1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

VF5R Kage Changes

Discussion in 'Arcade' started by Jide, Jun 30, 2008.

  1. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    It seems like Kage got multiple nerfs. Few moves have been removed and a few added.


    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif now does Izuna drop automatically. 50 dmg.


    The command /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif has been removed.


    /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif catch throw has been remvoved. (Cannot be executed from his stances either).


    DM /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif P+K Doesn't knock down any more, Small disadvantage on hit. Possibly even on hit.


    /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif will only float on counter hit, on normal hit you must enter second P without delay. Cannot be hit checked. If the second hit connects as MC it will knockdown but no combo.


    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif Now does 45 Damage.


    /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif Kage's sidekick reach is shorter



    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif The range for this move is now also shorter.


    shippujin /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/k.gif is now half circular.


    Shippujin /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif combo potential has weakened.


    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif Doesn't bounce anymore. Does a ground slam similar (Tekken's bound.) I think brad has a similar one.


    /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif New Move downs on normal hit and can be combo'd with /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/k.gif .


    /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif is now just /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif.


    Old /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif has now been removed. (The guard breaker move)


    /forums/images/%%GRAEMLIN_URL%%/ub.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif Doesn't float anymore. Has a similar knockdown to Shippujin /forums/images/%%GRAEMLIN_URL%%/df.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif


    /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif New string. You can cancel into Shippujin on the second hit. First hit floats.


    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif New Move. Leaves the opponent sideturned on hit.


    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif Fastest timing knee will not work. Timing has been changed so it's now harder to knee.
     
  2. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Izuna drop.
     
  3. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    yeah jide, tsk tsk /forums/images/%%GRAEMLIN_URL%%/smirk.gif
     
  4. KiwE

    KiwE Well-Known Member

    Wow that's a whole lot of nerfing and what looks like two new key moves. Can't wait for proper gameplayclips.
     
  5. combo2008

    combo2008 Well-Known Member

    I hope this helps kage. seems like pretty good moves
     
  6. combo2008

    combo2008 Well-Known Member

    it also look like they're taking alot away.
     
  7. AkiraZero

    AkiraZero Well-Known Member

    Use...edit..button...please.

    <seizure> aaaaaah
     
  8. ice-9

    ice-9 Well-Known Member

    Ouch -- I'm a little sad they removed the /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif catch throw and all its stance variants. /forums/images/%%GRAEMLIN_URL%%/frown.gif

    Any news on what a typical /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif combo inflicts?
     
  9. KLM

    KLM Member

    that sucks
    what about good changes?
     
  10. Fulan

    Fulan Well-Known Member

    these are the good changes /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  11. Slide

    Slide Well-Known Member

    Does he atleast have 2K+G, still?
     
  12. combo2008

    combo2008 Well-Known Member

    yea next time akirazero but try replying to the topic please


    But I still beleive Kage will hold his own. and still manage to piss people off like usual.
     
  13. KiwE

    KiwE Well-Known Member

  14. ice-9

    ice-9 Well-Known Member

    Finally, a decent Kage clip!! Love the new mach punch. The new TFT looks so weird. /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif executes in...17 frames? Has good range; I can see this move as a staple.
     
  15. Gernburgs

    Gernburgs Well-Known Member

    That combo at the end for 90 dmg off the kick reversal looked pretty damn nice...
     
  16. Fulan

    Fulan Well-Known Member

    I think he can do that in 5 too
     
  17. DualFace

    DualFace Member

    I was worried at first about them taking out completely the one throw launcher because
    of all the combos it allowed but with this new throw (which totally had me like: /forums/images/%%GRAEMLIN_URL%%/shocked.gif )
    is just a replacement for the same things? Not sure what sense that makes other than
    the attempt at giving Kage 'something new'. I'm still not pleased with a few other of
    the 'nerfs'. I used the block disable move all the time too. Argh. [/size]
     
  18. KLM

    KLM Member

    after all, when i saw how they totally dumbed down Kage
    i don't think i'll be still using him in 5R
    it's not all about the nerfs, rather his new moveset
    his new tft throw looks ridiculously dumb, not to mention
    this unbelievably stupid 11-hit? wall throw
    where he tip toes along the fence and then throws
    AM2 what the fuck, i thought 5R is all about the improvement
    and not dumbing down VF into just another stupid part of tekken
    i'm seriously concerned
    damn
     
  19. Jeneric

    Jeneric Well-Known Member

    LOL, Kage was de-dumbed. Or is it dumbed up? :p
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Translation of source: http://vfninja.garyoutensei.com/VF5R/VF5R_index.html
    (some of this is repeated information)

    <span style='font-size: 14pt'>New Commands</span>

    /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif hit level is H,H,M

    /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif goes to Shippuujin

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif hit level is H,L

    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif hit level is H, special stagger on hit
    (I think this is that fast high stab we saw in the Kage/Wolf movie which could be combo'd after CH)

    Shippuujin /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif hit level is M,H. If the first is a CH, the second can float.

    Shippujin /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif hit level is H,H. If the first is a CH, the second is a spinning knock down.

    /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is the heel drop that slams on air hit, seen in a recent movie.

    (opp. back to half fence) /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif this is the half fence throw command.

    <span style='font-size: 14pt'>Property Changes</span>

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif the 2nd hit now knocks down

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif hit level is M and side turns on hit

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif hit level is M,H. 1st hit staggers on NH, floats on CH. 2nd hit produces a spinning knock down.

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif bounces on normal hit, allowing for combos.

    /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is the new M level heel drop attack. On air hit, it slams.

    /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif new flopping down animation.

    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif will now slam on air hit, allowing for combos (finally!)

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif has a changed animation, but still hits low.

    Shippuujin /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif on hit will allow a full Dragon Punch Combo to connect (nice!)

    Shippuujin /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is now half circular so you can evade to Kage's back.

    Juumonji, all attacks now exit the stance except for Juumonji /forums/images/%%GRAEMLIN_URL%%/p.gif

    (DM) /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif no longer knocks down on normal hit

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif animation change and damage reduced to 45 (used to be 55)

    <span style='font-size: 14pt'>Command Changes</span>

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is now /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is now /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif (hopefully no more accidental DPs!)

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is now /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (with new animation and travel direction)

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is now /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif

    <span style='font-size: 14pt'>Attacks Removed</span>

    /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif two handed clap attack into Juumonji

    /forums/images/%%GRAEMLIN_URL%%/b.gif or /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif single hand reversal

    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif catch throw for normal or juumonji/shippuujin stance
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice