VF5REVO Shun Combos

Discussion in 'Shun' started by Myke, Jan 30, 2025.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    VF5REVO Shun Combos
    Shun Content Managers: @Chill, @b4k4

    Please use this thread to share, test and discuss VF5REVO Shun Combos. The Content Managers have to ability to add these to the VFDC Combos database.
     
    Last edited: Jan 30, 2025
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  2. b4k4

    b4k4 Well-Known Member Content Manager Shun

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    Thanks for starting this @Myke !

    I have been slowly compiling a spreadsheet with the REVO combos I've found. There's a lot that builds on what was in the wiki combo section for Final Showdown, but also a lot of new routes, or routes that may not have been listed there. Shun Di stuff can get pretty granular because of drink levels. I'll try to share that here once I've gotten everything compiled.

    Actually, if some Shun Di veterans want to contribute to the cause, I could use help with testing everything against the entire cast. It's just time consuming, especially having to manually manipulate drink levels.

    @Chill Do you think you might be up to split the workload in testing some stuff for REVO? You got a peek at my spreadsheet in the REVO changes thread lol, I've been slowly plugging away.

    Any other takers?
     
    Myke likes this.
  3. b4k4

    b4k4 Well-Known Member Content Manager Shun

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    To get things started:

    I don't know that this is REVO exclusive, but... well, landing this in a match is now my life's purpose.

     
    Last edited: Jan 30, 2025
    samtheseed likes this.
  4. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

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    Chill58
    Yeah I was planning to start re-populating the combos but to be honest I don't get much time to do anything VF related these days so I don't know how soon I'll be able to start. Mainly I was going to start putting in the combos already done for Final Showdown as pretty much all of these should still work; Then make adjustments to these for the REVO changes to the weight classes and Shun's drink thresholds.
     
  5. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

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    Chill58
    Give this one a go too ;)

     
  6. b4k4

    b4k4 Well-Known Member Content Manager Shun

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    No worries, I get it. There was a time previously when I'd been made Shun content manager, and then things became so busy that I basically couldn't do any of the things I'd wanted to at the time. Now that I've got kids, I've got even less time, but I happened to be available to work on some REVO stuff so I figured I'd hit Myke up and start plugging away at it.

    I probably should have just ported old stuff over, tbh, and then started working on other/"new" things. I had a different workflow in mind because I started a little combo reference project for my own purposes, and then realized I might be able to use it to update the REVO lists here once they went live, but unpopulated.

    Basically what I did was list out every single starter Shun Di has, then created columns for every cast member in open and closed stance and started plugging away. It ended up being way more work than I expected, but I'm into it now, and I don't want to throw the combos in until I have info on them for every cast member. If you think you might have a bit of free time, I can give you access to the "working document" that I'll eventually use to update the combo wiki, once all of my testing is complete. I've got one other Shun player helping with things, as well. Basically, if you can take on just one or two characters, and test everything on them, that'd be great. But if you don't have the bandwidth I totally get it, so no sweat.

    Feel free to DM me if you're up to it, but either way I'll be slowly plugging away at things so I can populate the wiki.
    Nice! Whenever there's a heinous Shun wall combo around, you know that CHO P isn't far away lmao.
     
  7. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    Hi @b4k4,
    I've managed to transfer the combos which were already listed for Final Showdown into the REVO combos. This took me way longer than I thought it would but it's a start...

    I think I've adjusted the drinks prerequisites for all the combos to match the changes in REVO but I might have missed some. I haven't re-tested the combos in REVO so there could be some corrections required. I already found some typos in the old combos when I was copying them over...

    I haven't put in any new REVO combos (eg [6][P][+][K][+][G] KAS [K] re-stand combos) and there are some additional tabs which were missing from the Final Showdown combos that don't have any combos yet.
     
    b4k4 likes this.
  8. b4k4

    b4k4 Well-Known Member Content Manager Shun

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    Thanks for the update @Chill, I'm really grateful you were able to get the old FS stuff updated, and I don't doubt you're kidding about the effort. I have a tonne of new combo routes (including some new optimal 8K+G route tech that I discovered - ngl I'm kinda geeked I managed to discover some "unknown" stuff in what's basically a 15 year old game at this point), but because of my workflow I haven't gotten things posted here yet. I think the scope of what I was trying to do was pretty ambitious with respect to how much time it would take to complete.

    What's killing me is the testing - I'm working off of a spreadsheet because, from a workflow standpoint, it's ultimately more efficient to test one cast member at a time than one combo at a time. But, because of that workflow, I have a tonne of combos that I haven't entered in VFDC yet, because they're not yet fully tested on the cast (I've only fully tested against like 25% of the cast, and as I find new things I'll need to back fill eventually). I'm pretty busy these days, and the past two weeks have been snow days and sick kids, so it's been hard to find time to make progress and also, yknow, play the game myself :p. I know Myke mentioned that it would be better to fill in combos once they've been tested on everyone, but I'm thinking I might just start entering what I have and then leave notes that testing is still a WIP on the rest of the cast, so that at least things are there to see.
     

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