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VF3TB Gamest Combos

Jul 13, 2022
VF3TB Gamest Combos
  • ==========================================
    SEGA VIRTUA FIGHTER 3tb
    GAMEST MOOK VOL. 129 COMBO LIST
    by Wojciech Dworak 
    version 2.03 [last updated 01/05/2001]
    ==========================================
    
    DISCLAIMER
    ----------
    This FAQ is for private and personal use only. It can only be reproduced or
    placed on a web page or site as long as it is unaltered, with this disclaimer
    and the copyright notice appearing in full, and with permission granted by the
    author. Any information used from this document, quoted or no, should have this
    author's name somewhere clearly as acknowledgement. With the above in mind,
    feel free to distribute between members of VF community, but this FAQ is not to
    be used for profitable or promotional purposes; this includes being used by
    publishers of magazines, guides, books, etc. or being incorporated into
    magazines, etc. in any way.
    
    Copyright Gamest, 1998; all rights reserved.
    Translation copyright Wojciech Dworak, 1999; all rights reserved.
    
    To view this document, use a fixed-width font (like Courier), otherwise it
    will look crappy.
    
    
    The translation was done in a hurry - I'm pretty sure some mistakes crept in,
    since my Japanese pretty much sucks. So if you spot any, please let me know so
    I can correct them in the next version of the guide. Thanks to SPOTLITE for his
    help on the translation.
    
    There were two elements I couldn't translate... they're marked with [???]s.
    
    
    
    ========
    CONTENTS
    ========
      I. Requirements Explanation
     II. Notation
    III. Characters
        a) Akira Yuki
        b) Aoi Umenokouji
        c) Jacky Bryant
        d) Jeffry McWild
        e) Kage-Maru
        f) Lau Chan
        g) Lion Rafale
        h) Pai Chan
        i) Sarah Bryant
        j) Shun-Di
        k) Taka-Arashi
        l) Wolf Hawkfield
    
    
    
    I. REQUIREMENTS EXPLANATION
    ===========================
    I'll try to describe the combos' requirements in greater detail in the next
    version of this FAQ; as for now, the following must do.
    
    Hit requirement:
    - back hit: opponent must be hit in the back (note: can also refer to hitting
      your opponent after he or she bounces from the wall)
    - MC: interrupt opponent's move, also after the first (setup) move, like throws
    - crouching: opponent must be crouching
    - hopping: opponent must be ascending / descending from a hop or a jump
    
    Works on:
    - lightweights: Aoi, Lion, Pai, Sarah and Shun
    - middleweights: works on Akira, Jacky, Kage and Lau
    - heavyweights: works Jeffry and Wolf
    - super-heavyweights: works on Taka and Dural [sometimes ;)]
    Also characters' names can be listed; keep in mind that this requirement may
    differ between arcade and DC versions of the game (eg. a combo that works on
    Pai & Aoi in arcade, will usually work on all the girls in Dreamcast version).
    
    Positioning (self-explanatory I think):
    - character's back to the wall;
    - opponent's back to the wall;
    Some combos require the opponent to bounce at a specified angle or height; I'll
    describe this in more details in the next version of the guide.
    
    Ground elevation:
    - downslope: opponent must travel (float) downslope
    - upslope: opponent must travel (float) upslope
    Sometimes, an ANGLE is required.
    
       closed stance:            open stance:
    
      Player 1    Player 2     Player 1    Player 2
      --------    --------     --------    --------
      left        right        left           right
        right       left         right    left
    
    
    
    
    II. NOTATION
    ============
    f,b,d,u   joystick motions (forward, back, down, up); hold if capitalized
    db...     diagonals (db,df,uf,ub); again, hold if capitalized
    P,K,G,E   press punch, kick, guard or evade buttons, respectively
    +         buttons must be pressed together
    ,         move separator
    n         return joystick to neutral
    PG        punch-G-cancel
    PKG       punch-kick-G-cancel (a senbon punch)
    TT        turn-towards (from back facing opponent position)
    ->        denotes beginning of a new move / sequence
    wall      place in the sequence where your opponent bounces from the wall
    p.x       denotes Gamest Mook's page, where particular set of combos
             origins from
    
    
    
