punch-kick-G-cancel (a senbon punch) TT turn-towards (from back facing opponent position) -> denotes beginning of a new move / sequence wall place in the sequence where your opponent bounces from the wall p.x denotes Gamest Mook's page, where particular set of combos origins from III. CHARACTERS =============== a) AKIRA YUKI ============= ADVANCED (p.207) ---------------- >> f+P+G -> f,f+K -> b,f,F,P+K -> df+P pounce R: closed stance, light- & middleweights >> f,f+P -> df,df+P -> f,f,f+P -> df+P pounce R: open stance, MC, lightweights >> f,b+P+G -> f,f,f+P -> D,f+P+K -> f,f,f+P R: lightweights WALL & UNDULATION (p.209) ------------------------- >> f+P+G -> f,f+K -> df,df+P -> wall -> f,f,f+P -> b,f,f+P+K -> df+P pounce R: opponent's back to wall >> f+P+G -> f,f+K -> f,f+K -> wall -> f,f+K -> b,f,f+P+K R: opponent's back to the wall, downslope >> f+P+G -> f,f+K -> df,df+P -> PG -> D,b,f+P R: opponent's back to the wall, downslope, lightweights VS. AOI (p.210) --------------- >> f,b+P+G -> f,f,f+P -> PG -> f,f,f+P -> d+K R: none >> b,d+P+G -> f,f,f+P -> f,f,f+P -> d+K R: none >> b,d+P+G -> f,f,f+P -> f,f+K -> b,f+P+K R: downslope >> f,f+K -> dash -> f,f+K,K R: closed stance, upslope, crouching >> D,f+P+K -> D,f+P+K -> b,f+P+K R: closed stance, upslope >> f+P+G -> f,f+K -> b,f,F,P+K -> TT D+K R: closed stance, upslope >> f+P+G -> f,f+K -> b,f,F,P+K -> wall -> b,f,f+P+K R: closed stance, Akira's back to the wall VS. TAKA (p.212) ---------------- >> b,df+P+G -> f,f,f+P -> d+K -> df+K+G,f+P,b,f,f+P+K R: back hit >> b,df+P+G -> f,f,f+P -> d+K -> f,f+K -> b,f,f+P+K R: back hit >> db+P+G -> f,f,f+P -> df,df+P -> df+K+G,f+P,b,f,f+P+K R: back hit, MC >> db+P+G -> f,f,f+P -> d+P+G -> d+P+G -> K+G,G R: back hit, MC >> f+P+G -> f,f+K -> b,f+P -> b,f,f+P+K R: open stance b) AOI UMENOKOUJI ================= ADVANCED (p.207) --------------- >> df+K -> P,P,K -> df+P+G R: open stance, MC, light- & middleweights >> df+P -> P,P,F+P,P -> df+P R: closed stance, MC, light- & middleweights >> hop P -> dash -> d+K+G -> df+P+G R: none WALL & UNDULATION (p.209) ------------------------- >> f+K,K -> wall -> f+K,K R: opponent facing the wall, back hit >> d+K+G -> wall -> d+P -> d+K R: closed stance, opponent's back to the wall, light- & middleweights >> df+P -> PG -> d+P -> PG -> wall -> d+P -> wall -> f,f+K,K R: opponent's back to the wall, downslope, MC, lightweights VS. AOI (p.211) --------------- >> f+K -> d+K+G R: crouching >> f+P+K -> d+K+G R: crouching >> df+P -> b,b+P -> TT d+P -> d+K+G R: closed stance, MC VS. TAKA (p.213) ---------------- >> f+K,K -> f+K R: none >> F+P+K,P -> d+K+G R: MC >> f+K,K -> f+K,K R: back hit, MC >> F+P+K,P -> f+K,K R: back hit >> K,K -> crouch dash d+P -> f+K,K R: back hit c) JACKY BRYANT =============== ADVANCED (p.207) ---------------- >> b+K+G -> dash -> K,d+K -> df+K R: crouching, closed stance, MC, Lion >> f+K -> d+P -> P+E,d+K R: closed stance, MC, Lau & Kage >> f+K -> d+P -> F+P,K,G -> ub+K R: closed stance, MC, Lau & Kage WALL & UNDULATION (p.209) ------------------------- >> P,K far -> db+P,K R: upslope, light- & middleweights >> f+K -> wall -> db+P+K,K,K,K,K R: upslope, opponent's back to the wall, Pai & Aoi >> P+K,P -> F+P,P,P -> wall -> ub+K R: opponent's back to the wall, closed stance, MC VS. AOI (p.210) --------------- >> f+K -> D+K -> d+K+G R: none >> f+K -> D+K -> ub+K R: open stance, crouching >> b+K+G -> f+K -> d+K+G R: crouching >> b+K+G -> f+K -> ub+K R: open stance, crouching >> f+K -> db+P+K -> dash -> ub+K R: crouching VS. TAKA (p.212) ---------------- >> P+K,K -> d+K+G R: none >> K,P -> ub+K R: none >> K,d+K -> db+P+K,K R: none >> P+K,P -> db+P+K -> ub+K R: open stance, MC >> PG -> d+P+K,K,K,K,K R: open stance, hopping >> PG -> db+P+K,K,K,K,K R: hopping >> PG -> d+P+K,K -> db+P+K,K R: hopping d) JEFFRY MCWILD ================ ADVANCED (p.207) ---------------- >> df,df+P -> K,K,P R: closed stance, MC >> db+P+G -> dash -> b+K -> b,f,f+P+K R: MC, light- & middleweights >> b,f,f+P+K -> d,UF+K R: crouching, MC WALL & UNDULATION (p.209) ------------------------- >> run, K+G -> wall -> d+P+G R: opponent's back to the wall >> run, K+G -> wall -> d+P+G R: opponent's back to the wall, back hit >> db+P+G -> df,df+P -> wall -> b,f,f+P+K R: Jeffry's back to the wall VS. AOI (p.210) --------------- >> f+K -> f+P,b+P -> d+K+G R: none >> b,f,f+P+K -> df+P,P -> d+K+G R: crouching, MC >> df,df+P -> b,f+K-> df+K+G R: none >> df,df+P -> b,f+K -> d+K+G R: none VS. TAKA (p.212) ---------------- >> db+P+G -> P+E,P+E -> PG -> b,df+P R: back hit, MC >> db+P+G -> f,f+K -> f+K -> crouch dash d+P -> b,df+P,P R: back hit, MC >> db+P+G -> f+K -> f+K -> f,f+P,P R: back hit, MC >> K,K,P -> df+K+G R: open stance e) KAGE-MARU ============ ADVANCED (p.207) ---------------- >> b+P+G -> D,f+K -> P,P,K -> run, K R: light- & middleweights >> f+P+G -> b+K+G -> D,UF+K -> dash -> ub+K+G R: MC, light- & middleweights >> f+P -> uf+K+G -> uf+K R: crouching, MC WALL & UNDULATION (p.209) ------------------------- >> b+P+G -> wall -> f,d,df+P -> PKG -> f,d,df+P -> df+K R: Kage's back to the wall, Taka excluded >> f+P+G -> f,d,df+P -> f,d,df+P -> wall -> d+P -> f,d,df+P R: Kage's back to the wall, light- & middleweights >> f+P+G -> d,uf+K -> d,uf+K -> d,uf+K -> f,d,df+P R: upslope, Kage's back to the wall, Pai & Aoi VS. AOI (p.211) --------------- >> b+P+G -> wall -> f,d,df+P -> PKG -> b+K+G -> f,d,df+P R: Kage's back to the wall >> b+P+G -> wall -> f,d,df+P -> PKG -> b+K+G -> df+K+G R: Kage's back to the wall >> f,d,df+P -> d+K -> f,d,df+P R: closed stance, crouching >> f,d,df+P -> d+K -> ub+K+G R: crouching >> d+K+G -> d+K -> f,d,df+P R: open stance, crouching >> d,U,K desc. -> d+K -> f,d,df+P R: closed stance, crouching >> d,U,K desc. -> d+K -> ub+K+G R: crouching >> df+K -> f,d,df+P -> f,d,df+P R: open stance, MC >> b+K+G -> d+K -> f,d,df+P R: open stance >> d,uf,P asc. -> uf+K+G -> ub+K+G R: none VS. TAKA (p.213) ---------------- >> f+P+G -> df+K -> df+K -> f,d,df+P R: back hit, MC >> f+P+G -> df+K -> d+P -> f,f+K+G R: back hit, MC >> run,K -> ub+K+G R: crouching, MC >> db+P,P -> P,P,P -> df+K+G R: hopping f) LAU CHAN =========== ADVANCED (p.207) ---------------- >> D,uf+P -> E to opponent's back, CD-cancel -> DF+P,df+P+K R: crouching, back hit, lightweights >> b,b+P,D+K -> b,b+P,D+K,P,PPP,D+K R: back hit, MC, light- & middleweights >> back turned ub+K -> P,b+P,f+P R: MC, light- & middleweights WALL & UNDULATION (p.209) ------------------------- >> b,b+P,d+P -> b,b+P,d+P -> wall -> b,b+P,D+K R: opponent's back to the wall, back hit, lightweights >> b,d+P+G -> b,f+P -> wall -> b,b+P,D+K R: upslope, Lau's back to the wall, light- & middleweights >> b,b+P,d+P,P -> b,b+P,D+K R: upslope, back hit, lightweights VS. AOI (p.210) --------------- >> b,d+P+G -> b,f+P -> D+K,K R: none >> D,n+K -> f,d+K R: closed stance, crouching >> f,d+K -> f,d+K R: crouching, MC >> df+K -> d+K,K -> f,d+K R: open stance, MC VS. TAKA (p.212) ---------------- >> K,K -> f,d+K R: none >> DF+P,df+P+K -> f+P,b,f+P -> df+P+K R: MC >> DF+P,df+P+K -> uf+K -> P,P,P,ub+K R: MC >> b,b+P -> TT d+K -> P,P,P,D+K R: back hit g) LION RAFALE ============== ADVANCED (p.207) ---------------- >> f+P+K -> f,f+K,K R: MC >> f,f+K,K (2nd one hits) -> b,b+K -> TT P+K -> K,K -> df+P R: back hit, light- & middleweights >> df+P+G -> P+G R: none WALL & UNDULATION (p.209) ------------------------- >> u+K -> D,f+P -> P,P,f+P+E -> d+K R: downslope, MC, lightweights >> df+P+G -> df+P,P -> f,f+K -> wall -> D,f+P -> b,b+K -> u+P R: Lion's back to the wall, light- & middleweights >> D,f+P -> D,f+P -> D,f+P -> D,f+P -> D,f+P -> d,U+P R: downslope, MC, lightweights VS. AOI (p.211) --------------- >> uf+P -> f,f+K -> f,f+K -> f,f+K -> d+K,K R: open stance >> f+K -> f,f+K -> f,f+K -> f,f+K -> d+K,K R: closed stance >> u+K -> f+P -> f,f+K -> f,f+K -> d+K,K R: closed stance >> D,f+P -> D,f+P -> D,f+P -> f,f+K -> d+K,K R: open stance, MC >> f,f+K,K (2nd one hits) -> f,f+K -> f,f+K -> f,f+K -> d+K,K R: none VS. TAKA (p.213) ---------------- >> df+P+G -> u+P+K -> E -> d+K -> D,f+P -> df+P -> d+K,K