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VF5US/R.E.V.O. Version 2.0 Lion Changes

Discussion in 'Lion' started by akai, Dec 13, 2024.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Placeholder for discussion and listing all the changes for Lion

    Official Change Log - https://www.virtuafighter.jp/vfes/ps4/ver2/en/

    Link to main thread. https://virtuafighter.com/threads/vf5us-version-2-0-update.22199/

    Move (Command) Changes
    Rensui Hachihon (PP4P)

    Fixed an issue where under certain circumstances, the opponent would have unintended recovery.

    Rensuitai Shumen (PKP)

    Changed to allow crouching while guarding from the side, instead of being put in a guard string.

    Banchu(6P)

    Changed the recovery on hit against crouching opponents from +6 to +7 frames, unifying it with counter hit frames.

    Senshippo(66P)

    Extended the active frames of the hitbox from 3 to 7 frames.

    Ryusei Koushugeki (Deflect) (214P)

    Changed to cause a crumple on recovery counter hit. Changed the recovery on guard from -8 to -10 frames.

    Rakugekishou (3PP)

    Changed to hit repeatedly on a side hit. Changed the recovery on guard from -10 to -13 frames.

    Senputai(8K)

    Added 1 frame to the total recovery frames on normal hit.

    Katoutai(8KK)

    Changed the recovery on guard from -4 to -8 frames.

    Souji Senpu(P+K)

    Changed the recovery on guard from -6 to -8 frames.

    In'you Ousoutsui(41236P+K)

    Changed the command from 6P+K to 41236P+K to allow it to also be performed from crouching.

    Tourou Youzan(66P+KP)

    Widened the distance on guard. Changed the recovery on guard from -6 to -5 frames, on hit from +3 to +4 frames.

    Ryusei Mabanshu (46P+KP2or8P)

    Changed the recovery on guard from -1 to +4 frames.

    Kouho Hachihonsui(44P+K)

    Fixed an issue where under certain circumstances, the opponent would have unintended recovery.

    Fujin Sougan (1K+GP)

    Changed so that when the first hit is guarded from the side, the high attack that previously missed when performed at its fastest can now be guarded. Changed the recovery on guard from -8 to -6 frames, on hit from +2 to +4 frames.

    Nenchu (3or9P+K+GP)

    Changed the recovery on counter hit from +6 to +8 frames.

    Tenshin Bokutai Souchoushu (3or9P+K+GK)

    Changed the damage from 16 to 23.

    Mabanshu (3or9P+K+GP+K)

    Changed the recovery on guard from -4 to +2 frames.

    Sentai (4K)

    Restored Sentai. Removed Ryusei Kenkyaku.

    Sentai Shumen (4KP)

    Restored Sentai Shumen. Removed Jochu.

    Senpuu Rakukyaku (9K+G)

    Restored Senpuu Rakukyaku. Changed the command from 46K+G to 9K+G.

    Senpuu Haisoushu (9K+GP)

    Restored Senpuu Haisoushu. Changed the command from 46K+G2P to 9K+GP.

    Senpuu Shoukyaku (9K+GK)

    Restored Senpuu Shoukyaku. Changed the command from 46K+G2K to 9K+GK.

    Taitou Bougetsu (From Tourou Soufu P)

    Changed the damage from 20 to 16, added 2 frames to the total recovery frames. Changed the recovery on guard from -4 to -6 frames, on hit from +1 to -3 frames.

    Ousen Soufu (From Tourou Soufu 6P)

    Changed the effect on hit, puts the opponent in side turned position on hit. Changed the total damage from 18 to 24, changed the recovery on hit from +4 to +7 frames.

    Kankei Hoshinshou (From Tourou Soufu P+K)

    Added 3 frames to the total recovery frames.

    Kajiken (From Tourou Teihozen P)

    Changed the recovery on guard from -2 to +1 frames, on hit from +3 to +5 frames.

    Kaji Renken (From Tourou Teihozen PP)

    Changed the attack from a high attack to a special high attack. Changed the recovery on guard from -6 to -3 frames, on hit from -2 to +1 frames.

    Haika Senten (6P+G)

    Changed the recovery after the throw from +10 to +11 frames.

    Saishu Houkou (66P+G)

    Restored Saishu Houkou.

    Bokuho (61P+G)

    Shortened the active time on the catch throw, allowing it to be more easily dodged by crouching.

    Hiten Zachi ((high wall behind opponent) 41236P+G)

    Changed the command from (high wall behind opponent) 66P+G to (high wall behind opponent) 41236P+G. Changed the damage from 70 to 75.

    Juji Ransetsu Chouhitai ((half wall behind opponent) 41236P+G)

    Changed the command from (half wall behind opponent) 66P+G to (half wall behind opponent) 41236P+G. Changed the damage from 70 to 75.
     
    b4k4 likes this.
  2. DomAug

    DomAug dom Content Manager Lion Bronze Supporter

    PSN:
    domaug
    Thanks for sharing, Akai! I will pin this thread since we may have an influx of brand new Lion players (I hope!).
     
  3. YOMI

    YOMI not a legendary game designer

    Lion [2][K] still magically crushes EX High moves. Tested with Jeff [4][6][P] and Jacky [4][P][K].
     
    DomAug likes this.
  4. DomAug

    DomAug dom Content Manager Lion Bronze Supporter

    PSN:
    domaug
    I made a short (<15 minutes) video covering Lion's balance adjustments in the 2.0 patch.

     

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