    
    III. CHARACTERS
    ===============
    
    
    a) AKIRA YUKI
    =============
    
    ADVANCED (p.207)
    ----------------
    >> f+P+G -> f,f+K -> b,f,F,P+K -> df+P pounce
       R: closed stance, light- & middleweights
    >> f,f+P -> df,df+P -> f,f,f+P -> df+P pounce
       R: open stance, MC, lightweights
    >> f,b+P+G -> f,f,f+P -> D,f+P+K -> f,f,f+P
       R: lightweights
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> f+P+G -> f,f+K -> df,df+P -> wall -> f,f,f+P -> b,f,f+P+K -> df+P pounce
       R: opponent's back to wall
    >> f+P+G -> f,f+K -> f,f+K -> wall -> f,f+K -> b,f,f+P+K
       R: opponent's back to the wall, downslope
    >> f+P+G -> f,f+K -> df,df+P -> PG -> D,b,f+P
       R: opponent's back to the wall, downslope, lightweights
    
    VS. AOI (p.210)
    ---------------
    >> f,b+P+G -> f,f,f+P -> PG -> f,f,f+P -> d+K
       R: none
    >> b,d+P+G -> f,f,f+P -> f,f,f+P -> d+K
       R: none
    >> b,d+P+G -> f,f,f+P -> f,f+K -> b,f+P+K
       R: downslope
    >> f,f+K -> dash -> f,f+K,K
       R: closed stance, upslope, crouching
    >> D,f+P+K -> D,f+P+K -> b,f+P+K
       R: closed stance, upslope
    >> f+P+G -> f,f+K -> b,f,F,P+K -> TT D+K
       R: closed stance, upslope
    >> f+P+G -> f,f+K -> b,f,F,P+K -> wall -> b,f,f+P+K
       R: closed stance, Akira's back to the wall
    
    VS. TAKA (p.212)
    ----------------
    >> b,df+P+G -> f,f,f+P -> d+K -> df+K+G,f+P,b,f,f+P+K
       R: back hit
    >> b,df+P+G -> f,f,f+P -> d+K -> f,f+K -> b,f,f+P+K
       R: back hit
    >> db+P+G -> f,f,f+P -> df,df+P -> df+K+G,f+P,b,f,f+P+K
       R: back hit, MC
    >> db+P+G -> f,f,f+P -> d+P+G -> d+P+G -> K+G,G
       R: back hit, MC
    >> f+P+G -> f,f+K -> b,f+P -> b,f,f+P+K
       R: open stance
    
    
    b) AOI UMENOKOUJI
    =================
    
    ADVANCED (p.207)
    ---------------
    >> df+K -> P,P,K -> df+P+G
       R: open stance, MC, light- & middleweights
    >> df+P -> P,P,F+P,P -> df+P
       R: closed stance, MC, light- & middleweights
    >> hop P -> dash -> d+K+G -> df+P+G
       R: none
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> f+K,K -> wall -> f+K,K
       R: opponent facing the wall, back hit
    >> d+K+G -> wall -> d+P -> d+K
       R: closed stance, opponent's back to the wall, light- & middleweights
    >> df+P -> PG -> d+P -> PG -> wall -> d+P -> wall -> f,f+K,K
       R: opponent's back to the wall, downslope, MC, lightweights
    
    VS. AOI (p.211)
    ---------------
    >> f+K -> d+K+G
       R: crouching
    >> f+P+K -> d+K+G
       R: crouching
    >> df+P -> b,b+P -> TT d+P -> d+K+G
       R: closed stance, MC
    
    VS. TAKA (p.213)
    ----------------
    >> f+K,K -> f+K
       R: none
    >> F+P+K,P -> d+K+G
       R: MC
    >> f+K,K -> f+K,K
       R: back hit, MC
    >> F+P+K,P -> f+K,K
       R: back hit
    >> K,K -> crouch dash d+P -> f+K,K
       R: back hit
    
    
    
    c) JACKY BRYANT
    ===============
    
    ADVANCED (p.207)
    ----------------
    >> b+K+G -> dash -> K,d+K -> df+K
       R: crouching, closed stance, MC, Lion
    >> f+K -> d+P -> P+E,d+K
       R: closed stance, MC, Lau & Kage
    >> f+K -> d+P -> F+P,K,G -> ub+K
       R: closed stance, MC, Lau & Kage
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> P,K far -> db+P,K
       R: upslope, light- & middleweights
    >> f+K -> wall -> db+P+K,K,K,K,K
       R: upslope, opponent's back to the wall, Pai & Aoi
    >> P+K,P -> F+P,P,P -> wall -> ub+K
       R: opponent's back to the wall, closed stance, MC
    