R: none >> df+P+G -> f+K -> d+K -> D,f+P -> D,f+P -> f+P,P R: none >> K,K -> f,f+K,K R: none >> b,b+K -> TT P+K -> PG -> f,f+K,K R: MC >> b,b+K -> TT P+K -> f+K -> f,f+K,K R: MC >> b,b+K -> TT P+K -> b,b+K -> TT D+K R: MC h) PAI CHAN =========== ADVANCED (p.207) ---------------- >> df+K -> f,f+P -> P,P,P,d+K R: closed stance, MC, light- & middleweights >> df+P+G -> P+G -> K -> P,P,P,d+K R: light- & middleweights >> (no idea)[???] -> d+P or d+P+E -> ub+K R: open stance WALL & UNDULATION (p.209) ------------------------- >> d,uf,P -> K -> P,P,P,d+K R: downslope, lightweights >> D,n+K -> wall -> D,n+K R: opponent's back to the wall, back hit, light- & middleweights >> df+P+G -> wall -> K -> d,UF+K R: opponent's back to the wall, back hit, light- & middleweights VS. AOI (p.211) --------------- >> K -> f,f+P -> D+K,K R: none >> D,n+K -> db+K+G R: crouching >> df+K -> f,f+P -> f,f+P -> db+K+G R: MC >> df+K -> uf+K -> uf+K -> uf+K R: MC VS. TAKA (p.212) ---------------- >> K,K -> f,f+P,K R: none >> K,K -> K,K R: back hit, MC >> K,K -> uf+K -> uf+K,K R: back hit, MC >> K,K -> f,f+P -> f,f+P,K R: back hit, MC >> d,uf,K desc. -> f,f+P -> uf+K -> ub+K R: MC >> d,uf,K desc. -> f,f+P -> K,K R: MC i) SARAH BRYANT =============== ADVANCED (p.207) ---------------- >> f+K,df+K -> f,f+K R: open stance, MC, lightweights >> f+K -> d+P -> P,P,P,u+K R: closed stance, MC, Lau & Kage >> D,f+K,K -> P,P,u+P -> dash -> df+K+E R: closed stance, MC, lightweights WALL & UNDULATION (p.209) ------------------------- >> f+K,df+K -> wall -> df+K+E R: opponent's back to the wall, open stance, MC, lightweights >> f+K,df+K -> uf+P R: downslope, open stance, MC, lightweights >> D,f+K,K -> wall -> d+P+K,K R: opponent's back to the wall, back hit VS. AOI (p.210) --------------- >> D,f+K,K -> db+K R: open stance >> D,f+K,K -> df+K+G R: none >> f+K+G,P -> dash -> df+K+G R: crouching >> f+K,df+K -> ub+K+G R: open stance, MC >> D,f+K,K -> dash -> db+K+G R: back hit VS. TAKA (p.212) ---------------- >> d+K,K -> db+K+G R: MC >> f+K+G -> db+K -> F+K -> dash -> db+K+G R: closed stance, MC >> d+K,K -> u+K+G -> D+K R: MC >> D,f+K,K -> df+K,K,f+K R: MC >> D,f+K,K -> P,P,u+P -> db+K+G R: back hit j) SHUN-DI ========== ADVANCED (p.207) ---------------- >> handstand K+G -> u+K -> d+P+K,K,K R: MC, 7 DP >> d,df,f+P -> f,f+P+K R: MC, lightweights >> d,df,f+P,b+P -> d,df,f+P,b+P -> d+P+K,K,K R: closed stance, MC, 40 DP WALL & UNDULATION (p.209) ------------------------- >> df+P+G -> d,df,f+P,b+P -> d,df,f+P -> wall -> d,df,f+P,b+P R: Shun's back to the wall, light- & middleweights >> uf+K -> any low attack[???] R: ? >> d,U,K desc. -> d,df,f+P -> d,df,f+P -> d,df,f+P,b+P -> d+P+K,K,K R: downslope, angle, 40 DP, light- & middleweights VS. AOI (p.211) --------------- >> d,df,f+P -> d+K R: crouching >> u+K -> d+P -> d+K R: crouching >> b,df+P -> b,df+P -> d+K R: MC >> df+P+G -> d,df,f+P,b+P -> D,f+P R: downslope VS. TAKA (p.213) ---------------- >> K,K,P -> f,f+K R: none >> d,df,f+P,b+P -> PG -> b,df+P R: MC >> df+P+G -> d,df,f+P -> d+P+K -> d+P -> D,f+P R: none >> df+P+G -> d,df,f+P -> d+P+K -> d+P -> d+K+G R: none >> df+P+G -> d,df,f+P,b+P -> P,P -> b,df+P R: none k) TAKA-ARASHI ============== ADVANCED (p.207) ---------------- >> df,df+P -> P,P,P,P,P,P -> d+K R: closed stance, MC, light- & middleweights >> df,df+P -> run, P+K R: closed stance, MC, light- & middleweights >> P+K+G -> f,f+P,P,P -> b+K R: none WALL & UNDULATION (p.209) ------------------------- >> f,f+P,P -> wall -> crouch dash d+P -> d+K R: opponent's back to the wall, back hit, lightweights >> DF+P+K -> DF+P+K -> wall -> b,f+P R: opponent's back to the wall, upslope, back hit >> df,df+P -> df,df+P -> df,df+P -> b,f+P R: downslope, open stance, MC, lightweights VS. AOI (p.211) --------------- >> DF+P+K -> df,df+P -> DF+P+K -> DF+P+K -> D+P+K,P+K R: none >> DF+P+K -> DF+P+K -> DF+P+K -> DF+P+K -> D+P+K,P+K R: crouching >> DF+P+K -> DF+P+K -> df+P -> DF+P+K -> D+P+K,P+K R: crouching >> f+K -> f+P -> DF+P+K -> DF+P+K -> D+P+K,P+K R: none >> f,f+P -> DF+P+K -> DF+P+K -> DF+P+K -> D+P+K,P+K R: after blocking Aoi's rising sweep VS. TAKA (p.213) ---------------- >> f,f+P,P,P -> df,df+P R: MC >> f,f+P,P,P -> df,df+P R: back hit, MC >> f,f+P,P -> crouch dash d+P -> DF+P+K -> d+K R: back hit >> f,f+P,P -> crouch dash d+P -> d+P -> d+K R: back hit l) WOLF HAWKFIELD ================= ADVANCED (p.207) ---------------- >> f+K -> d+P -> b,f+P+K -> d+P+G R: none >> b,f+P+K -> f,df,d,db,b+P -> b,f+P+K -> u+K R: back hit, light- & middleweights >> run after opponent -> P+K R: opponent hits the train WALL & UNDULATION (p.209) ------------------------- >> b,db,d,df,f+P+G -> wall -> d+K R: Wolf's back to the wall, Pai & Aoi >> b,f+K+G -> rising sweep R: opponent's back to the wall, back hit >> K+G -> rising sweep R: opponent's back to the wall, back hit VS. AOI (p.210) --------------- >> f+K -> d+K -> b,f+P+K -> d+K R: none >> b+P -> f+K -> D+K+G R: none >> b,f+K+G -> wall -> rising sweep -> b,f+P+K -> b,f+P+K R: opponent's back to the wall, back hit >> b,db,d,df,f+P+G -> wall -> D+K+G -> b,f+P+K -> b,f+P+K R: Wolf's back to the wall VS. TAKA (p.212) ---------------- >> f,df,d,db,b+P,P -> b,f+P+K R: crouching >> f,df,d,db,b+P,P -> D+K+G R: MC >> f+P+G -> f+P+G -> f+P+G -> b,f+K+G -> rising sweep -> b,f+P+K R: back hit [end of file, (c) GLC]
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