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VF5US/R.E.V.O. Version 2.0 Eileen Changes

Discussion in 'Eileen' started by akai, Dec 13, 2024.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Placeholder for discussion and listing all the changes for Eileen

    Official Change Log - https://www.virtuafighter.jp/vfes/ps4/ver2/en/

    Link to main thread. https://virtuafighter.com/threads/vf5us-version-2-0-update.22199/

    Move (Command) Changes
    Rensou Hekizan (PPP)

    Cancel and Interrupt move activation timing is now 1 frame earlier.

    Renkan Chouten (P3P)

    Cancel and Interrupt move activation timing is now 1 frame earlier. Expanded the hitbox.

    Douchu (6P)

    Changed the recovery on hit against crouching opponents from +6 to +7 frames, unifying it with counter hit frames.

    Geimen Senpu (6PPK)

    Changed the damage from 20 to 25.

    Enkou Nyurin (66P)

    Changed the effect on hit, allowing for follow ups even from a normal hit.

    Enkou Yurin (4PPK)

    Changed the damage from 21 to 25.

    Tenshin Rinheki (1P)

    Cancel and Interrupt move activation timing is now 6 frames earlier. Is now considered a half circular move.

    Hikou Senshi (66K)

    Is now considered a half circular move.

    Hairenkyaku (4K)

    Changed from a high attack to a special high attack.

    Jinraishou (6P+K)

    Can now transition to Cancel and Interrupt moves. Changed the effect on hit mid-air, allowing it to more easily be implemented in mid-air combos.

    Sayu Gekishou (6P+KP)

    Cancel and Interrupt move activation timing is now 1 frame earlier. Eased the input window.

    Jinrai Santen (6P+KPP)

    Cancel and Interrupt move activation timing is now 1 frame earlier. Eased the input window.

    Enkou Tekitou (1P+K)

    Cancel and Interrupt move activation timing is now 2 frames earlier.

    Enkou Soutekitou (1P+KP)

    Changed to stagger even from a normal hit.

    Rigou Tenshintai (K+G)

    Changed the effect on hit, now puts the opponent in side turned position on hit. Changed the recovery on guard from -4 to -5 frames, on hit from +3 to +6 frames.

    Honshin Senputai (6K+G)

    Changed to a full circular move.

    Touku Geimentai (4K+G)

    Changed the damage from 21 to 18. Adjusted the effect on hit mid-air.

    Renkan Sententai (4K+GK)

    Changed the effect on hit, changed the damage from 16 to 20. Changed the recovery from -1 to +3 frames.

    Goku Senshin (Deflect) (4P+K+G)

    Now able to activate into Enkou Nyurin (66P) with P on successful sabaki.

    Enkou Nyurin (4P+K+G, then P during successful sabaki)

    Changed the effect on hit, allowing for follow ups even from a normal hit.

    Shicchi Bansoutai (From Goku Shicchi K+G)

    Changed the damage from 10 to 17.

    Tenpu Choubikyaku (From Goku Shicchi K+GK, then K during second hit)

    Changed the damage from 20 to 25. Eased the input window.

    Kouten Sensou (8P+K+GP)

    Changed to stagger even from a normal hit.

    Touten Kensou (8P+K+GPP)

    Changed to a high attack, can now knock down on hit when opponent is staggered. Can now transition into a cancel move earlier. Changed the damage from 10 to 12.

    Honshin Matsumensou (9P+K+GP)

    Can now transition to Cancel and Interrupt moves.

    Goku Hekitai (9P+K+GK)

    Changed the recovery on guard from -9 to -6 frames.

    Honsokuteki (214PK)

    Changed the recovery on hit from -1 to +2 frames.

    Taisei Kouten (236KK, then K during hit)

    Eased the input window.

    Zenkuhon Rakutai ((From Zenkuhon) K)

    Can now transition to Cancel and Interrupt moves.

    Tenpu Choubikyaku ((From Zenkuhon) 2KK, then K during second hit)

    Changed the damage from 20 to 25. Eased the input window.

    Taisei Soumen ((From Zenkuhon) P+G)

    Changed the total damage from 51 to 55, now causes a wall slump on wall hit.

    Shukushin Sokutan ((From Enkou Nyudou) K)

    Changed the effect on hit, changed the recovery on guard from -6 to -4 frames, on hit from +0 to +6 frames.

    Juji Honsentai (214K+G)

    Changed the total damage from 24 to 30.

    Tenshin Sougekishou ((opponent behind) 2KPP)

    Changed the recovery on guard from -15 to -13 frames.

    Touho Shikei ((opponent behind) P+K)

    Changed to cause a stagger when hitting a crouched opponent.

    Kou'ou Touten (6P+G)

    Changed the damage, now causes a wall slump on wall hit.

    Kou'ou Gezan (6P+G6)

    Changed the recovery after throw in back turned position from +11 to +10 frames.

    Kou'ou Hyou'un (6P+G2or8)

    Changed the recovery after throw in side turned position from +7 to +12 frames, now allows follow ups.

    Kou'ou Tekikyu (6P+G2or8K)

    Changed the damage ratio, now causes a wall slump on wall hit.

    Kou'ou Taiten (66P+G)

    Changed the damage from 55 to 60.

    Kou'ou Batsuzan (63214P+G)

    Changed the damage from 60 to 65.

    Kou'ou Gisen ((high wall behind opponent) 64P+G)

    Changed the damage from 65 to 70.

    Kou'ou Jouju ((half wall behind opponent) 64P+G)

    No longer able to do follow ups after the throw. Changed the throw damage from 57 to 75.

    Kou'ou Haibi ((on opponent's right) P+G)

    Changed the recovery after throw from +8 to +12, changed the damage from 30 to 20.
     
    Montage and smbhax like this.

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