    VS. AOI (p.210)
    ---------------
    >> f+K -> D+K -> d+K+G
       R: none
    >> f+K -> D+K -> ub+K
       R: open stance, crouching
    >> b+K+G -> f+K -> d+K+G
       R: crouching
    >> b+K+G -> f+K -> ub+K
       R: open stance, crouching
    >> f+K -> db+P+K -> dash -> ub+K
       R: crouching
    
    VS. TAKA (p.212)
    ----------------
    >> P+K,K -> d+K+G
       R: none
    >> K,P -> ub+K
       R: none
    >> K,d+K -> db+P+K,K
       R: none
    >> P+K,P -> db+P+K -> ub+K
       R: open stance, MC
    >> PG -> d+P+K,K,K,K,K
       R: open stance, hopping
    >> PG -> db+P+K,K,K,K,K
       R: hopping
    >> PG -> d+P+K,K -> db+P+K,K
       R: hopping
    
    
    
    d) JEFFRY MCWILD
    ================
    
    ADVANCED (p.207)
    ----------------
    >> df,df+P -> K,K,P
       R: closed stance, MC
    >> db+P+G -> dash -> b+K -> b,f,f+P+K
       R: MC, light- & middleweights
    >> b,f,f+P+K -> d,UF+K
       R: crouching, MC
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> run, K+G -> wall -> d+P+G
       R: opponent's back to the wall
    >> run, K+G -> wall -> d+P+G
       R: opponent's back to the wall, back hit
    >> db+P+G -> df,df+P -> wall -> b,f,f+P+K
       R: Jeffry's back to the wall
    
    VS. AOI (p.210)
    ---------------
    >> f+K -> f+P,b+P -> d+K+G
       R: none
    >> b,f,f+P+K -> df+P,P -> d+K+G
       R: crouching, MC
    >> df,df+P -> b,f+K-> df+K+G
       R: none
    >> df,df+P -> b,f+K -> d+K+G
       R: none
    
    VS. TAKA (p.212)
    ----------------
    >> db+P+G -> P+E,P+E -> PG -> b,df+P
       R: back hit, MC
    >> db+P+G -> f,f+K -> f+K -> crouch dash d+P -> b,df+P,P
       R: back hit, MC
    >> db+P+G -> f+K -> f+K -> f,f+P,P
       R: back hit, MC
    >> K,K,P -> df+K+G
       R: open stance
    
    
    
    e) KAGE-MARU
    ============
    
    ADVANCED (p.207)
    ----------------
    >> b+P+G -> D,f+K -> P,P,K -> run, K
       R: light- & middleweights
    >> f+P+G -> b+K+G -> D,UF+K -> dash -> ub+K+G
       R: MC, light- & middleweights
    >> f+P -> uf+K+G -> uf+K
       R: crouching, MC
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> b+P+G -> wall -> f,d,df+P -> PKG -> f,d,df+P -> df+K
       R: Kage's back to the wall, Taka excluded
    >> f+P+G -> f,d,df+P -> f,d,df+P -> wall -> d+P -> f,d,df+P
       R: Kage's back to the wall, light- & middleweights
    >> f+P+G -> d,uf+K -> d,uf+K -> d,uf+K -> f,d,df+P
       R: upslope, Kage's back to the wall, Pai & Aoi
    
    VS. AOI (p.211)
    ---------------
    >> b+P+G -> wall -> f,d,df+P -> PKG -> b+K+G -> f,d,df+P
       R: Kage's back to the wall
    >> b+P+G -> wall -> f,d,df+P -> PKG -> b+K+G -> df+K+G
       R: Kage's back to the wall
    >> f,d,df+P -> d+K -> f,d,df+P
       R: closed stance, crouching
    >> f,d,df+P -> d+K -> ub+K+G
       R: crouching
    >> d+K+G -> d+K -> f,d,df+P
       R: open stance, crouching
    >> d,U,K desc. -> d+K -> f,d,df+P
       R: closed stance, crouching
    >> d,U,K desc. -> d+K -> ub+K+G
       R: crouching
    >> df+K -> f,d,df+P -> f,d,df+P
       R: open stance, MC
    >> b+K+G -> d+K -> f,d,df+P
       R: open stance
    >> d,uf,P asc. -> uf+K+G -> ub+K+G
       R: none
    
