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VF5 Version A

Discussion in 'Arcade' started by noodalls, Oct 7, 2006.

  1. noodalls

    noodalls Well-Known Member Bronze Supporter

    Article - Version A Changes Introduction Arcadia 78
    Author - Yanaga
    Source - Myke
    Translation - Noodalls

    Tournament mode in Ver A
    In this second updated version, VF terminal and VF.TV have both been upgraded, and it is now possible to use the "Tournament Mode". You can enter by simply putting your card into the VF terminal. The next match and tournament brackets will be displayed on VF.TV, a smooth system for running the tournament.
    The opening movie was also changed.


    System Changes
    There are numerous changes.
    The biggest system changes is, during execution for tsukami throws, there is now invincibility time against 0F throws. This means that now when you succesfully evade and go for a throw, or pressure a stagger with a throw, you won't be thrown during your attempt.
    There are also changes to the OM. The recovery after the movement has been reduced so it is easier to use, but you can no longer go for a 0F throw immediately afterwards.
    After escaping a throw, the thrower? is now at a slight disadvantage. This also means that the time after a throw escape where you can't connect a throw has been altered. Also, the discrepancies in ducking time talked about in the last issue have been removed.


    Universal Changes
    Other than the system changes, some cahnges were made across characters. One of these is, moves that on block are heavy-weight punch or elbow counterable have largely had there there recovery increased. Until now, where a throw was only just guaranteed at -13, it is now easier to connect with throws containing a dash motion, such as *df df P+G or *ffP+G. For characters like Shun and Aoi, these are better than their striking retaliations, so they are strengthened in their matchups.

    - Against Shun's *uK, throws including dash motions such as Jeffrey's *df dfP+G were difficult to connect.
    - Now it is much easier. With a character's striking retaliations, there will be changes to character's strengths.
    One more changes is *dP on normal hit. Originally it was something of a nothing situation, but it has now been increased to the same recovery as a minor counter.
    Other changes are discussed in the individual character pages.
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    The biggest system changes is, during execution for tsukami throws, there is now invincibility time against 0F throws. This means that now when you succesfully evade and go for a throw, or pressure a stagger with a throw, you won't be thrown during your attempt.

    [/ QUOTE ]

    Finally!
     
  3. Jeneric

    Jeneric Well-Known Member

    Any changes to bounce combos and it's damage?
     
  4. KiwE

    KiwE Well-Known Member

    Thanks for the info noodalls

    /KiwE
     
  5. Dandy_J

    Dandy_J Well-Known Member

    Thanks Noodalls!

    [ QUOTE ]
    noodalls said:
    The biggest system changes is, during execution for tsukami throws, there is now invincibility time against 0F throws. This means that now when you succesfully evade and go for a throw, or pressure a stagger with a throw, you won't be thrown during your attempt.

    [/ QUOTE ]
    Thanks AM2.
     
  6. Makatiel

    Makatiel Well-Known Member

    The current Arcadia magazine has all the Version A character specific changes. If people are interested and someone isn't already in the process of getting the information on this site, I will try to pick it up this weekend and post them.
     
  7. Pai_Garu

    Pai_Garu Well-Known Member

    Version A changes are listed on the Japanese home page. If the new arcadia goes into more details, then by all means pass along the information.
     
  8. Makatiel

    Makatiel Well-Known Member

    I mean in more detail obviously. The only page I could find on the Japanese homepage just states something like:

    "The below moves have been adjusted in Version A:" then:
    List of moves

    It doesn't state how they were adjusted, does it? Maybe I'm not clicking on the correct link?
     
  9. takumi21

    takumi21 Member

    No you're right, we need specific informations about each characters ver A so please ^^
     
  10. zakira

    zakira Well-Known Member

    i need frame data>_<
     
  11. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    That'd be niiiiice, or maybe not.

    I'm kinda worried about the slower throw speed and how that kinda changes everything. BACKDASH
     
  12. noodalls

    noodalls Well-Known Member Bronze Supporter

    The thing is, who's to say that these moves won't change again in version B/2 or whatever is next. While time is the main reason that I haven't been doing many translations recently, the fact that I could be spending time that later becomes wasted is also there. I translated the article about differences in ducking speed only to have it removed in version A.

    At this point, I'm more tempted to do general system translations (hopefully some next month) and leave moves etc. until a final stable version comes out.

    If you still want to do version A translations then I'm sure everyone appreciates it and it can only help, but I wonder if the effort wouldn't be better spent some other way.
     
  13. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    AFAIK PS3 version will be Ver A., no? So I think for most of us translatzions about Ver A will be most important /versus/images/graemlins/grin.gif
     
  14. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    I think what Noodals means is that there's a lot of time between now and March, when most of us will be playing VF5 for the first time. Who's to say there won't be even more changes, or a new version by then? Translating every change for every character is a lot of work, especially since most of us can't even play, and it might change again sometime soon.
     
  15. Jeneric

    Jeneric Well-Known Member

    [ QUOTE ]
    Unicorn said:

    AFAIK PS3 version will be Ver A., no? So I think for most of us translatzions about Ver A will be most important /versus/images/graemlins/grin.gif

    [/ QUOTE ]It seems a lot more probable that there will be one if not two more versions before the PS3 version comes out, and the PS3 version will of course be based on the latest available.
     
  16. ice-9

    ice-9 Well-Known Member

    There might be a Version B....but if you do decide to translate the Version A info I would definitely appreciate it greatly!
     
  17. Pai_Garu

    Pai_Garu Well-Known Member

    The December issue of Arcadia actually has more details for all the changes to Version A.

    I'll start with Kage for you Ice-9.

    [K]+[G] - frames after guard, hit, or counter hit adjusted.
    [3][P]+[K] - air hit float is adjusted.
    [3][P] - Now clashes with throws.
    [4][P] - Recovery after normal and counter hit decreased.
    [P][P][4][P] - Recovery after normal and counter hit decreased.
    [4][P][K] - Recovery after normal and counter hit decreased.
    [6][K]+[G] - Recovery on guard increased.
    (Jumonji) [K]+[G] - Avoids low attacks, crumples on counter hit, staggers on crouch hit.
    (Shippujin) [6][P] - Recovery on guard increased.
    (Shippujin) [3][P] - Recovery on guard increased.
    [4][6][P]+[K][P] - Recovery on guard increased.
    [4][K][K] - Advantage on hit increased.
    (Back turned) [P]+[K][K] - Recovery on guard increased. Slower execution.
    [4][K]+[G] (on hit or guard) [4][P]+[G] - Smaller input window for hit throw.
    [6][P] - Damage decreased from 19->17.
    [2][K]+[G] - Damage decreased from 28->25.
    [4][2][P]+[G] - Grab animation now same as other throws.
    [9][P]+[G] - Range for successful throw decreased.
    (Jumonji) [P]+[G] - Range for successful throw decreased.
    (Shippujin) [P]+[G] - Range for successful throw decreased.
    (Back to wall) [4][2][P]+[G] - Distance to wall for this throw has been increased.
     

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