    VS. TAKA (p.213)
    ----------------
    >> f+P+G -> df+K -> df+K -> f,d,df+P
       R: back hit, MC
    >> f+P+G -> df+K -> d+P -> f,f+K+G
       R: back hit, MC
    >> run,K -> ub+K+G
       R: crouching, MC
    >> db+P,P -> P,P,P -> df+K+G
       R: hopping
    
    
    
    f) LAU CHAN
    ===========
    
    ADVANCED (p.207)
    ----------------
    >> D,uf+P -> E to opponent's back, CD-cancel -> DF+P,df+P+K
       R: crouching, back hit, lightweights
    >> b,b+P,D+K -> b,b+P,D+K,P,PPP,D+K
       R: back hit, MC, light- & middleweights
    >> back turned ub+K -> P,b+P,f+P
       R: MC, light- & middleweights
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> b,b+P,d+P -> b,b+P,d+P -> wall -> b,b+P,D+K
       R: opponent's back to the wall, back hit, lightweights
    >> b,d+P+G -> b,f+P -> wall -> b,b+P,D+K
       R: upslope, Lau's back to the wall, light- & middleweights
    >> b,b+P,d+P,P -> b,b+P,D+K
       R: upslope, back hit, lightweights
    
    VS. AOI (p.210)
    ---------------
    >> b,d+P+G -> b,f+P -> D+K,K
       R: none
    >> D,n+K -> f,d+K
       R: closed stance, crouching
    >> f,d+K -> f,d+K
       R: crouching, MC
    >> df+K -> d+K,K -> f,d+K
       R: open stance, MC
    
    VS. TAKA (p.212)
    ----------------
    >> K,K -> f,d+K
       R: none
    >> DF+P,df+P+K -> f+P,b,f+P -> df+P+K
       R: MC
    >> DF+P,df+P+K -> uf+K -> P,P,P,ub+K
       R: MC
    >> b,b+P -> TT d+K -> P,P,P,D+K
       R: back hit
    
    
    
    g) LION RAFALE
    ==============
    
    ADVANCED (p.207)
    ----------------
    >> f+P+K -> f,f+K,K
       R: MC
    >> f,f+K,K (2nd one hits) -> b,b+K -> TT P+K -> K,K -> df+P
       R: back hit, light- & middleweights
    >> df+P+G -> P+G
       R: none
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> u+K -> D,f+P -> P,P,f+P+E -> d+K
       R: downslope, MC, lightweights
    >> df+P+G -> df+P,P -> f,f+K -> wall -> D,f+P -> b,b+K -> u+P
       R: Lion's back to the wall, light- & middleweights
    >> D,f+P -> D,f+P -> D,f+P -> D,f+P -> D,f+P -> d,U+P
       R: downslope, MC, lightweights
    
    VS. AOI (p.211)
    ---------------
    >> uf+P -> f,f+K -> f,f+K -> f,f+K -> d+K,K
       R: open stance
    >> f+K -> f,f+K -> f,f+K -> f,f+K -> d+K,K
       R: closed stance
    >> u+K -> f+P -> f,f+K -> f,f+K -> d+K,K
       R: closed stance
    >> D,f+P -> D,f+P -> D,f+P -> f,f+K -> d+K,K
       R: open stance, MC
    >> f,f+K,K (2nd one hits) -> f,f+K -> f,f+K -> f,f+K -> d+K,K
       R: none
    
    VS. TAKA (p.213)
    ----------------
    >> df+P+G -> u+P+K -> E -> d+K -> D,f+P -> df+P -> d+K,K
       R: none
    >> df+P+G -> f+K -> d+K -> D,f+P -> D,f+P -> f+P,P
       R: none
    >> K,K -> f,f+K,K
       R: none
    >> b,b+K -> TT P+K -> PG -> f,f+K,K
       R: MC
    >> b,b+K -> TT P+K -> f+K -> f,f+K,K
       R: MC
    >> b,b+K -> TT P+K -> b,b+K -> TT D+K
       R: MC
    
    
    
    h) PAI CHAN
    ===========
    
    ADVANCED (p.207)
    ----------------
    >> df+K -> f,f+P -> P,P,P,d+K
       R: closed stance, MC, light- & middleweights
    >> df+P+G -> P+G -> K -> P,P,P,d+K
       R: light- & middleweights
    >> (no idea)[???] -> d+P or d+P+E -> ub+K
       R: open stance
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> d,uf,P -> K -> P,P,P,d+K
       R: downslope, lightweights
    >> D,n+K -> wall -> D,n+K
       R: opponent's back to the wall, back hit, light- & middleweights
    >> df+P+G -> wall -> K -> d,UF+K
       R: opponent's back to the wall, back hit, light- & middleweights
    
    VS. AOI (p.211)
    ---------------
    >> K -> f,f+P -> D+K,K
       R: none
    >> D,n+K -> db+K+G
       R: crouching
    >> df+K -> f,f+P -> f,f+P -> db+K+G
       R: MC
    >> df+K -> uf+K -> uf+K -> uf+K
       R: MC
    
    VS. TAKA (p.212)
    ----------------
    >> K,K -> f,f+P,K
       R: none
    >> K,K -> K,K
       R: back hit, MC
    >> K,K -> uf+K -> uf+K,K
       R: back hit, MC
    >> K,K -> f,f+P -> f,f+P,K
       R: back hit, MC
    >> d,uf,K desc. -> f,f+P -> uf+K -> ub+K
       R: MC
    >> d,uf,K desc. -> f,f+P -> K,K
       R: MC
    
    
    
    i) SARAH BRYANT
    ===============
    
    ADVANCED (p.207)
    ----------------
    >> f+K,df+K -> f,f+K
       R: open stance, MC, lightweights
    >> f+K -> d+P -> P,P,P,u+K
       R: closed stance, MC, Lau & Kage
    >> D,f+K,K -> P,P,u+P -> dash -> df+K+E
       R: closed stance, MC, lightweights
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> f+K,df+K -> wall -> df+K+E
       R: opponent's back to the wall, open stance, MC, lightweights
    >> f+K,df+K -> uf+P
       R: downslope, open stance, MC, lightweights
    >> D,f+K,K -> wall -> d+P+K,K
       R: opponent's back to the wall, back hit
    
    VS. AOI (p.210)
    ---------------
    >> D,f+K,K -> db+K
       R: open stance
    >> D,f+K,K -> df+K+G
       R: none
    >> f+K+G,P -> dash -> df+K+G
       R: crouching
    >> f+K,df+K -> ub+K+G
       R: open stance, MC
    >> D,f+K,K -> dash -> db+K+G
       R: back hit
    
    VS. TAKA (p.212)
    ----------------
    >> d+K,K -> db+K+G
       R: MC
    >> f+K+G -> db+K -> F+K -> dash -> db+K+G
       R: closed stance, MC
    >> d+K,K -> u+K+G -> D+K
       R: MC
    >> D,f+K,K -> df+K,K,f+K
       R: MC
    >> D,f+K,K -> P,P,u+P -> db+K+G
       R: back hit
    
    
    
    j) SHUN-DI
    ==========
    
    ADVANCED (p.207)
    ----------------
    >> handstand K+G -> u+K -> d+P+K,K,K
       R: MC, 7 DP
    >> d,df,f+P -> f,f+P+K
       R: MC, lightweights
    >> d,df,f+P,b+P -> d,df,f+P,b+P -> d+P+K,K,K
       R: closed stance, MC, 40 DP
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> df+P+G -> d,df,f+P,b+P -> d,df,f+P -> wall -> d,df,f+P,b+P
       R: Shun's back to the wall, light- & middleweights
    >> uf+K -> any low attack[???]
       R: ?
    >> d,U,K desc. -> d,df,f+P -> d,df,f+P -> d,df,f+P,b+P -> d+P+K,K,K
       R: downslope, angle, 40 DP, light- & middleweights
    
    VS. AOI (p.211)
    ---------------
    >> d,df,f+P -> d+K
       R: crouching
    >> u+K -> d+P -> d+K
       R: crouching
    >> b,df+P -> b,df+P -> d+K
       R: MC
    >> df+P+G -> d,df,f+P,b+P -> D,f+P
       R: downslope
    
    VS. TAKA (p.213)
    ----------------
    >> K,K,P -> f,f+K
       R: none
    >> d,df,f+P,b+P -> PG -> b,df+P
       R: MC
    >> df+P+G -> d,df,f+P -> d+P+K -> d+P -> D,f+P
       R: none
    >> df+P+G -> d,df,f+P -> d+P+K -> d+P -> d+K+G
       R: none
    >> df+P+G -> d,df,f+P,b+P -> P,P -> b,df+P
       R: none
    
    
    
    k) TAKA-ARASHI
    ==============
    
    ADVANCED (p.207)
    ----------------
    >> df,df+P -> P,P,P,P,P,P -> d+K
       R: closed stance, MC, light- & middleweights
    >> df,df+P -> run, P+K
       R: closed stance, MC, light- & middleweights
    >> P+K+G -> f,f+P,P,P -> b+K
       R: none
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> f,f+P,P -> wall -> crouch dash d+P -> d+K
       R: opponent's back to the wall, back hit, lightweights
    >> DF+P+K -> DF+P+K -> wall -> b,f+P
       R: opponent's back to the wall, upslope, back hit
    >> df,df+P -> df,df+P -> df,df+P -> b,f+P
       R: downslope, open stance, MC, lightweights
    
    VS. AOI (p.211)
    ---------------
    >> DF+P+K -> df,df+P -> DF+P+K -> DF+P+K -> D+P+K,P+K
       R: none
    >> DF+P+K -> DF+P+K -> DF+P+K -> DF+P+K -> D+P+K,P+K
       R: crouching
    >> DF+P+K -> DF+P+K -> df+P -> DF+P+K -> D+P+K,P+K
       R: crouching
    >> f+K -> f+P -> DF+P+K -> DF+P+K -> D+P+K,P+K
       R: none
    >> f,f+P -> DF+P+K -> DF+P+K -> DF+P+K -> D+P+K,P+K
       R: after blocking Aoi's rising sweep
    
    VS. TAKA (p.213)
    ----------------
    >> f,f+P,P,P -> df,df+P
       R: MC
    >> f,f+P,P,P -> df,df+P
       R: back hit, MC
    >> f,f+P,P -> crouch dash d+P -> DF+P+K -> d+K
       R: back hit
    >> f,f+P,P -> crouch dash d+P -> d+P -> d+K
       R: back hit
    
    
    
    l) WOLF HAWKFIELD
    =================
    
    ADVANCED (p.207)
    ----------------
    >> f+K -> d+P -> b,f+P+K -> d+P+G
       R: none
    >> b,f+P+K -> f,df,d,db,b+P -> b,f+P+K -> u+K
       R: back hit, light- & middleweights
    >> run after opponent -> P+K
       R: opponent hits the train
    
    WALL & UNDULATION (p.209)
    -------------------------
    >> b,db,d,df,f+P+G -> wall -> d+K
       R: Wolf's back to the wall, Pai & Aoi
    >> b,f+K+G -> rising sweep
       R: opponent's back to the wall, back hit
    >> K+G -> rising sweep
       R: opponent's back to the wall, back hit
    
    VS. AOI (p.210)
    ---------------
    >> f+K -> d+K -> b,f+P+K -> d+K
       R: none
    >> b+P -> f+K -> D+K+G
       R: none
    >> b,f+K+G -> wall -> rising sweep -> b,f+P+K -> b,f+P+K
       R: opponent's back to the wall, back hit
    >> b,db,d,df,f+P+G -> wall -> D+K+G -> b,f+P+K -> b,f+P+K
       R: Wolf's back to the wall
    
    VS. TAKA (p.212)
    ----------------
    >> f,df,d,db,b+P,P -> b,f+P+K
       R: crouching
    >> f,df,d,db,b+P,P -> D+K+G
       R: MC
    >> f+P+G -> f+P+G -> f+P+G -> b,f+K+G -> rising sweep -> b,f+P+K
       R: back hit
    
    
    
    [end of file, (c) GLC]
    
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